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rocketman reacted to Zveroboy1 in Dark wooden fences
They replace the white picket fences. They're nice but I wanted something a bit grimmer. It is nothing special but it might be useful until Kieme or Juju release something better. Same resolution as the default picket fence.
(Don't mind the trees, they're not from me, it is a port from CMBN, I am just working on a wintery map.)
I also got these dingy run down and rusty corrugated walls that replace stone walls. Not sure whether it is worth it to upload them, I am not entirely satisfied with them. The repeat is maybe a bit too obvious and they look weird from the side or from a top down view.
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rocketman reacted to Bulletpoint in Idea: Semi-random enemy placement
I had this idea for a while and thought it worth sharing:
Right now, in the editor, we can make different AI-setups and plans. That helps replayabaility a lot. But what if we could instead designate zones and positions, and then let the game deploy its troops in those?
Example: Instead of the designer placing a machinegun in position A, B, or C, he places maybe 20 different "potential MG position" markers on the map. Then he places 40 "potential infantry position" markers, etc. When the mission starts, the game randomly places its machineguns and infantry in those positions. So instead of having maybe 3 different AI setups, you get 20x40 combinations, so you never know where the enemy will be.
However, there should still be the option for the designer to place certain assets in certain positions, so while the enemy AT-gun might be in either position A, B, or C, the rest would be randomised - or any other combination you could think of.
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rocketman reacted to Vinnart in Repository
Got it Ian. Thanks. Now I just have to unplug the mod log jam
One suggestion I do have for the new repository is to have a section for general CMx2 engine mods that work in all the games. As an example my "Arrow Unit Bases" mod works in all CMx2 games. If we had that I would not have to load the mod into each separate game repository for people to find it easily.
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rocketman reacted to Mord in Mord's Vehicle Radio Chatter Mod
Pretty much what it says. When you add this to your game you'll get static laden radio chatter coming from all your vehicles (while sitting and moving).
SEE the readme for all the info.
There's regular and Mac versions. Links are after the pic. And if by chance there's a lot of down loads and my bandwidth runs out on Mediafire do what you guys can to help get the files to people that missed out.
PC Version
http://www.mediafire.com/download/4q9qbyrpo89kg33/Mords_Vehicle_Radio_Chatter_Mod.zip
Mac Version
http://www.mediafire.com/download/3vhtqvex64e1jqo/Mords_Vehicle_Radio_Chatter_Mod_MAC_VERSION.zip
NOTE: For guys that might read this in the future the Black Sea Repository section should be up so, just check for it there.
Mord.
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rocketman reacted to DrDon in Hating Russian AGL team in August Morning!!
Please don't put spoilers in topic titles.
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rocketman got a reaction from waclaw in Unofficial Screenshots & Videos Thread
Reiter, what sound mod is that?
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rocketman reacted to Kieme(ITA) in Kieme's modding corner
Kieme CMBS modular buildings (HD) mod
Download link:
https://app.box.com/s/lriagz6nrjlo1m6y2eke1u99f5jowptc
Changelog:
-new textures (HD) for all 8 modular buildings
-new doors and windows
-new details
-new flat roofs
-new floor texture
Note: this mod is in HD, that means that all the content textures are 2x the size of original game's ones. Please note that use of this mod will require more computer resources and might cause lower performances of the game with your system.
Preview: (more previews inside this forum thread, please check other pages):
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rocketman reacted to Pete Wenman in Mistake. Ignore.
Well I was quick enough to copy the message before Ken deleted it - it's not pretty reading I'm afraid.
Pitiful if you ask me.
P
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rocketman got a reaction from Mord in Unofficial Screenshots & Videos Thread
My first encounter with a Tunguska, well screenshots says it all:
Trying to get pay-back, a brave soldier launches a RPG:
It knicks the Tunguska in its wheels and it retreats. In the background, and ATGM-team moves into postition.
The Tunguska spots them and fires a volley that demolishes the wall and the team is shaken, then regroups while remaining unspotted - and fires...
Eat that!
The battle rages on. But with the odds slightly more on my side. Just when I was about to give up hope.
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rocketman got a reaction from Kraft in Unofficial Screenshots & Videos Thread
My first encounter with a Tunguska, well screenshots says it all:
Trying to get pay-back, a brave soldier launches a RPG:
It knicks the Tunguska in its wheels and it retreats. In the background, and ATGM-team moves into postition.
The Tunguska spots them and fires a volley that demolishes the wall and the team is shaken, then regroups while remaining unspotted - and fires...
Eat that!
The battle rages on. But with the odds slightly more on my side. Just when I was about to give up hope.
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rocketman reacted to puje in Visual guide to flavor objects
Hi, I made a guide so you can easily identify the right flavor object your want to use for your map.
It is made with game v1.00 in mind, so there might be changes at some point.
Format: PDF file
Size: About 4 mb.
Can be found at:
http://s000.tinyupload.com/index.php?file_id=95489368985052445724
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rocketman got a reaction from Macisle in Unofficial Screenshots & Videos Thread
Stand-off, who will get their shot off first...
Luckily, both my BTR and anti-tank team got them off first:
The crew bails, and fight their way out of harms way (they hope ).
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rocketman got a reaction from Mhiester in Unofficial Screenshots & Videos Thread
Stand-off, who will get their shot off first...
Luckily, both my BTR and anti-tank team got them off first:
The crew bails, and fight their way out of harms way (they hope ).
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rocketman reacted to Kieme(ITA) in Kieme's modding corner
Kieme CMBS reworked horizons mod
Download link:
https://app.box.com/s/qcxm6o3sx6wztbtreszl3cd0qamdkrm8
Changelog:
-added electric high tension towers
-added industrial complex
-added civilian antennas tower
-added concrete water tower
-added grain silo complex
-slightly darker sky color
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rocketman reacted to Kieme(ITA) in Kieme's modding corner
Kieme CMBS reworked foliage mod
Download link:
https://app.box.com/s/1s1yiq0fab62k5vrxf1jwjax2wix1o7x
Changelog:
-hedge saturation and brightness
-sharpened tree 1 bark
-tree 1 saturation and brightness
-tree 2 saturation and brightness
-tree 3 saturation and brightness
-sharpened tree 4 bark
-tree 5 saturation and brightness
-sharpened tree 5 bark
-new tree 5 leaves
-new tree 6 bark
-new tree 6 leaves
-tree 7 saturation and brightness
-tree 8 saturation and brightness
-new bush 2 leaves
-new bush 3 leaves
-new editor foliage buttons
-new editor foliage Tiles
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rocketman reacted to Kieme(ITA) in Kieme's modding corner
Kieme CMBS alternative crops mod
Download link:
https://app.box.com/s/7aia2idxkivf2hfm8r7w6dzrnsf11piz
Changelog:
-new crop sunflowers (changes cabbages)
-new crop corn (changes potatoes)
-new texture for grain n.2
-sharpened texture of grain n.1
-new texture for sugarbeets
-new editor buttons
-new editor tiles
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rocketman reacted to Kieme(ITA) in Kieme's modding corner
Kieme CMBS ground mod (HD)
Download links:
Part 1
https://app.box.com/s/ywtyid56b1t7dphm4fg7et7668q0egdg
Part 2
https://app.box.com/s/2arjajmarl8gd33j3j3bad939iks1n9l
Changelog:
-new textures for all terrain tiles (27) in HD (2x original resolution)
-new crater texture
-new distant ground texture
-new mini tiles
-new editor tiles for hard ground, pavement and pavement2
-new editor buttons for pavement and pavement2
Notes:
-download split in two for uploading reasons, can be placed in the same folder;
-this mod does not include a texture for "ground cobblestones", I suggest to use Aris' Combat Mission Red Thunder ground mod's cobblestone texture to improve over the original;
-this mod is in HD, which means its contents have 2x (or even 4x) the resolution of the original textures, therefore it will require more computer resources overe the official suggested requirements to be used without performance drops;
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rocketman reacted to Kieme(ITA) in Kieme's modding corner
Kieme CMBS alternative overcast clouds mod
Download link:
https://app.box.com/s/uz4z8t8crw7vbaiijwju3wq9ttmjoqfi
preview:
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rocketman got a reaction from dutchman55555 in First Impressions (General)
Here you go, hope it helps:
http://community.battlefront.com/topic/96330-some-performance-and-quality-tips-for-nvidia-users/
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rocketman got a reaction from waclaw in First Impressions (General)
After the initial disappointment of crashing download last night I woke up early today and the download was swift and without problems. First off the initial tiny battle featuring "the usual suspects" . Having played other CM-games with terrain mods I can't really remember what stock terrain looks like, but my impression is less saturated colors. Good call. More life like. The game runs very smooth, even before changing nVidia settings that has helped the other titles. I am super charged to enter the modern era. The new weapons tech is a blast (literally!).
A few oddities:
Map edge hugging taken to the extreme:
Still has problems with shadows. I really want to play with them on, but from certain angles they look great and from other down right ugly. Can't figure out if I can have settings that make them look good all the time. I had hopes that this would have been fixed in CMBS.
But, overall, great first impression. I think I have to quit my day job to find time to play all the CM-games.
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rocketman reacted to Vein in Veins CMBS Effects
Big gun muzzle flashes and explosions
Small Arms Muzzle Flashes
Flames and Hit decals
At the moment if you want them PM me and I'll send you a dropbox link. To PM me click on my name and on the right you will see the button: 'Send me a message'.
When the Repository is up to speed I'll add them there.
Smoke and Tracers are also in there.
V
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rocketman reacted to akd in AKD sound mod (all inclusive)
As promised, here is a BETA version of my sound mod combining all previous work into one universal mod for CMx2 titles. There may also be a few small updates since my last release, but don't expect big changes if you have previously used my mod in CMSF or the WWII titles. There are specific modules for modern sounds so you can pull them out for the WWII titles, although any problematic overlaps should be minimal.
(edit: PM me for dropbox link.)
Hope it helps with enjoyment of Combat Mission: Black Sea! I am very proud to have participated in development of this title. Black Sea is one of BFC's best yet.
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rocketman reacted to Vein in Veins CMBS Effects
It's certainly not for the faint hearted. I used stock footage and mixed in other frames from here and there and heavily manipulated the lot. It's a MASSIVE amount of work to get it right.
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rocketman got a reaction from gunnersman in An update on the update!
Something to look at while waiting...
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rocketman got a reaction from BletchleyGeek in An update on the update!
Something to look at while waiting...