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Showing results for tags 'test'.
I did a test on AXIS Sharpshooters I picked 5 of each experience , gave them 15 "shoots" each and put in an excellent position overlooking a kiill box of 100-600 metres with two companies of smg infantry as targets , no cover for targets , no incoming fire. near perfect shooting conditions(summer dry still cool) A shooting range basically. The Sharpshooters had a total of 450 "shoots".and they caused a total of 133 casualties 30% The 5 conscripts got 2 casualties for 75 "shoots" 2.6% The 5 green got 13 casualties for 75 "shoots" 17% The 5 regs got 25 casualties for 75 "shoots" 33% The 5 Vets got 29 casualties for 75 "shoots" 38% The 5 crack got 34 casualties for 75 "shoots" 45% The 5 elite got 30 casualties for 75 "shoots" 38% Not very good is it , IN a battle whenever i check teh sharpshooters "info kills" after a battle they usually only have 1-3 hits. They seem only to be good for hitting unbuttoned vechile crews The game seems to give them some higher probability of a hit bonus for this
Would that be the plan to continue with total slaughter until everyone's dead except Field Marshal Haig, Lady Haig and their tortoise, Alan? I'm looking for a experienced player to test a new map I have modified its approximately 2500-1500. it's going to be : -Huge scale -2H - 9 objectives to fight over full contact CM no silly rules, and remember your big boy pants.