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JoMac

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Everything posted by JoMac

  1. Well, I know for sure some of the Beta Testers mentioning that the best round is always loaded ahead of time, even before knowing what the exact composition of the enemy is... Unfortunately, a round is already loaded ahead of time (blank Round, if you will) and when enemy is spotted that round is assumed to be automagically HE or AP, depending on enemy contact and ready to fire. So, not having a round already loaded will, at least, add a few more seconds to the time it takes to fire (about an additional Action-Phase, if you will). Thou, if your Armor spots several enemy Armor Contacts, then you could assume the best round will automatically be loaded after each time it fires.
  2. This goes for all WWII Titles (maybe, Modern as well)...Having Direct-Fire from Vehicles & Field Pieces take a little longer to get the first round off.. As it stands now (I see it in all my games, Youtube vids, etc), a Tank can just move-up the road, stop, and fire at a previously undetected enemy several hundred yards away within roughly 3 secs or less...There should be at least a full Spotting Cycle, or more, before a Tank, Stops, Spots, puts a round in chamber, adjust gun, then fires. I don't mind the actual ROF afterwards (thou, I only use 'Green' to slow down the ROF a bit ), but the first encounter with each New Unit should take a little longer. Now, I remember others saying that a Round is always automagically in chamber before shooting at target, and it doesn't matter if target is Inf or Armor, and this contributes to the quick shooting of first round...if this is case, then it reinforces my belief on why things happen to fast upon first engagement of target.
  3. Yeah, and especially waiting for that Darn Patch (watch your cursing around here, snare).
  4. Yeah, I also think you can't save a Scenario as a QB, because there is no actually QB Scenario Folder (only QB Maps) to save it to.
  5. Well, they at least did give an estimated guess when SF2 might come out, and so they are still in the Ball Park-ish time frame.
  6. Actually, can't remember precisely what I ended-up doing...Thou, I remember opening each 'Part' and looked at them to see which where New, and which Duplicates. Below is what it looks like once all is said and done...
  7. Actually, the Scenario Editor are primarily for Scenarios & Maps and not for Campaigns (thou, there is also an advanced way to edit Campaigns outside the norm, but can't remember how). Now, I'm not sure you can edit a Scenario into a QB, but rather can edit a Map to be used in a QB...Find out what map that Scenario is using (look into the Briefing for exact Map number). Then play a QB, but only use that Map number. You will now be able to have a QB that uses a specific Map (same map that the Scenario uses). Joe
  8. GOOD AFTERNOON, NCC1701E..."DO YOU WANT TO PLAY A GAME" :-)
  9. Hey LLF, have you also tried using the 'Activation New products' Icon ?...I wonder if this will make any difference compared to using the Activation Code that came with product.
  10. Yeah, I'm guessing for some, that the New Site still has an issue of not showing the Download Link in the Online Account.
  11. Yeah, Erwin, you know better then that...Once a Unit Piles on a 1 Million Bullets, then they go from Run to Quick, and 2 Million Bullets go from Quick to Move :-/
  12. What do you mean, "No Base Rushing"...I still do that all the time, especially in Meeting Engagements :-)
  13. Yes, just go in the 'Scenario Editor' and look for the name of the Scenario, and you will be able to change Units, Times, Terrain, etc, etc.
  14. Actually, on the Contrary, this Tutorial Scenario is designed so the Allied Player has a Good chance of winning with enough Armor, Arty, and Infantry to fight w/o much issue...Yes, you will have a small setback at first, but will easily prevail in the end. Below is basically a lengthy Step-by-Step info of that Tutorial: https://www.bing.com/videos/search?q=Combat+Mission+AAR+Tutorial&view=detail&mid=2B6C5FA5D02BC2220E5C2B6C5FA5D02BC2220E5C&FORM=VIRE
  15. Agreed, and HE Rounds of 105 and bigger should really Damage or even Destroy many types of Tanks...
  16. Yeah, I remember when 'Tiny Battles' were in fact, Tiny, then Game Engine 3 came out making them more like 'Small Battles'...
  17. Yeah, I have the Full CM:BN Monty as well, and those are the only stock 'Campaigns' you should have...However, you should have a lot of more 'Scenarios' if you click on 'Battle' at top screen.
  18. That's no Knife...Now, THAT'S a Knife :-)
  19. Yeah, try playing 'Barkmann's Corner' as Germans (for example), and you will notice 'Hit Decals' will start to disappear with lots of Vehicles on Map.
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