Jump to content

rocketman

Members
  • Posts

    2,924
  • Joined

  • Last visited

  • Days Won

    2

Reputation Activity

  1. Like
    rocketman got a reaction from General Jack Ripper in Here is What I Dont Understand about BF?   
    Thank god for that passion. Far too few companies are driven by sincere passion and are just chasing big bucks. Look at what's happening in the triple-A game business, with companies like EA and Activision using microtransactions to monetize their games to death.
  2. Upvote
    rocketman got a reaction from Aragorn2002 in Here is What I Dont Understand about BF?   
    Thank god for that passion. Far too few companies are driven by sincere passion and are just chasing big bucks. Look at what's happening in the triple-A game business, with companies like EA and Activision using microtransactions to monetize their games to death.
  3. Like
    rocketman reacted to MikeyD in Here is What I Dont Understand about BF?   
    CMFI Rome to Victory force structure and TO&E became so daunting that it pretty much broke one of our 'workers in the vineyard' and very nearly broke Steve too. It will probably influence BFC's future decision making. I don't think they want to experience another R2V. (for example, don't expect a single years-spanning North Africa title from them). R2V isn't merely adding some equipment and moving up the timeframe, its a lot more.
    The R2V French are given the option of colonial (North African) troops or actual French guys. Original French equipment is interspersed among the troops. They're carrying the old M1917 Enfield rifle (new to the game) and the French FM 24/29 lmg. Officers carry a French pistol too, I believe. Their armor gets their own markings. So they're not just copies of Americans with a name change,
  4. Upvote
    rocketman got a reaction from Holien in Early-War CM?   
    My pitch to BFC is a CM: France 40 game with a follow-up CM:Sea Lion module. Instant buy 💲
  5. Upvote
    rocketman got a reaction from Artkin in Here is What I Dont Understand about BF?   
    "Prodcutivity" - prod-cut-ivity: the ability to produce output and cut the amount of remaining work to do at the same time.
  6. Upvote
    rocketman got a reaction from c3k in Here is What I Dont Understand about BF?   
    "Prodcutivity" - prod-cut-ivity: the ability to produce output and cut the amount of remaining work to do at the same time.
  7. Like
    rocketman reacted to Mord in Here is What I Dont Understand about BF?   
    There's nothing wrong with caution. But have you ever hung around a person who was truly pessimistic? They suck the life out of a room with their negativity. There's nothing attractive about someone that is filled with doom and gloom. I have an uncle like that and I used to say that you could win the lottery and he'd have you hanging yourself ten minutes after you told him.
     
    Mord.
  8. Upvote
    rocketman got a reaction from AlexUK in Rome to Victory Release Date   
    While on the topic of voices/language in the game. I have always found the Italian voices to sound like they are recorded in a tin can. Any chance some bloke at BFC or in the forum can do some equalizer magic on them?
  9. Upvote
    rocketman got a reaction from George MC in RT Unofficial Screenshot Thread   
    There is this already: https://www.thefewgoodmen.com/tsd3/cm-red-thunder/cm-red-thunder-add-ons-scenarios/delaying-action-at-ogledow-redux/
    Played it long time ago H2H and it was good. But nothing beats the @George MC treatment
  10. Like
    rocketman got a reaction from A Canadian Cat in Just discovered something I didn't know about!   
    I only started to pay attention to it more recently as well. I played SF2 and had Syrian BMP-1s of low quality. The TC needs to unbutton to fire the ATGM and I tried to have them unbuttoned but each turn they would button down out of fear of the enemy. So I noticed that the icon shifted from the distinct ATGM to sidearm each turn.
  11. Like
    rocketman got a reaction from Mord in Just discovered something I didn't know about!   
    I only started to pay attention to it more recently as well. I played SF2 and had Syrian BMP-1s of low quality. The TC needs to unbutton to fire the ATGM and I tried to have them unbuttoned but each turn they would button down out of fear of the enemy. So I noticed that the icon shifted from the distinct ATGM to sidearm each turn.
  12. Like
    rocketman reacted to Oleksandr in Oleksandr's Modding Space for CMFI.   
    Certain work on helmets: 

    In game: 


    In game: 

  13. Like
    rocketman got a reaction from Mord in Here is What I Dont Understand about BF?   
    "Prodcutivity" - prod-cut-ivity: the ability to produce output and cut the amount of remaining work to do at the same time.
  14. Upvote
    rocketman got a reaction from Warts 'n' all in Here is What I Dont Understand about BF?   
    "Prodcutivity" - prod-cut-ivity: the ability to produce output and cut the amount of remaining work to do at the same time.
  15. Upvote
    rocketman got a reaction from sburke in Here is What I Dont Understand about BF?   
    "Prodcutivity" - prod-cut-ivity: the ability to produce output and cut the amount of remaining work to do at the same time.
  16. Like
    rocketman got a reaction from Bud Backer in CAAR - CMFI Rome To Victory Beta - The Kirpan & the Rhino   
    We expect nothing less than a Hemingway style epic of course 📚📖
  17. Like
    rocketman got a reaction from Bud Backer in CAAR - CMFI Rome To Victory Beta - The Kirpan & the Rhino   
    Kurt FTW 😎
    Further refinement of your comic book style. This will be a treat.
    Edit: To nitpick - it is "jäger" not "jaëger".
     
  18. Like
  19. Like
    rocketman reacted to Mord in What I'd like to see in CM3...   
    Scalable LODs so faster computer owners don't have to look at a blobbity mess every time they zoom out or peer across a map.
     
    Mord.
  20. Upvote
    rocketman got a reaction from Panzerpanic in Suggestion on how to improve quick battle unit purchases   
    I don't play QBs that often but every time I do I usually end up with "so that's what I got" after purchasing my units and the battle starts. I have a fair understanding, but the composition of squads, equipment, weapons, amount of ammo etc is impossible to keep in mind.
    When making scenarios in the editor there is the "deploy units" feature which basically is putting the purchased units where you want them on the map. The unit purchase for scenario making and QBs is identical as far as I can tell. In QBs there is the "preview map" feature. Would it be possible to port over the "deploy units" feature to QBs so that you not only get to preview the map, you would be able to preview the units currently purchased and that would bring an opportunity to change your mind in time. Deployment should be limited to your setup zone so not to be able to abuse figuring out LOS too much from the oppo side.
    Would this be possible tech wise? I know for sure it would make QBs much more appealing for me.
  21. Like
    rocketman got a reaction from ncc1701e in Early-War CM?   
    My pitch to BFC is a CM: France 40 game with a follow-up CM:Sea Lion module. Instant buy 💲
  22. Upvote
    rocketman got a reaction from Warts 'n' all in Early-War CM?   
    My pitch to BFC is a CM: France 40 game with a follow-up CM:Sea Lion module. Instant buy 💲
  23. Upvote
    rocketman got a reaction from A Canadian Cat in Suggestion on how to improve quick battle unit purchases   
    I don't play QBs that often but every time I do I usually end up with "so that's what I got" after purchasing my units and the battle starts. I have a fair understanding, but the composition of squads, equipment, weapons, amount of ammo etc is impossible to keep in mind.
    When making scenarios in the editor there is the "deploy units" feature which basically is putting the purchased units where you want them on the map. The unit purchase for scenario making and QBs is identical as far as I can tell. In QBs there is the "preview map" feature. Would it be possible to port over the "deploy units" feature to QBs so that you not only get to preview the map, you would be able to preview the units currently purchased and that would bring an opportunity to change your mind in time. Deployment should be limited to your setup zone so not to be able to abuse figuring out LOS too much from the oppo side.
    Would this be possible tech wise? I know for sure it would make QBs much more appealing for me.
  24. Like
    rocketman reacted to Ultradave in Proximity fuzes in GL?   
    Our time fuzes had 0.1 second increments. You'd need that to get the detonation where you want. I can't say for sure about WW2 but I would expect they'd have to be the same just to have any chance of exploding where you want it to. I really don't think time fuzes changed from WW2 to the 70s.
    Super accurate timepieces - not really that necessary. The firing data has been accurately tabulated for each model howitzer. For example, we had "firing sticks" that were essentially slide rules that gave elevation and time for the range. There is a different stick for each charge (number of powder bags used). Typically we tried to fire at a range requiring charge 4 or 5 - most accuracy. Then you make a correction to raise the elevation so that the round passes over the target. My experience was with M102 105mm howitzers (the 82d Abn is a light unit so no heavy artillery). Smaller rounds, lower airburst, only because the effective radius of the burst is less for smaller caliber artillery. 
    Given time in a position, we would add corrections to individual guns for their position so that the grouping of rounds came out evenly, and additional corrections to hit a center point. We also flew weather balloons to get winds at altitude levels and added corrections for those (daily). And corrections for the rotation of the Earth, which of course varies by 1) latitude, and 2) the primary axis of fire (direction the guns are pointing). Howitzers are low velocity, relatively high elevation weapons so all these things make a difference. 
    Adjusting fire - stopwatch is handy in the fire direction center. We know time of flight. In game you can here shot, splash over the radios. Shot is obvious. Splash means 5 seconds to impact. So if the FO is keeping his head down, the splash gives him 5 seconds to take a look, and re-orient himself to the direction. Then he quickly decides corrections, covers again and radios the directions in (left 200, drop 400, etc).
    The one time you really need accurate timing is a time on target mission. One battery is 4 or 6 guns. A battalion is 3 batteries. A battalion time on target requires each battery to calculate its time of flight to the target, the battalion fire direction center to synchronize everyone (whether time of day mark or a say, 60 seconds to TOT). Then the batteries each fire at the right time for their time of flight so all rounds arrive together. It can be even more interesting if one battery is firing time rounds and the other two PD rounds. The battalion fire direction officer coordinates all that (I did that job too as  the asst ops officer for the artillery battalion). 
    It can get pretty technical but really it's no more than high school math level, and knowing what to do with the data. It helps being good at mental math and visualizing things spacially - being able to know instantly that data sounds incorrect (biggest fear was hitting your own troops accidentally). Today things are much different of course, but I was there in the late 70s and 80s. Computers were just coming in. We had one GPS in the division and it took up the whole back of a jeep. We had an analog computer but it never worked after being dropped in the back of a truck so we stuck with "charts and darts". Batteries were surveyed in position from landmarks. No GPS. You really had to be good (excellent really) at map reading.  So I suppose you could say it was pretty "intellectual"  It doesn't feel that way really. You practice and practice so calculating firing data becomes routine. 
  25. Like
    rocketman reacted to Ultradave in Proximity fuzes in GL?   
    They seem about right to me. 7m for VT, for time fuzes we would set the gun elevation to achieve a certain height. 10 meters usually for time rounds.
    Also, you can't fire VT over water. The return from the water will be too strong and set off the round.
×
×
  • Create New...