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JoMac

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Everything posted by JoMac

  1. Interesting...v4.0 all Commanders are only supposed to have their Heads stick out and nothing more (v3.0 Commanders had their Heads & Torso stick out like the above)...I think, BF, just forgot to impose this on a few models, and would need corrected.
  2. Nothing New really...Just some things that players noticed and BF fixed...
  3. Hello again, RockinHarry,

    Ok, I thought there was a Mod that deleted the Small Arms Tracers, but can't seem to find it...However, I noticed in a post that your using your own kind of Mod deleting Alpha/Beta channels of sorts (which I have no clue what they are) . Can you send me over that Mod or give me an idea of how to do it. Thou, if it requires some sort of programming, then it's a no go for me, lol.

    Thanks, Joe

    1. RockinHarry

      RockinHarry

      yeah no problem. Here is the link to it in my dropbox. Unrar into data/z folder as usual. I´ve tested it with CMFB, but I guess these should work in every other CMX2 game. Let me know, if not.

      https://www.dropbox.com/s/90clyc4vn4r5qdz/no tracer.rar?dl=0

    2. RockinHarry

      RockinHarry

      Note: It´s all tracer versions made invisble (default, green, orange, red, white). If these are country coded (?) you can use all, or delete the ones from the mod you would like to see preserved in the game.

  4. Scale this down to Battalion level, Meeting, and I might be interested as a Germ CO...
  5. Ah, Yes, also wanted Armor not to shoot directly through each other, especially shooting through Dead Vehicles (that aren't burning)...But, as you say, it would be difficult for the AI.
  6. Ok, everyone, and enough of your shenanigans and reminiscing days of old...Steve, politely has decided to fix the CMSF2 Patch # whatchamacallit, and so we are all happy campers now. So...Stay Thirsty My Friends :-)
  7. Shh, and just to name a few...I use to watch 'Creature Feature', 'Space 1999', 'Godzilla vs. whatever', 'Ultraman', 'Johnny Sokko and some flying Robot', 'Thunderbrats', and something called 'Stuff-n-Puff'...Please, and don't make fun of 'Mr. Rogers Neighborhood, and Bob Ross as Mom & Dad made me watch them (something about being edumacational).
  8. Ok, Steve, he is just busting your Chops here.. :-)
  9. Let me know when you download it so I can delete from Dropbox... https://www.dropbox.com/s/kw6w6bbiyzhbvn6/Aris M8 AC.zip?dl=0
  10. Your Welcome !...Now, Just make sure to post your 'Jane's Defense News' here on a periodical basis as a Thank You to BF :-)..I hear it's the Chinese turn for being up to no good :-[
  11. Is it possible that your using another Computer and didn't Activate the 'Vehicle Pack'...
  12. Yeah, my Gaming Miniatures on Bases came to mind on this one...But, as you say, the spacing between individuals is more spread out.
  13. I know BF increased Troop distances a bit in previous Upgrade due to Players demands...However, I still think Squads should stay within say 3x Action Spots max (1x Action-Spot per Team), and not spread out half-dozen Action Spots when moving (not to mention that some troops stay behind until next turn before finally moving again...If at all). For me, at least, It also just seems Troops have a greater risk of becoming a casualty when Spread-out too far (as it takes longer to reach it's destination when under fire).
  14. I don't think this is the case now (for all CM Titles), but when Units start to loose Ammo it will start to slow down its firing... Example; Units will fire normally when Ammo is Full, then when it looses half its Ammo it will start to slow down its ROF a bit, and when it looses three quarters of its Ammo, then it will slow down its ROF even more so (maybe ROF reduced in half)...Anyways, something along those lines.
  15. Now, that just wrong, Erwin...I still have my 'Pong', Atari, and Intellivision Console Games in the closet for Nostalgia reasons :-)
  16. Ok, and that's what I figured (and therefore nothing is wrong) and just thought that CanukeGamer had a problem with it for some reason...So, apparently he is referring to something else then.
  17. Yes, the Dead Vehicle is basically no different then clicking anywhere on map...That Vehicle can see everything that all your Combined Units can already see. Next time your Vehicle is destroyed click on it and you should see all enemy units that have already been spotted...Thou, you still wont see every enemy unit on Map.
  18. Ok, after re-running more Game Turns I see what, Canuck, is saying and Dead Vehicles (and it's Crew) continue to spot all Enemy Units on the Battlefield as if clicking on empty spot on map (you see the sum of all enemy units). So, as IanL, mentioned we are just seeing the total sum of all Units on the Battlefield (Dead Vehicles is no different then clicking empty spot on Map) and it seems to be intentional and I'm fine with it.
  19. Yeah, I get this too in BN (haven't checked other Titles)...When a Vehicle gets KO'ed, but right before the Crew Bail, it can spot everything on Map (thou, once Bailed KO'ed Vehicle can't spot nothing).
  20. Hey, I hope you realize that no other Time Zone counts here except U.S. Eastern Time...Thank you very much :-)
  21. That's what I like about you, Combatintman...You are non-Combative (pun intended), no-nonsense, and with a "Can We All Just Get Along" attitude towards other Forumites :-)
  22. Ok, guys...I'm with MAC on this one. Basically, put yourself in a Units shoes, you shouldn't know more then they know. You get a rough idea of what the Terrain type is, and what Cover & Concealment it may likely offer, etc (also, using the LOS tool helps)...This, and the lack of info for how much Armor or Gun Penetration, etc, all helps with the Immersion that CM provides.
  23. Ahh, I remember now, ME, you were one of the culprits asking for this back in the CMx1 days...Your naughty by nature :-)
  24. No, No...In all dishonesty I'm a recovering Non-Alcoholic, and not a drink since...snooze-snooze-snooze. (stay thirsty my friends :-)
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