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umlaut

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Everything posted by umlaut

  1. The footpath in the wide bocage has been dropped three levels in relation to the bocage.
  2. Nice video. Like Warts I dont find it really surprising, but it is great to get a more detailed description of bocage. This inspired me to do a bit of experimenting in the editor to see if it would be possible to create the different kinds of sunken roads/paths in the game. Unfortunately, I think we would need something in between the current options to get it just right. The current options seem to be a bit too much or too little: If you place a footpath between two rows of bocage ("Wide bocage" video), then I think the "road" becomes a bit too wide. But if you place the two rows of bocage right next to each other ("narrow bocage" video), it is not possible to create a sunken road/path between them. I use the great bocage and plant mods of @Lucky_Strike and @Falaise.
  3. Have you tried my Factory mod set? I contains a lot of damaged buildings mods. In the Bitvagorod map that comes with the mod set there is also a grain elevator mod. I will post a picture of it later.
  4. Saw the first 10 minutes - and quit. Hated the rotoscoping and found the storytelling clumsy and unrealistic.
  5. Finally, they are here - and man, were they worth they wait! I´ve just downloaded and tested the mod set on a few of my own scenarios (because I know in detail what they are supposed to look like). And what a huge difference! Amazing and beautiful work.
  6. Hi Phil @kohlenklau Just finished playing Kasserine Rearguard and had great fun. Generally a very well constructed little battle. I really liked the briefing´s explanation for the composition of the forces - and the artillery reinforcement "easter egg" had me laugh out loud. Brilliant! I won a total victory, so perhaps I´d placed my forces really well. If not, then the scenario is a bit too easy. Doesn´t matter too much for me either way - as I said, I had great fun. Thanks a lot for making a sharing it. Cheers
  7. In CMBN I once had a Panther knock out three Stuarts with one shot. It was very close range and they were nicely lined up on a road.
  8. This Chaffee is newer, so it should replace the one in "Umlauts Snowy US Various". It is placed in the FB section, by the way: https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-final-blitzkrieg/cmfb-vehicles/cmfb-umlauts-weathered-m24-chaffee/
  9. I dont think I have many more original mods for CMFI. But I made a lot of snow mods that are primarily based on Aris´ work. These are Shermans, plus a lot of german vehicles. Find them on CMMODS III: http://cmmodsiii.greenasjade.net/?cat=14&paged=4
  10. I have got most of them, but have probably just used BN mods in FI. I cant tell for sure, because I must admit that my mods are so mixed up that I am no longer able to tell which mods originally came from which game.
  11. I´ve got all the WWII titles, but I find that I am playing BN and FI most of the time. As the others said, the great thing about FI are all the mid war hardware and different nations And if you´re into mods, there are way more mods for FI than FB.
  12. Amazing and beautiful work, Lucky. Hope you´re releasing it soon?
  13. I have no idea. I very rarely play quick battles. So just a joke
  14. I am pretty sure that Aris never made anything that comes near a "complete pack" of mods for FB. He made a few mods for FB, before he disappeared - but not many. And those he made should all be in Cmmods 3 or 4. I have 2,4 GB of Aris mods in my FB mod folder, but most of those are his mods from other games that I am just using in FB.
  15. Two songs - in one pic: Tommy Gun and Guns on the Roof - by the Clash
  16. Hah! That wasnt even on purpose!
  17. Ï am pretty sure that the reason there are no tank riders in CMFI and CMBN is, that Battlefront didn´t introduce tank riders until CMRT - and they dont want to go back and make tankriding a feature in games that have already been released.
  18. Great work as usual, Nigel! Hope that we are able to get our hands on these mods soon?
  19. Yes, that seems to be the case. Thanks. I am just happy that I managed to figure this out before I begin to patch all my other CM games.
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