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37mm

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Everything posted by 37mm

  1. I don't believe there's any difference... "FX shine" was just the name of his movie mode mod packages. Several years ago I went through all of them & checked out each one in different games... the biggest difference seemed to be how dark the shadows would get (sometimes nearing pitch black). I ultimately chose his CMBN shaders (not too dark) & mixed them with some odds & ends from his CMFI package & then decided to stick with that.
  2. It was a random quick battle... I suspect on one of @Freyberg's maps.
  3. Yeah I've been using @BarbaricCo's movie mode for so long I sometimes forget to mention it (although saying that I've been using movie mode less & less in recent months). His shaders are part of every modpack I compile to the point that they're defacto part of the ME Effects package.
  4. The ME soundscape (which comes with the 'All in One') has very quiet ambient sounds... indeed all non combat sounds are subdued.
  5. They're not invisible... but it's certainly tricky to use barely professional red forces in the conditions & terrain that most H&E scenarios are set in. In CMA, for instance, many people advised keeping a couple of men inside the BTR's (or BMP's) to help out with spotting duties... and that was without all the foilage interfering with spotting. Contact markers collected (undoubtedly at a price) by your infantry needs to be shared with your AFV's. Your infantry are much more expendable than the afv's & can at least distract them. @Aquila-SmartWargames recently beat this campaign (playing both real time & turn based) & only really seemed to struggle when he was outnumbered by the Jeeps in one particuarly harsh scenario... at all other times he dealt with them very effectively. Still there's no doubt about it, MNC can be a difficult mistress... it might be easier to try out some of the other scenarios & campaigns.
  6. "A bit" -Awesome 15 mission campaign -The Tiger Stripe uniform -Vastly improved Asian Faces -New Helmet textures
  7. Are you shift clicking through the avilable options in the 3d map view? The buiding set up is roughly... Default (modern)... facades 1-8 all flat topped buildings, facades 9-10 designed for sloped (chimneyless) huts, facades 11-14 designed for colonial buildings with sloped roofs [bhcw]... building 8 is now also designed for sloped (chimneyless) huts, a few other facades are tweaked [boonies]... buildings 6 & 7 are now also designed for sloped (chimneyless) huts. [ikke]... activates some shot up & damaged facades (5,9,10) [mountains]... activates some additional stone buildings (4 & 7) PS Also read this post NOTE: I use the 'broken wall' workaround extensively look at, for example, 'Ta Noh, Green 9' in the editor.
  8. It's probably the tree set... Tree 6 is different in CMFB/CMCW compared with CMRT/CMBS.
  9. I gave you a link... as nobody else has access to most of those other modpacks (since the repository shut down) I wouldn't worry about it.
  10. As explained already it is very likely that NONE of the H&E content (maps/scenarios/campaigns) could be transferred to CMCW. So everything made for CMSF2 will almost certainly be unique... therefore play away. As for any plans for H&E2 I cannot really say yet as I'm only about a third of the way through a (self imposed) hiatus from SE-Asia... still, as most of the modpack can be transferred, it seems likely we'll move in that direction eventually.
  11. @Aquila-SmartWargames has actually ported the Africa mod over...
  12. H&E is Red vs Red... so basically everyone is Syrian
  13. You're pretty much the go to guy on animation swaps... do you have any ideas how the "air guitar" effect might be improved?
  14. Thanks for the feedback. As for the editor, check the manual, it will explain how to use the modpacks tags... in particular it sounds like you need to activate the [bhcw] tag which activates the 1960's-70's look* for the Syrian units. Also you can load up a scenario in the editor to see which tags were used (and in which order). Don't hesitate to send us a PM for help with any content creation queries. *M16 equipped Imperial Cavalry & People's Militia insurgents.
  15. Geez... I really need to start thinking about upgrading my i5-2400
  16. @puje was struggling with it whilst he made "The year of the Rat". IIRC he reported it to @IanL. EDIT I just checked, the Sarge also noted it appears to pop up in CMBN too.
  17. There is a "flooding effect" when water tiles interact with marsh & mud tiles, I've been using this feature (at first I thought it was a bug) in H&E a lot... but I'm not too sure how extensive the flooding can get.
  18. Oh look @puje. That red occupy bug was part of the original CMSF. Did anyone get any feed back on this?
  19. I'll remind you there is no "Red Defence" option so, although you're technically correct, it's always going to be somewhat counter-intuitive to tell which side you're meant to play.
  20. I give every CMSF scenario I acquire a prefix... I have, for example, 185 "US" scenarios, 77 "NATO" scenarios and 50 "RvR" (Red vs Red) scenarios. Yours is the first scenario I've given the prefix "RvsUS". Surely I must be wrong here & messed up in the past when dolling out the prefixes? Is this really the first scenario meant to be played Red vs US? ... *quickly scans through the scenario list again* ... ... ... I am wrong "US Shahrazad Mk Id", by @birdstrike, is kinda misclassified*. So @Glubokii Boy has only made the second such scenario**... in fourteen years! I'll definately be playing it... but, as @mjkerner highlights, it might not be immediately. *It IS "Red" vs US... but the Syrians have been switched to Blue. ** There are Red vs Blue campaigns though
  21. Yes, at least as far as I understand it, everything in zzfolderx would be loaded last (i.e. show up in game).
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