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rocketman

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Everything posted by rocketman

  1. Oh Lord, that was awful. All those crosses lined up like in a cemetary.
  2. I sincerely hope that someone at BFC does this and tests all CM*2 games for Windows 10. It will be especially important since it will be a free update that will make people more inclined to upgrade. And if you hate Win 8 (like I do), Win 10 will be more than welcome. But only if CM works, that is. But anyone outside BFC who want to take it for a spin, please do report to the rest of the community.
  3. Good point akd - makes sense. I made some more tests, so this is a revision of above mentioned observations. Shermans do fire both HE or AP and tend to shoot either/or consecutively. Not sure if it is due to distance. HE seems pretty useless. Since penetrations are rare, crew casualties are low. And even though they get blasted repetedly they do not cower, which seems odd. Even if you park a Sherman some 20-30 m straight ahead of a bunker, they are no less accurate or get more penetrating shots. Indications rather to the opposite, they miss the bunker completely. When using Target, it fires both HE/AP/MG so it is possibly the better alternative after all. But not all of the time. AP shells can take out a bunker with one shot. Too bad we can't choose which ammo to use, as HE seems less effective. Hits tend to appear in clusters, which indicates that the gunners aren't especially good at adjusting their aim (see below) Clusters - one good aim, one way too low. Clusters - all too low. Single AP-shot takes out bunker.
  4. How about: "A dreaded sunny day, meet me at the cemetary gates..." or "Mother, I can feel the soil falling all over my head..."
  5. I have noticed that if you use the link that appears directly after uploading, then it don't get embedded, but if you click on it to view what you've uploaded and then copy that link (from the browser adress window), then it gets embedded. Have only tried few, but it might be a clue.
  6. Intriguing story and nicely captured screenshots Heinrich505.
  7. After running into concrete bunker behaviour that seemed odd I did a test with MG bunkers between 40-500 m from M4 Shermans, either on level ground as the bunker or on a gentle slope. I have only run the test once, but some observations so far (and shouldn't be considered full conclusions just yet): Shermans only fire HE (not AP) Almost all hits are low of the embrasure, making penetrating shots very rare, even from 40 m Even when HE get penetrating shots, it doesn't kill the enire crew or even none of them. Wouldn't a blast like that in a confined space kill everyone instantly? Crew behaviour appears like this: one man is standing, manning the MG, the rest kneel below the embrasure. The only kills I saw was direct hits on the guy manning the MG - no matter how many hits they take, they never cower, no matter their state Since the main gun fires single shots, and those rarely penetrate, "Target Light" is actually much more effective as the bullits have a much greater chance of penetrating and hitting the standing guy, who is replaced by the next, and by the next and so on until the crew is gone. Even at a long distance "Target Light" is prefered The only way to knock out the bunker from the front is a direct HE hit on the MG itself, which causes the crew to abandon
  8. The scenario I tried both posters and chimneys in CMFI only had independent buildings - maybe that is the cause?
  9. I know about your campaign and very much look forward to it. I was refering to what General Lee Irked called "Breakout of Juno" which seemed like another scenario apart from your campaign.
  10. Yep, have struggled with that as well. Like putting chimneys on buildings in CMFI. Same kind of problem.
  11. Great! Thanks for making it. My favourite McGyver thing was when he fixed a broken engine block with an egg - and drove away. Now that's something! I'm starting to wonder if anything is uploaded to the Repository at all anymore. I've waited for a scenario to turn up now for more than a month.
  12. Is that a stand alone scenario or part of a campaign? Would love to have a look at it.
  13. I have a Dell 24 inch 1920*1200 (U2412M) that is a joy to play CM on. The extra space is great since the UI takes up a large part of the lower screen.
  14. That is really creative stuff. Top notch!
  15. Over the years there has surely been a lot of stuff dubbed the best thing since sliced bread. Sliced bread, must now be waaaaaay down the list of great things.
  16. Actually the main problem was for the German player (I didn't mind the shock as I neglected to pay notice to that part of the brief) who said he saw none of my units when the reinforcement arrived, despite som 5-6 tanks on the road to the bridge. So he plotted his first turn of moves with the belief that he could attack the bridge. Once he started the turn, all my tanks appeared and ruined his plan.
  17. I was wrong, it was at about 35-40 minutes left. The ones that deploy on the south edge, on the road that leads up to the bridge. The main concern was the tank, but also infantry that on a side road had one of my tanks right ahead of him.
  18. SPOILERS - suggestion for design change The reinforcements that the Germans get with some 25 minutes left are "beamed in" straight in view. It seems that the German player doesn't spot until their first move is activated and so thinks that the coast is clear. It caused massive confusion in the PBEM I play now (Allies). Maybe you should add some trees or buildings and add to the map on that edge, so there is at least one full turn before contact is made.
  19. Right, now I see it. I got confused by the shadows of nearby houses. It was easy to see from camera level 6. Good to know to keep away from it. I have a squad who is retreating awfully close to it though. Maybe in an eventual update, put barbed wire near it. Since the engineer has demo charges he can get near, and no units will exit by mistake.
  20. SPOILERS - and not for your eyes Bob Willett I'm in the middle of playing this as Allies as a PBEM. It is great fun. Really well made - and a first class map. One question: the engineer and its HQ that you need to guide to the exit, where exactly is it? It is hard to tell with ALT+J turned on. Also, will other units in that square exit?
  21. I've just recently started playing H2H games. I usually play Elite vs the AI and consider myself experienced at that level. The guys I play now wanted to play on Warrior level as that was their comfort level. But it made me think. Could it be so that I have more of an advantage of playing Warrior in comparison to the disadvantage they would have to play Elite? Would they stand a better chance and level the playing field (I'm not saying I'm winning easily ) playing Elite, even though it is a level higher than they are used to?
  22. Welcome onboard - no matter which game you end up buying, you will have endless of hours of fun. And then there is the editor... and H2H, and QB:s ... Just have patience - you will probably learn the game the hard way. It is perhaps the only way. Every time you make a mistake, instead of cursing yourself, stop for a while and analyze why it happened. Kinda' wish sometimes that I was new to the game, just to experience the first thrill again. Guess that will come with the Bulge-game. It did for sure with CMBS.
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