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JoMac

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  1. This reminds me of an old ACW Miniature Rules System called 'Stars -n- Bars' by Scotty Bowden (70's-80's)... Units (Battalion/Regiment/Battery) had what's called UCM (Unit Combat Moral), and during Combat a Unit would take Temporary Moral Loss (Suppression during Battle, if you will), and would gain some of it back every turn by throwing dice (or completely get it back if withdrawn from front-line for an hour). However, if it took a Casualty, then it had a Permanent Moral Loss (on top of any Temporary Moral Loss) that it wont get back during the Battle. Of course, you would then throw your Dice during the Moral Stage to determine what happens to a Unit.
  2. GunofRusted, Try and turn 'Shaders' Off on both the Video Card and the Game Start-up Screen (Options-Advanced)...Then has been some issues with players (including myself) where a Game would Crash half-way through a Scenario or Turn.
  3. Just get 'MG, 'Scenario-Pack', & 'Vehicle-Pack'...It's all major enough. Sorry...I have elaborated too much on the above subject, and will just let you decide :-)
  4. And, a Good Game Indeed... Yeah, we both selected 'Cease-Fire' a couple turns ago, and it still didn't take place, and so I figured on selecting 'Surrender'...Thou, and if I were you, I wouldn't have selected 'Cease-Fire' (and just propose I 'Surrender', or let it play out), and just finish me off to the point of me clicking on 'Surrender'. I knew you were also in the Far Woods, and decided that you would probably be too cautious and stay back...So, I keep moving back and forth along tree line a couple turns and letting my troops (in Keyhole positions) shoot at yours in the Village...However, I moved back-in-forth once too many times and paid the price with your unexpected flanking Woods Movement (well, I expected there was a possibility, but didn't expect it coming from you that early)...So, I decided to move out of the Village (woods & upper Village) altogether with my remaining troops. However, for Chits & Grins decided to attack the Center again with one Squad, and of course it failed. The Forumites have taught you well, young Luke...Just remember who your Father is (You Freaking Newbie Bastage :-) Looking forward to your next upcoming AAR/DAR :-) .
  5. I remember this been mentioned before in a past post...Some are simply duplicates, and you need to decide which to keep and which to throw away.
  6. I also use 7 Zip without problems.. I don't have HQS 3.0, but it's probably nearly the same as 2.6. (maybe updated for Modern). I also remembered HQS 2.6 having same issue with duplicate Folder names, and File Sounds and had to weed through each Part.
  7. Actually, If BF ever made Tactical ACW Games, then this is almost exactly what it would look and feel like (CM-Gettysburg, CM Shiloh, etc)...Moving around Battalions/Regiments in a Brigade, and Brigades in a Division, etc with RT or 5-15 minute turn options.
  8. Yes, going at an slight angle (say 60-75 degrees) and shooting within 1-2 Action Spots will give HE/Small Arms a greater chance of KO/Suppression.
  9. Ok, I want to ask a question regarding AMD Radeon Settings... Once I set all the AMD Settings will these Settings apply to all the different game Icons located on my Desktop (ex; CMBN, Red Orchestra, etc) ...Or, should I put each Game Icon in the AMD Global Settings Tray in order for those Settings to work (and I would have to launch that Icon from the AMD Settings Tray, and not from the Desktop) ?
  10. Never paid attention to this, but are you saying HE/Small Arms hitting front of building doesn't Suppress\KO Troops touching outside of far side of said building ?..I figured troops would've at least still get Suppressed due to being within the 1-2 Action Spots of HE/Small Arms...Hmm, this sounds disconcerting :-(
  11. At first looking at the Thread Title I thought B.H was introducing a Campaign and looking for interested BF Forumites.
  12. Yeah, and young Skywalker might come by and move this to the 'General Discussion Forum...
  13. It's most likely simulated in the form a an extra/increased 'Savings Roll's (if you will).
  14. Sounds Good, and enjoy this next Mirror Game ...I will leave now and back at Games End :-)
  15. And a Good Game Indeed, NCC... As others have mentioned, playing 'Meeting Engagements' is a 'Who gets there faster" syndrome along with using the Game Mechanics to your benefit...Keep this in mind for future gaming. I used my Mortar to Area-Fire a location next to enemy Icon (within 2x Action-Spots), and for most part tried to have my Infantry in Keyhole positions as to not fully engage head-on and keep casualties to a minimum...I indeed somehow lost 1x Casualty due to being too careless The AC's had a more or less 'CAMEO EFFECT' since being introduced in last quarter of game...I'm also not sure why these AC's didn't engage each other (had this situation many a times in past). My guess is that the MG's can't damage each other and so will not engage...However, I've never tried using the 'Target' Order against each other to see if they would indeed fire. Next Game will be a 'Mirror version with NCC as Canukes...Oh, and the only Commonwealth forces I play are the Scotts, Irish & Canukes as the rest don't count :-)..The Game will be increased to 25+5, AC's will come on in 15 minutes, and the Green Infantry Soft Factors have been increased a little for slightly better staying power (All Green troops will retain High Motivation, increased leadership to 0, and CW HQ only will have a +1 Leadership). Think I also changed one aspect of the 'House Rules' a little.
  16. Yes, for the most part turning Shaders 'ON" in the Options doesn't work to well as you still have to toggle them 'ON' in Game...Just something we have to live with.
  17. Same here, and have to enable 'Shaders' in order to get proper Hit Decals.
  18. All is Good...We have plenty of spare COLD Houses for the captives at Games End :-) Oh, Sorry, was this Thread about something else...Well, I gots to be going now.
  19. Speaking of loosing Battles...It's time for you to return the next Game File...Hey Fritz :-)
  20. Don't ruin the moment, ME...it's an experimental Tank :-)
  21. Is it possible that the Crew of the experimental Panther IVJ had one of its Crew a Casualty before Scenario (reduced Crew Strength, and didn't notice). -Or- a Tank Crew Casualty when you were unbuttoned (and didn't notice)... Thou, all this still doesn't explain why your experimental Panther IV J doesn't move since a crew member would automagically go into the Drivers Seat...Unless, you forgot to undo the 'Pause' Order at some point...So, I'm at a loose :-) Other Forumites...Please.
  22. Thanks for info Schrullenhaft, Ok, it's actually a 500 watt Thermaltake Power Supply (not 400 watt) and has a lot of cables (I'm sure one is 6 pin connector), and Oops, I never installed it yet (purchased last year and was just sitting in the closet) and still using stock Power Supply (which is either a 265 or 300)...I will finally install it this weekend. Yes, the AMD 7750 1GB has the VGA that I'm using (along with DVI & HDMI), and that 35w PCIe slot will limit newer Vid Card choices...Now, even thou that 500 watt Power Supply probably has a 6 pin connector and will work fine with your listed Video Cards I'm still debating on just getting another similar 7750 but the 2GB version that still uses VGA (thou, those benchmarks do look impressive)...Decisions, decisions. *Side, but important note*...(as you were mentioning in your second post) Hope once I install that 500 watt Power Supply it will also end that crashing/shutdown I get from time to time playing CM (haven't played RO enough on this rig to see if same issue happens)...Either that, or it's the Shader issue some are experiencing that causes CM crashes. Thanks again, and will let you what I end up doing...
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