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Found 4 results

  1. Celleno: The Final Battle The Mission Before us, lies the hill-top fortress of Celleno. This is the final objective of our campaign, and it looks to be the toughest one, yet. We did our best to conserve our fuel, ammo and manpower for this battle. We are ahead of the recce, and nearly blind. Now, night approaches and we must begin the assault. The Plan Phase 1: Establish observation points and direct the initial bombardment. Phase 2: Occupy the heights and establish a base of fire. Phase 3: Begin the combined assault on ALPHA. Phase 4: Mop up BRAVO and CHARLIE. The Forces Task Force 1 (Armoured): C Squadron (Major Chetty) Task Force 2 (Infantry): B Company (Major Jansen) Task Force 3 (Infantry): C Company (Major Ntsimango) Supports: 2 x Recce Troops, 2 x Forward Observers, 2 x Machinegun Sections
  2. RDM - GL - In for a Pound scenario for CMFI (requires Gustav Line add-on) This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent or throw away your forces - you will need them. Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com Thanks to the scenario author for the original scenario and Battlefront for one of the best and most unique war game simulations around. Keep up the good work.
  3. RDM - GL - In for a Pound scenario for CMFI (requires Gustav Line add-on) This original scenario has been randomized and expanded so that no two games will play alike, and so you and the AI opponent have more forces at your disposal making for a more intense experience. There are 5 different AI plans and all reinforcements have been set for random deployment times. As this is an alteration of an existing scenario you can expect to play the same objectives and general flow of the battle but with more opposition and some surprises. The reinforcements have been designed to keep you on your toes and to counter those of your AI opponent. However don't get complacent or throw away your forces - you will need them. Feedback welcome and appreciated. you can email me at xxnightopsxx@gmail.com Thanks to the scenario author for the original scenario and Battlefront for one of the best and most unique war game simulations around. Keep up the good work. Download here: http://www.thefewgoodmen.com/tsd3/cm-fortress-italy/rdm-gl-in-for-a-pound/
  4. Hello, I am a new player to Combat Mission and I am wondering if this game is a good buy for someone who is a new player to the series in general. I initially made this forum account under the assumption that I was going to buy Combat Mission: Black Sea. After playing the demo of Black Sea, I found it was okay but I don't think the fast-paced deadly gameplay of modern combat doesn't really appeal to me once tanks and air support get involved. I played the demo of Red Thunder as well and was overwhelmed by the sheer number of units, but I think that I can get around it now after some time with larger scenarios of other CM games. I'm interested in this one (CMFI) because the unique factions (Italy, Britain, Poland, etc) but I wanted a second opinion from the veterans to see if this game is a good starting point in the Combat Mission series. Sorry for the wall of text, but any help is appreciated, thanks in advance! Also, apologies if a thread like this already exists, I could not find one while browsing through the other threads, so I figured I'd just make one.
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