Kieme, do you ever sleep? The pace and quality of your mods suggests that you don't. So, reluctantly I'm saying - keep up the good work and sleep later...
Yeah, I know that feeling. First you test it and it seems ok, then someone else tests and it's way too easy, so you crank up the difficulty and the next playtester says it is too hard.
A lot of times I want to watch units inside a building really up close for immersion, but at a certain point walls cease to be transparent, so you can't see what is going on outside anymore, or the effect of your actions. It is mildly annoying.
Would it require a major overhaul to have a setting in Options to always have walls transparent when there is a unit inside?
Didn't think you could exit AI. Clever solution. Shouldn't you always place an exit along the friendly side of the AI so routed, panicked units can exit, rather than hug the edge of the map.
Awesome map George MC, gonna study it closely in the editor for inspiration.
I'm curious, which maps, across all CM*2 platforms, are you most happy with yourself?
On top of my head: everything by Aris, Vein's tracers, Juju's user interface, buildings by Tanks a lot and someone I forget just now, Vin's arrow bases. Something to start with. Everything by Aris will keep you busy for a while
I get mixed results, sometimes flawless and sometimes blocky or threaded. Seems to depend on the angle of the sun. It can shift from minute to minute and camera angle. Worst is from foilage. Vehicles and pixeltruppen usually ok.