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37mm

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  1. Like
    37mm reacted to BeondTheGrave in [Scenario] Battle for Highway E97   
    Here is a streetview look at the ambush sight from the north, looking south to the bridge

    And here is my version:

    Pretty close. Youll notice that I had to make a few changes. First, for Aesthetics sake I had to widen the road bed. So the berm doesn't loom over the road as much as it does IRL. I think this actually plays to UA's advantage as its harder for the RA to shoot into the far ditch. But its still very possible, so I made the lefthand (eastern) ditch a bit deeper in this area. Now a pixeltruppen can stand up fully and their head will not poke up over the road surface. But because the RA on the right (western side) is elevated, they can still mostly shoot into the ditch anyway. It is what it is. 
    Here is a street view from roughly the UA spawn:

    And here is the same view in engine:

    Again, the berm doesn't dominate. And of course I had to set my level in June because only summer textures are available in CMBS. But from a gameplay perspective I think you will find that it plays as you expect, given the engine limitations. 
     
     
  2. Like
    37mm reacted to BeondTheGrave in [Scenario] Battle for Highway E97   
    The Battle for Highway E97
    Size: Small
    400m x 1000m
    https://www.mediafire.com/file/at4xaiw54kjqeqs/Battle_for_E97_v1.zip/file
    THIS MAP WAS MADE WITH CMBS ALL IN ONE MOD ASSETS 
    Hello All,
    A few days ago I saw a video of a Russian element, perhaps platoon sized, ambushing two UA BRDM-2s and dismounts. The video can be found here if youre interested. I had thought that the are looked interesting, the Ukrainian commander was confronted by an exception circumstance, and it appeared a sharp firefight resulted from the contact. To me these all seem like the ingredients for an interesting CM map, so thats what I made. In testing though I found that there isn't actually much to it. The firefight is intense, but short. Either the RA crushes the convoy before the BRDMs return fire, or they get suppressed and picked apart. The scenario exists as an interesting 'test' of the TACAI in a real world inspired situation, but ultimately it was my conclusion that TACAI on both sides often overperformed what the video suggests that actual results were. Looking at what I was making I think the map and the tactical situation lends itself to an interesting CM fight if I was willing to deviate a bit from the footage I was referencing. Therefore in the .zip file you will find 3 scenarios, two serious and one for fun, all based on this real world engagement. 
    Scen 1- As it Happened (AIH): This scenario is based on the video footage as seen, as well as some normal mapmaking tools like Google Earth. It is possible to play either the RA or UA side, both are recommended. I find it is easiest to replicate the simulated engagement with the RA side. My suggestion is to wait until the BRDMs move into the kill zone and then push your forward to the crest of the berm. DO NOT SET TARGET ARCS OR MANUAL TARGETS. Either gives your forces a big advantage, especially against the BRDMs. In most of my testing what happens next conforms, more or less, to what happened in the video. For the UA, if you wish the pursue the historical plan, Set up a path of 'FAST' movement orders through the arcing portion of the highway. On the first action square of the 'straightaway' set your BRDMs to either 'quick' or 'move' (I prefer quick). Once the Russians start hammering you, dismount and engage. I find that from the UA perspective, results tend to skew towards either extreme. Either you get wiped out in a turn, or your BRDMs turn around and open fire, pinning the Russians. Really I find this scenario to be an interesting test of TACAI against a real world scenario. Its a case study of just one, so its results dont really mean anything, but I found that both the Russians and the Ukrainians tend to be more lethal, shoot more accurately, than what we saw in the video. This is doubly true if the player interacts even a little bit with their forces, as the Russians its not hard to wipe out the BRDMs if you want to do that. 
    A couple notes regarding scenario design: First, there is no right or wrong way to play it, but there is an intended way. The intention is to give you an encounter like is seen in the video. You can try multiple approaches if you'd like, but if you diverge too much from the premise you can quite easily break the AI and produce unusual results. Second, the force composition may look a bit....odd... for both sides. For the RA, I wanted scout teams that had no RPGs. None appear in the video and obviously at the ranges were talking about RPGs would be murderous. But I would have to drop the ammo levels to 'severe' to do it and found that had a negative impact on the Russian's ability to ambush the BRDMs. But I realized that if I swapped scout squads for 1 FO and 1LMG squad each, I maintained the same weight of fire without either bringing RPGs. For the UA the problem is a bit different and relates to the BRDM's modeled carrying capacity. BRDMs are modeled with a crew of 2 and a carry capacity of 4 dismounts. I have no idea where this info comes from, but I generally think BFG's modeling is pretty reliable. The video claims a UA strength of 14+ which, to me, just seems way to high. Unless they were also riding Desant, but I dont think the video establishes that. The issue for the UA force in the scenario is that it doesn't all fit onto the BRDMs. The TOE force would be a six man recon squad plus a two man HQ. But the recon squad splits into three and three, meaning it doesnt fit into the BRDM with the HQ team. So either I deleted the HQ to fit in the squad, or I developed a different option. Ultimately I made a decision to make the scenario a bit more interesting, but a little less like the video. I kept the HQ platoon mounted in the BRDM and added an attached LMG squad, increasingly slightly the firepower for the recon squad. The leftover three man team I put into a building marked 'Survivors!' The objective ultimately is to extract the survivor team. The survivor team CAN interfere with the if put on the 2nd level or roof. If you want to keep them out of the action, put them on the 1st floor, restricted target arc, and on hide. 
    Scen 2- Enhanced (E):  The second included Scenario is called 'Enhanced' and tries to make a traditional CM mission out of what footage we saw. The objectives are the same, though point values have been rebalanced. Scout the convoy route and extract survivors for the UA, destroy follow on forces for the RA. But the forces have been increased to roughly Platoon vs. Coy (-). The Russians have received two more scout platoons, complete with RPGs, as well as some light armored vehicle support. The UA received the support of a 'Quick Reaction Force' made up of the leftover squad from the 2nd recon platoon as well as the entirety of the 1st recon platoon. These are mounted mostly in BTR-70s, though one BTR-4E has also been included for heavy lifting. The QRF also comes with an MT-LB for the player to use extracting the survivors, which have also increased in number. Both sides get mortar support. Ultimately the UA has an advantage here in mobility and vehicle support, but the RA has infantry numbers and the stronger position. This scenario is best played either HTH or Blue vs AI. It has both Red and Blue AI plans, but I spent way more time working on the Red AI than the Blue. TBH I just dont think any blue AI would be capable of doing what I want them to do, the survivors would be sitting ducks in an extraction to any human with half a brain. I do think though that this scenario would be really interesting for HTH play, it could be worth a try. So I did make sure every scenario contained an equivalent red briefing. 
    The VPs have also been rebalanced here to reflect the new forces. Mostly the UA is working to deny the RA VPs. They gain points by touching the recon objectives and by hitting the listed casualty threshold. The RA gains points by killing UA soldiers via unit objectives. Survivor squads are worth the most, then squads in the BRDM platoon, then the lowest value is the QRF force. As the UA player, you want to risk your QRF troops while your Survivors the least. OTOH the RA is going to want to squeeze the survivor's position BEFORE the QRF can relieve them. 
    Scen 3-UA is OP plz Nerf (UAOP): This is a joke scenario but I thought some might like a little catharsis. If you just want to blow the hell out of some Russians this is for you. It uses Scen 2 as a base but further modifies the UA force. The QRF has been reinforced to two platoons mounted in BTR-4Es. Two tanks from the commanders reserve have also been included as immobile bunkers. They have excellent FOV and can smash everything the Russians throw up. Oh and the Mortars have been upgraded to 122mm arty. And a little surprise from the UAF. 
    If you keep the .zip around, you can just drop the single scenario you want to play into your scenario folder. No mess, no clutter!
    I will follow this thread up with a thread of screenshots, stay tuned! 
  3. Like
    37mm got a reaction from CraftyLJ in Unofficial Screenshots & Videos Thread   
  4. Like
    37mm got a reaction from AndriiRev in CMBN Initial 'All in One'   
    One of my ongoing side projects (aimed, mostly, at the new influx of Steam Players) is to host an 'All in One' for every CM game here.
    This is my initial effort for CMBN & its primary feature is a large collection of weathered vehicle & guns mods (almost entirely by @Aristoteles & @umlaut). It also features terrain mods by @SeinfeldRules, @Falaise & @patboy. UI mods by @Juju, @Marco Bergman& @Mord alongside loading screens by @umlaut. Infantry mods by Vincenzo21, @Damian45, @Vein, Jacquinot, @EZ, @mjkerner,  @Jorge MC, @nik mond& @Aristoteles. Building mods by @Tanks a Lot & @Juju as well as the ME effects package, ME soundscape, subdued @Taranis& HQS voices plus many others.
    It has integrated & default early summer & early autumn (using the [holland] tag) options as well as a couple of zip files which can activate a late autumn & late summer look.
    Additionally it comes with a vast quantity of content (hundreds of scenarios, scores of maps & 20 odd campaigns).
    Here's a taster of some of what you can expect...
     







    Here's the link for the CMBN 'All in One'...
    https://www.mediafire.com/file/bplqhvfkl4da5pq/CMBN_Initial_%27All_in_One%27.7z/file
  5. Like
    37mm got a reaction from Ironcross12 in CMBN Initial 'All in One'   
    One of my ongoing side projects (aimed, mostly, at the new influx of Steam Players) is to host an 'All in One' for every CM game here.
    This is my initial effort for CMBN & its primary feature is a large collection of weathered vehicle & guns mods (almost entirely by @Aristoteles & @umlaut). It also features terrain mods by @SeinfeldRules, @Falaise & @patboy. UI mods by @Juju, @Marco Bergman& @Mord alongside loading screens by @umlaut. Infantry mods by Vincenzo21, @Damian45, @Vein, Jacquinot, @EZ, @mjkerner,  @Jorge MC, @nik mond& @Aristoteles. Building mods by @Tanks a Lot & @Juju as well as the ME effects package, ME soundscape, subdued @Taranis& HQS voices plus many others.
    It has integrated & default early summer & early autumn (using the [holland] tag) options as well as a couple of zip files which can activate a late autumn & late summer look.
    Additionally it comes with a vast quantity of content (hundreds of scenarios, scores of maps & 20 odd campaigns).
    Here's a taster of some of what you can expect...
     







    Here's the link for the CMBN 'All in One'...
    https://www.mediafire.com/file/bplqhvfkl4da5pq/CMBN_Initial_%27All_in_One%27.7z/file
  6. Like
    37mm got a reaction from Chibot Mk IX in Unofficial Screenshots & Videos Thread   
  7. Like
    37mm reacted to Holman in Is It Possible To Mute A Single Thread?   
    I ask because the "How Hot Is Ukraine Gonna Get?" thread is currently so active as to make monitoring forum activity a chore.
    I do think it's an interesting discussion, but it has also crowded out any comfortable ability to drop in once or twice a day and monitor the forums for patch, mod, or scenario news.
  8. Upvote
    37mm reacted to Lucky_Strike in Is It Possible To Mute A Single Thread?   
    I presume that you monitor the forum by using the Activity > All activity option at the top of the front page to the forums? I like to do this and then scroll through to see what's happening rather than follow specific threads or sub forums, one big list of everything. Trouble is with THAT thread it takes forever to scroll through recent activity and I have undoubtedly missed stuff I'm actually interested in, aside from the waste of time. 
    So to get around it what I do is:
    1. Select Activity at the top
    2. Select Unread Content in the options just below
    3. Select the most recent How Hot is Ukraine Gonna Get? post, usually at the top of the list, open it and then go back. This has the effect of marking the whole thread as read
    4. Your Unread Content list will now be much shorter, devoid of a bazillion posts, easy and quick to navigate.
    One unfortunate caveat, when you click on a link to a thread in the Unread Content list you will always be taken to the first page of the thread regardless of how old it is - I guess the system thinks you want to read the whole thread or something. Anyway it's quite trivial to then go to the most recent page of the thread and read to your heart's content.
    edit: PS don't forget to click the Mark site read button at top right when you finished reading, clears all the crud from your list ...
     
    Yes ...
  9. Like
    37mm got a reaction from humback in CMBN Initial 'All in One'   
    One of my ongoing side projects (aimed, mostly, at the new influx of Steam Players) is to host an 'All in One' for every CM game here.
    This is my initial effort for CMBN & its primary feature is a large collection of weathered vehicle & guns mods (almost entirely by @Aristoteles & @umlaut). It also features terrain mods by @SeinfeldRules, @Falaise & @patboy. UI mods by @Juju, @Marco Bergman& @Mord alongside loading screens by @umlaut. Infantry mods by Vincenzo21, @Damian45, @Vein, Jacquinot, @EZ, @mjkerner,  @Jorge MC, @nik mond& @Aristoteles. Building mods by @Tanks a Lot & @Juju as well as the ME effects package, ME soundscape, subdued @Taranis& HQS voices plus many others.
    It has integrated & default early summer & early autumn (using the [holland] tag) options as well as a couple of zip files which can activate a late autumn & late summer look.
    Additionally it comes with a vast quantity of content (hundreds of scenarios, scores of maps & 20 odd campaigns).
    Here's a taster of some of what you can expect...
     







    Here's the link for the CMBN 'All in One'...
    https://www.mediafire.com/file/bplqhvfkl4da5pq/CMBN_Initial_%27All_in_One%27.7z/file
  10. Like
    37mm got a reaction from Falaise in RT Unofficial Screenshot Thread   
    Again, playing around with @kohlenklau's & @Suchy's mods & content...
     
  11. Like
    37mm got a reaction from CMFDR in CMBN Initial 'All in One'   
    One of my ongoing side projects (aimed, mostly, at the new influx of Steam Players) is to host an 'All in One' for every CM game here.
    This is my initial effort for CMBN & its primary feature is a large collection of weathered vehicle & guns mods (almost entirely by @Aristoteles & @umlaut). It also features terrain mods by @SeinfeldRules, @Falaise & @patboy. UI mods by @Juju, @Marco Bergman& @Mord alongside loading screens by @umlaut. Infantry mods by Vincenzo21, @Damian45, @Vein, Jacquinot, @EZ, @mjkerner,  @Jorge MC, @nik mond& @Aristoteles. Building mods by @Tanks a Lot & @Juju as well as the ME effects package, ME soundscape, subdued @Taranis& HQS voices plus many others.
    It has integrated & default early summer & early autumn (using the [holland] tag) options as well as a couple of zip files which can activate a late autumn & late summer look.
    Additionally it comes with a vast quantity of content (hundreds of scenarios, scores of maps & 20 odd campaigns).
    Here's a taster of some of what you can expect...
     







    Here's the link for the CMBN 'All in One'...
    https://www.mediafire.com/file/bplqhvfkl4da5pq/CMBN_Initial_%27All_in_One%27.7z/file
  12. Upvote
    37mm got a reaction from Sunbather in CMBN Initial 'All in One'   
    One of my ongoing side projects (aimed, mostly, at the new influx of Steam Players) is to host an 'All in One' for every CM game here.
    This is my initial effort for CMBN & its primary feature is a large collection of weathered vehicle & guns mods (almost entirely by @Aristoteles & @umlaut). It also features terrain mods by @SeinfeldRules, @Falaise & @patboy. UI mods by @Juju, @Marco Bergman& @Mord alongside loading screens by @umlaut. Infantry mods by Vincenzo21, @Damian45, @Vein, Jacquinot, @EZ, @mjkerner,  @Jorge MC, @nik mond& @Aristoteles. Building mods by @Tanks a Lot & @Juju as well as the ME effects package, ME soundscape, subdued @Taranis& HQS voices plus many others.
    It has integrated & default early summer & early autumn (using the [holland] tag) options as well as a couple of zip files which can activate a late autumn & late summer look.
    Additionally it comes with a vast quantity of content (hundreds of scenarios, scores of maps & 20 odd campaigns).
    Here's a taster of some of what you can expect...
     







    Here's the link for the CMBN 'All in One'...
    https://www.mediafire.com/file/bplqhvfkl4da5pq/CMBN_Initial_%27All_in_One%27.7z/file
  13. Like
    37mm reacted to FlatEric999 in CMBN Initial 'All in One'   
    +2. Fabulous!  Many thanks for putting this together - much appreciated 👍
  14. Like
    37mm got a reaction from AstroCat in CMBN Initial 'All in One'   
    One of my ongoing side projects (aimed, mostly, at the new influx of Steam Players) is to host an 'All in One' for every CM game here.
    This is my initial effort for CMBN & its primary feature is a large collection of weathered vehicle & guns mods (almost entirely by @Aristoteles & @umlaut). It also features terrain mods by @SeinfeldRules, @Falaise & @patboy. UI mods by @Juju, @Marco Bergman& @Mord alongside loading screens by @umlaut. Infantry mods by Vincenzo21, @Damian45, @Vein, Jacquinot, @EZ, @mjkerner,  @Jorge MC, @nik mond& @Aristoteles. Building mods by @Tanks a Lot & @Juju as well as the ME effects package, ME soundscape, subdued @Taranis& HQS voices plus many others.
    It has integrated & default early summer & early autumn (using the [holland] tag) options as well as a couple of zip files which can activate a late autumn & late summer look.
    Additionally it comes with a vast quantity of content (hundreds of scenarios, scores of maps & 20 odd campaigns).
    Here's a taster of some of what you can expect...
     







    Here's the link for the CMBN 'All in One'...
    https://www.mediafire.com/file/bplqhvfkl4da5pq/CMBN_Initial_%27All_in_One%27.7z/file
  15. Like
    37mm got a reaction from Aquila-SmartWargames in CMBN Initial 'All in One'   
    One of my ongoing side projects (aimed, mostly, at the new influx of Steam Players) is to host an 'All in One' for every CM game here.
    This is my initial effort for CMBN & its primary feature is a large collection of weathered vehicle & guns mods (almost entirely by @Aristoteles & @umlaut). It also features terrain mods by @SeinfeldRules, @Falaise & @patboy. UI mods by @Juju, @Marco Bergman& @Mord alongside loading screens by @umlaut. Infantry mods by Vincenzo21, @Damian45, @Vein, Jacquinot, @EZ, @mjkerner,  @Jorge MC, @nik mond& @Aristoteles. Building mods by @Tanks a Lot & @Juju as well as the ME effects package, ME soundscape, subdued @Taranis& HQS voices plus many others.
    It has integrated & default early summer & early autumn (using the [holland] tag) options as well as a couple of zip files which can activate a late autumn & late summer look.
    Additionally it comes with a vast quantity of content (hundreds of scenarios, scores of maps & 20 odd campaigns).
    Here's a taster of some of what you can expect...
     







    Here's the link for the CMBN 'All in One'...
    https://www.mediafire.com/file/bplqhvfkl4da5pq/CMBN_Initial_%27All_in_One%27.7z/file
  16. Like
    37mm reacted to Codreanu in CMBN Initial 'All in One'   
    Beautiful, I've genuinely been putting off buying CMBN until your All in One pack for it came out, it adds that much to the CM experience for me.
  17. Like
    37mm reacted to MOS:96B2P in CMBN Initial 'All in One'   
    +1.  Good stuff as always.  Thank you. 
  18. Like
    37mm got a reaction from RescueToaster in CMBN Initial 'All in One'   
    One of my ongoing side projects (aimed, mostly, at the new influx of Steam Players) is to host an 'All in One' for every CM game here.
    This is my initial effort for CMBN & its primary feature is a large collection of weathered vehicle & guns mods (almost entirely by @Aristoteles & @umlaut). It also features terrain mods by @SeinfeldRules, @Falaise & @patboy. UI mods by @Juju, @Marco Bergman& @Mord alongside loading screens by @umlaut. Infantry mods by Vincenzo21, @Damian45, @Vein, Jacquinot, @EZ, @mjkerner,  @Jorge MC, @nik mond& @Aristoteles. Building mods by @Tanks a Lot & @Juju as well as the ME effects package, ME soundscape, subdued @Taranis& HQS voices plus many others.
    It has integrated & default early summer & early autumn (using the [holland] tag) options as well as a couple of zip files which can activate a late autumn & late summer look.
    Additionally it comes with a vast quantity of content (hundreds of scenarios, scores of maps & 20 odd campaigns).
    Here's a taster of some of what you can expect...
     







    Here's the link for the CMBN 'All in One'...
    https://www.mediafire.com/file/bplqhvfkl4da5pq/CMBN_Initial_%27All_in_One%27.7z/file
  19. Like
    37mm got a reaction from Taranis in CMBN Initial 'All in One'   
    One of my ongoing side projects (aimed, mostly, at the new influx of Steam Players) is to host an 'All in One' for every CM game here.
    This is my initial effort for CMBN & its primary feature is a large collection of weathered vehicle & guns mods (almost entirely by @Aristoteles & @umlaut). It also features terrain mods by @SeinfeldRules, @Falaise & @patboy. UI mods by @Juju, @Marco Bergman& @Mord alongside loading screens by @umlaut. Infantry mods by Vincenzo21, @Damian45, @Vein, Jacquinot, @EZ, @mjkerner,  @Jorge MC, @nik mond& @Aristoteles. Building mods by @Tanks a Lot & @Juju as well as the ME effects package, ME soundscape, subdued @Taranis& HQS voices plus many others.
    It has integrated & default early summer & early autumn (using the [holland] tag) options as well as a couple of zip files which can activate a late autumn & late summer look.
    Additionally it comes with a vast quantity of content (hundreds of scenarios, scores of maps & 20 odd campaigns).
    Here's a taster of some of what you can expect...
     







    Here's the link for the CMBN 'All in One'...
    https://www.mediafire.com/file/bplqhvfkl4da5pq/CMBN_Initial_%27All_in_One%27.7z/file
  20. Like
    37mm got a reaction from Suchy in CMBN Initial 'All in One'   
    One of my ongoing side projects (aimed, mostly, at the new influx of Steam Players) is to host an 'All in One' for every CM game here.
    This is my initial effort for CMBN & its primary feature is a large collection of weathered vehicle & guns mods (almost entirely by @Aristoteles & @umlaut). It also features terrain mods by @SeinfeldRules, @Falaise & @patboy. UI mods by @Juju, @Marco Bergman& @Mord alongside loading screens by @umlaut. Infantry mods by Vincenzo21, @Damian45, @Vein, Jacquinot, @EZ, @mjkerner,  @Jorge MC, @nik mond& @Aristoteles. Building mods by @Tanks a Lot & @Juju as well as the ME effects package, ME soundscape, subdued @Taranis& HQS voices plus many others.
    It has integrated & default early summer & early autumn (using the [holland] tag) options as well as a couple of zip files which can activate a late autumn & late summer look.
    Additionally it comes with a vast quantity of content (hundreds of scenarios, scores of maps & 20 odd campaigns).
    Here's a taster of some of what you can expect...
     







    Here's the link for the CMBN 'All in One'...
    https://www.mediafire.com/file/bplqhvfkl4da5pq/CMBN_Initial_%27All_in_One%27.7z/file
  21. Like
    37mm got a reaction from Falaise in CMBN Initial 'All in One'   
    One of my ongoing side projects (aimed, mostly, at the new influx of Steam Players) is to host an 'All in One' for every CM game here.
    This is my initial effort for CMBN & its primary feature is a large collection of weathered vehicle & guns mods (almost entirely by @Aristoteles & @umlaut). It also features terrain mods by @SeinfeldRules, @Falaise & @patboy. UI mods by @Juju, @Marco Bergman& @Mord alongside loading screens by @umlaut. Infantry mods by Vincenzo21, @Damian45, @Vein, Jacquinot, @EZ, @mjkerner,  @Jorge MC, @nik mond& @Aristoteles. Building mods by @Tanks a Lot & @Juju as well as the ME effects package, ME soundscape, subdued @Taranis& HQS voices plus many others.
    It has integrated & default early summer & early autumn (using the [holland] tag) options as well as a couple of zip files which can activate a late autumn & late summer look.
    Additionally it comes with a vast quantity of content (hundreds of scenarios, scores of maps & 20 odd campaigns).
    Here's a taster of some of what you can expect...
     







    Here's the link for the CMBN 'All in One'...
    https://www.mediafire.com/file/bplqhvfkl4da5pq/CMBN_Initial_%27All_in_One%27.7z/file
  22. Like
    37mm reacted to Vergeltungswaffe in CMBN Initial 'All in One'   
    @37mm you continue to be a scholar and a gentleman and an enormous blessing to this community.
  23. Like
    37mm reacted to Falaise in june july august and september V2   
    Here is the new version of the 4 months June July August and September (for @Aragorn2002) which uses @Lucky_Strike mods.
    it works on the same principle as the previous version
    https://www.dropbox.com/sh/gusx1a43oah26px/AAAegFjxuQtbkwb0s58cgNgma?dl=0
     
    The goal is to use as many of the fantastic of @Lucky-Strike bmps as possible over the course of the four months.
    I took the time to be able to compare and refine, watching the evolution of nature during these 4 months. The richness of the lucky strike mod offers a (very) large number of combinations!!
     
    In addition to the Lucky Strike mods other are original textures
    I also tweaked the Ramblers mod for the trees by changing the colors and mixing them with the stock and Lucky Strike ones to break the repeat effect.
    You will also find the plowed fields of Kieme and Aris modified so that the colors match the Norman soil which is brown.
    Finally the whole has been reworked in color and saturation.
    For reasons of balance so that if you are flush with the ground or at half height and height, some BMP does not appear "tackled" giving an unpleasant effect
     
    You will also find a multitude of small insignificant details but which to put together give a real impression of the Normandy countryside.
     
     The mods that I offer you, largely build and combine with these original textures, I advise you to remove all other vegetation and terrain mods to get the best result.
     
    There are 6 files: one called land of Normandy
     
    This is to be permanently installed in the z folder
     
    Then 5 other files called June, Wet July and Dry July, August and September which must be installed as desired in z
     
    You have to choose depending on the scenario which you are going to install in z. As soon as you take a scenario that changes months, all you have to do is put the corresponding "month" folder, thinking that you have deleted the previous "month" folder.
     
     “Rendons a César ce qui est a César”
    Without the existence of  @Lucky-Strike  Hedgerow hell mod, this mod would have been impossible. BIG BIG THANK you to him
     I invite you to watch the post very carefully and strongly advise you to use "zzzzzz-LS-new-bocage-straight-1" which gives a big plus to the general aspect of the game
     

    june

    wet july

    dry july

    august

    september
  24. Like
    37mm reacted to Rinaldi in New Scenario: MG "Rumble at Raamsdonk"   
    Battle size: Tiny
    Time limit: 30 minutes
    Conditions: Allied Probe; best played Allied v AI; not tested for H2H.
    Scenario file here: https://mega.nz/file/mlgSCIiQ#NApfMMl6q6rZvzfhk6_wnZXBBfG8pTdKpcvRi16Goiw
    Optional mod-tagged brz here: https://mega.nz/file/a0gGHJwZ#eNCxKwAnHdivn8EqAEqMFEHlbtRu2UhPC1YOyheCWlQ
    Requires MG, VP.
  25. Like
    37mm got a reaction from ncc1701e in Shock Force 2 Unofficial Screenshot And Video Thread   
    This past month (on & off) I've been playing an old CMSF scenario (I believe by @nuzrak)...
    ... I found it to be a nice little fight.
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