Jump to content

37mm

Members
  • Posts

    2,256
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by 37mm

  1. It's not "Model 1942". In the editor it is "M1942"... and there is a seperate entry for that in the strings file. Presumbaly CM merges the two entries for the seperate models in the game.
  2. You can edit any entry in the latest strings text file for any CM game (for most CM games this latest version will be in the latest patch) HOWEVER a strings text file cannot be tagged so will load up for every scenario & campaign. Additionally you will have to update your modified strings text file pretty much every time a patch is released as otherwise your mod will cause an issue where ALL the games text gets jumbled up. There are no ammunition entries in the strings file so these and a few other odds & ends are, essentially, hardcoded. TBH, for almost every project, it's not really worth the hassle.
  3. I've been adding playable content to 'All in One's for awhile... I'm pretty sure that includes the CMBS one (there's probably a campaign & scenario folder in there)
  4. If I understand the Black Sea storyline correctly the war was a short, sharp thing which ends in a few months... a little bit like the Shock Force hypothetical war. BFC doesn't do post-war occupation & resistance stuff so I doubt we'll get official modern snowscapes... at least til CMCW's first module. It should be noted that the CMBS scenario editor does allow freezing temperatures so (when combined with wet or damp or muddy ground conditions) is either particularly well suited for unofficial snow mods OR BFC plan to prove me wrong.
  5. A screenshot of the issue would help but my first guess would be that this is a resolution issue... CM only has a few default resolution settings & anything else has to be added by editing a text file. 3440 x 1440 is a weird resolution... presumably a curved monitor? I have NO idea how CM responds to those. @BletchleyGeek's advice is great, CM games almost always come with playable demo's (The latest CMCW being an exception).
  6. According to this old thread the mods folder doesn't work on steam so you do need a z folder... although, IIRC, the H&E modpack is its own z folder. Apparently, the correct location for your modpack is... SteamLibrary\steamapps\common\Combat Mission Shock Force 2\Data
  7. It really depends what type of mods you're talking about? CMBS (thanks, mostly, to Kieme) can be almost entirely modded (Vehicles, Infantry, buildings, UI, sounds, effects, weapons etc). CMBN is, by far, the most complete WW2 game for weathered vehicle texture mods (all praise Aris). CMSF2 is, by far, the most complete for different theatres & even eras (Afghanistan & SE Asia are heavily supported with many campaigns & scenarios). CMFI is, probably, the most verstalie for creating mods (check out North Africa or Crete for examples). CMRT, with F&R, is relatively new but may, in the end, even surpass CMFI for flexibility (as @kohlenklau is apply proving). CMCW, undoubtedly, has a lot of modding potential... especially after future modules introduce things like snow & Infantry armed with with semi-auto, battle rifles (insurgents would be even better... but seems unlikely).
  8. Thanks for the giant campaign (and single player scenario options)... from what I can tell, you've single handedly doubled the user made content for CMFB! Also, should mention, love the puns... "Bullingen China Shop" is pure genius!
  9. This makes a LOT more sense than the original story certainly as I originally understood it... that, although BFC had closed the repository, nothing had been deleted & it was all being transferred in good order & that any & all delays were only being caused by a website update. I knew that story made no sense when people started sending hard drives in the mail to each other (effectively proving the old repository had been deleted). Personally, I think BFC are responsible for the old repository & it sounds like they just ended up dumping the archiving of it on you with minimal support... bad form on their part. I thank you, other archivers & people like @Erwin for doing the community a great service.
  10. Basically the higher up a tag is in your text file then the more important (i.e. loads last) it is. The exception to this is official BFC seasonal & regional tags... they automatically count at the highest possible (i.e always load last). This, for instance, is why @kohlenklau's CMAK2 will not work properly if the scenario is set outside of a summer date... the offical [autumn] or [spring] (or whatever) tags will overide the unofficial [afrika] tag.
  11. As part of the latest 'All in One' modpack, I've integrated CMAK2 (and Crete) with Aris's weathered vehicle mods as well as a range of other tweaks & additions. I also added a new tag [2lbers] which I think you might be interested in @kohlenklau... I intend to rustle up a quick scenario for it before Christmas.
  12. Wish I'd seen this a week ago... @umlaut do you happen to still have this mod? The dropbox link isn't working & it seems to have never made it to cmmods.
  13. I've recoloured some of the Aris textures for [afrika]... although his Sicily stuff is perfectly acceptable. As long as [afrika] scenarios are set during July or August you should be fine ignoring [mainland afrika].
  14. The terrain is from the Syrian 'All in One' & just retagged [afrika]... it's mostly a reworked mix of Kieme's CMSF terrain & AD Seinfelds NTC terrain. The other thing I use is reshade & that really helps make CM appear brighter... a particular boon for desert warfare! I'll have a look at those alpha channel mods. The Churchill was sandy coloured, weathered & also tagged [afrika]. I've pretty much added all the weathered vehicle mods I can... so i'll probably reupload the new 'All in One' next week.
  15. Thank you... been waiting for this one!
  16. Are you sure? I see no PzIIIM model swaps or alpha'ed out bitmaps in the goody box... unless I'm looking in the wrong place...
  17. @Bootie as part of your @sdp Italian mod pack compilation you have QB map pack II however QB map packs I (v2) & III are missing. Do you, or anyone else, happen to have the other ten maps somewhere?
  18. This is the old 'Open Beta' thread... you need the 'Peoples Beta' thread.
  19. I started this map a couple of years ago, it's basically finished now... ... just need to create a small (but devious) scenario for it.
  20. Another playthrough of a @George MC scenario... ... twas a lot of fun.
×
×
  • Create New...