Mord Posted September 7, 2019 Share Posted September 7, 2019 (edited) No. I am not talking about Emrys's granny panty collection Steve's gonna make fun of my observational skills again. LOL. Check out these pics. I issued some target light orders and the above pics are what showed up. Of course, I knew the green text gave you info about what each guy was doing but I had no idea crewman changed their weapon icons inside their vehicles as they used them. I always thought those icons were just telling you what small arms they carried and their position within the vehicle, and with the gunner, that he was manning the main gun. That's one killer little piece of immersion. Next time you have a man (or two) in a vehicle heavily wounded pay attention to what the survivor's icons do as various fire orders take place (they could end up popping to all kinds of weapon positions). All this long time playing these games and I am still being surprised! VERY COOL! Mord. Edited September 7, 2019 by Mord 3 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 7, 2019 Share Posted September 7, 2019 I only started to pay attention to it more recently as well. I played SF2 and had Syrian BMP-1s of low quality. The TC needs to unbutton to fire the ATGM and I tried to have them unbuttoned but each turn they would button down out of fear of the enemy. So I noticed that the icon shifted from the distinct ATGM to sidearm each turn. 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 7, 2019 Share Posted September 7, 2019 They are some good games, aren't they? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted September 7, 2019 Author Share Posted September 7, 2019 @rocketman That's so friggin' cool. I thought it was immersive enough seeing who was wounded and what systems might get damaged but it never even occurred to me to look at them when they were engaging targets. So much other stuff going on you end up focusing mostly on the action replays. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted September 7, 2019 Author Share Posted September 7, 2019 1 minute ago, Sgt.Squarehead said: They are some good games, aren't they? It's just another seemingly small detail that adds a ton of depth. Five or six cool little things like that would be enough to make any wargame good. CM has loads of them. Mord. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 7, 2019 Share Posted September 7, 2019 (edited) Yup, little touches like the functioning firing ports on CM:A's BMPs & BTRs (not present in CM:SF1 AFAIK) appear to demonstrate how the team developed the game step by step, possibly with a few dead ends here & there (CM:A Water & Marsh tiles perhaps?). Edited September 7, 2019 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted September 7, 2019 Author Share Posted September 7, 2019 3 minutes ago, Sgt.Squarehead said: possibly with a few dead ends here & there (CM:A Water & Marsh tiles perhaps?). Those were Snowball's doing. And most likely BF didn't want to debut a full on water feature like we have now before the big boy (BN) was released. Mord. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 7, 2019 Share Posted September 7, 2019 (edited) 2 hours ago, Mord said: @rocketman That's so friggin' cool. I thought it was immersive enough seeing who was wounded and what systems might get damaged but it never even occurred to me to look at them when they were engaging targets. So much other stuff going on you end up focusing mostly on the action replays. Mord. With infantry you can see this too, for example a German squad, when the machingunner reloads his pistol shows instead. And he will use that in combat if no time to reload when under fire. Speaking of info, only recently did I pay attention to the info about HQs, but I'm still at a loss how to best deal with the info and how it affects the subordinate units. Anyone who can enlighten me? HQinfo.bmp Edited September 7, 2019 by rocketman 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted September 8, 2019 Share Posted September 8, 2019 17 hours ago, rocketman said: With infantry you can see this too, for example a German squad, when the machingunner reloads his pistol shows instead. And he will use that in combat if no time to reload when under fire. Speaking of info, only recently did I pay attention to the info about HQs, but I'm still at a loss how to best deal with the info and how it affects the subordinate units. Anyone who can enlighten me? HQinfo.bmp 46.93 kB · 1 download just had a funny shootout of two opposing MG teams at point blank range. One US outside a building and german that just got inside. The moment they discovered each other, both gunners draw their pistols and started their Browning vs. Luger duell at few meters distance. Can´t recall who was the winner of that. Think they vanished out LOS from suppression first before getting the matter cleared. The HQ sub info screen is just informative. It´s averaged summary of all that HQ´s subordinate soft factors. Gives overall impression on that particular formations combat worthiness. Beside the more obvious data, "condition" is current physical abilities of troopers, like tired, exhausted, or preferably none of that. 0 Quote Link to comment Share on other sites More sharing options...
grungar Posted September 8, 2019 Share Posted September 8, 2019 good show 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted September 8, 2019 Share Posted September 8, 2019 (edited) Your sense of observation might not be so good if it took you almost 9 years to notice this. jk. Edited September 8, 2019 by Frenchy56 1 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted September 8, 2019 Share Posted September 8, 2019 Perhaps if you had pointed it out to him nine years ago then he wouldn't be bringing it up now. 2 Quote Link to comment Share on other sites More sharing options...
jtsjc1 Posted September 10, 2019 Share Posted September 10, 2019 I think he was joking he typed jk at the bottom. Unless that's his initials. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted September 10, 2019 Share Posted September 10, 2019 On 9/8/2019 at 11:43 AM, RockinHarry said: just had a funny shootout of two opposing MG teams at point blank range. One US outside a building and german that just got inside. The moment they discovered each other, both gunners draw their pistols and started their Browning vs. Luger duell at few meters distance. Can´t recall who was the winner of that. Pistoleers can be surprisingly deadly and also a lot of fun.....So deadly and so much fun, in fact, that their antics may have inspired a whole campaign: I started messing around with a 'Taxi Wars' concept, partly for this reason.....But @MOS:96B2P 's concept was better! 1 Quote Link to comment Share on other sites More sharing options...
grungar Posted September 10, 2019 Share Posted September 10, 2019 6 hours ago, Sgt.Squarehead said: Pistoleers can be surprisingly deadly and also a lot of fun.....So deadly and so much fun, in fact, that their antics may have inspired a whole campaign: I started messing around with a 'Taxi Wars' concept, partly for this reason.....But @MOS:96B2P 's concept was better! good show 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted September 10, 2019 Share Posted September 10, 2019 "Go ahead pajama-punk, make my day!" 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted September 12, 2019 Share Posted September 12, 2019 On 9/10/2019 at 9:57 AM, Sgt.Squarehead said: Pistoleers can be surprisingly deadly and also a lot of fun..... When Lt Bright gunned down two Krauts with his 1911 in three seconds, I never looked askance at a soldier armed only with a pistol again. 0 Quote Link to comment Share on other sites More sharing options...
Artkin Posted September 12, 2019 Share Posted September 12, 2019 how u not notice this wtf 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted September 12, 2019 Author Share Posted September 12, 2019 6 hours ago, Artkin said: how u not notice this wtf I did notice, hence the thread. Mord. 1 Quote Link to comment Share on other sites More sharing options...
benpark Posted September 12, 2019 Share Posted September 12, 2019 (edited) Mord shared what he found, so others could benefit. Sharing information for newer people doesn’t matter when you found it. Plus, if he can notice anything at all behind those massive shades, he is far more perceptive than most. Edited September 12, 2019 by benpark 3 Quote Link to comment Share on other sites More sharing options...
Artkin Posted September 12, 2019 Share Posted September 12, 2019 wtf mord owned me 2 Quote Link to comment Share on other sites More sharing options...
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