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DrDon

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  1. But on the plus side, your first cool link did solve the problem I had after moving CMSF to a new Mac. Thanks!
  2. While it's the default and most convenient option, and nearly universally used by anyone who doesn't have an idiosyncratic way of doing things (guilty, I confess), it's not required. In fact, the ability to put applications anywhere is a side-effect of the Mac philosophy that virtually all applications can/should run without administrator privileges. So quite often I try out apps and games in my home directory, in my normal account (that is not an admin account), and if I don't like them, I just drag them to the trash, all without needing to authenticate. And if that blows your minds, I'm a software developer who primarily uses a Mac, and I develop in an account that doesn't have admin or even sudo privileges. It's more secure, and as a developer, it teaches you how to keep your software running in a more user-like environment. Theological digression aside, I thank PhilM for his suggested workaround, and I heartily thank Battlefront for supporting the Mac. [Edit] Ninja'd by Steve...and yeah, I have noticed it getting harder for me to maintain my idiosyncrasies as Apple steps up the protection of its application folders.
  3. I was hoping to avoid moving things back and forth, but it worked. I honestly don't remember having to do that for previous patches. Requiring a specific application location is un-Mac-like. I mainly keep my games separate so I can exclude them from automated backups easily. MMOs especially are huge and update frequently, so you end up with many copies filling up your Time Capsule.
  4. How do you specify the existing install location on Mac? I'm only getting an option to choose the disk, not the folder, and that's not enough for it to find the application (which is in /Games instead of /Applications).
  5. ...and the best way to find the AA in order to eliminate it is with a drone, which it will shoot down. I'd be less annoyed if the AA showed some indication of where it was when it fired. I hear the rounds, but I can never spot the tracers (if there are any), no matter how I point the camera. Missiles I can usually spot, with enough camera gymnastics. Usually I'll send in the drones, one at a time if I have more than one, and hope for a spot on the AA. Sooner or later, I'll probably use the air assets regardless. I'd like a better strategy if anyone has one.
  6. What do you mean by "future plans for the Mac version"? Everything is out for Mac. There have been simultaneous releases since CM:BN.
  7. Fun mission. I played the US, turn-based, veteran. I was able to keep a steady, cautious pace and get a good result with only scattered casualties. As a measure of comparison, I found the scenario similar in difficulty to the scenarios in CMSF base game, and a bit easier than the CMSF modules.
  8. Nearly the same specs as me: landscape is not affected. Mac CMBS 1.01 (OS X 10.10.2) ATI Radeon HD 5750 (instead of 5770).
  9. They are, one per title. Currently Black Sea doesn't have any modules, so the installer only installs the base game. Battlefront's "master installers" are not the same thing as a unified launcher/downloader that some other companies use, like battle.net, that handle all titles for a company.
  10. At the very bottom center of the main menu screen, you will see the version number in light gray. I also have the Mac version, and mine shows v1.32.
  11. It's a pretty quiet forum these days, and Mac users are in the minority. There's no Mac OS X demo. Unlike the WW2 titles, which launched on Windows/Mac simultaneously, the Mac version of CM:SF was released long after the initial launch. Battlefront likely decided that the extra effort to create a demo wasn't worth it, with the forums, YouTube, etc. all providing plenty of info. For me, tyrspawn's videos on the German campaign were what convinced me to buy it.
  12. To find the IP number on a Mac: go to the Apple menu in the upper-left corner and select "system preferences" click "network" you may have several options in the left column; click the one that is active (green light, status = connected when selected) under the status message, you'll see the IP number if that fails, click "advanced", then TCP/IP tab, and look for IPv4 address there The usual problem is that if you are behind a router or wireless access point, then the IP number you just found is just your IP number on your local network, which is not the one people outside your network need to know (if your opponent is on the same network, then you're OK). That's why people suggest using the other tools; they handle the "handshaking" for you.
  13. I've deleted the gs5 folder a couple times without any ill effect.
  14. I choose to use a single-button mouse for ergonomic reasons, so I'm familiar with the usual right-click alternatives. The default alternative (used, eg, by the OS) is control-left-click to simulate a right-click. Many games, however, use control-left-click, so they often use command-left-click instead. As far as I can tell, at least in the demo, CM does neither. Control-left-click is used by "go to this spot", and command-left-click seems to generate an unadorned left-click. I, too, would like to have a modifier key alternative for right-click. I haven't found anything impossible without a right-click, but having the full range of possibilities is convenient.
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