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Lucky_Strike

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  1. Upvote
    Lucky_Strike reacted to NPye in RT Unofficial Screenshot Thread   
    The Anhalter Bahnhof, now with Trains....Battle for Berlin V2, Coming Soon.

  2. Upvote
    Lucky_Strike reacted to S-Tank in RT Unofficial Screenshot Thread   
    Almost at the end of Broken Shields, only one mission left. It's been one hell of a slog.


  3. Upvote
    Lucky_Strike reacted to NPye in Combat photography: Photos from the front..   
    The Anhalter Bahnhof, now with Trains....Battle for Berlin V2, Coming Soon.

  4. Upvote
    Lucky_Strike reacted to NPye in Combat photography: Photos from the front..   
    Prussian Blue... From Battle of Berlin V2... Coming Soon

  5. Upvote
    Lucky_Strike reacted to NPye in Combat photography: Photos from the front..   
    Destroyed T34/85. From Battle of Berlin V2... Coming Soon

  6. Upvote
    Lucky_Strike reacted to NPye in Combat photography: Photos from the front..   
    Monke's last stand, overlooking the Brandenburg Gate... From Battle of Berlin V2... Coming Soon

  7. Upvote
    Lucky_Strike reacted to quakerparrot67 in Combat photography: Photos from the front..   
    if she's pining for anything it would be  the pampas, although her coloring (she is a blue mutation (breeding) of a green argentine quaker (or monk)parrot.) would make her an odd bird out.   hopefully we will have a good 25-30 years before she has ceased to be, gone to meet her maker or is, ahem, pushing up daisies, although if this new attitude doesn't change  that span might be considerably shortened, lol.  she is our 2nd quaker, so we knew what we were getting into,  but maaaannnn..... imagine a permanent  (and smart)3 year old that can fly and has small but deadly bladed weaponry on its face.   throw in the stubbornness of a watertank full of yorkshiremen and -lately- the hormones of a 15 yr old. but after greenbean (our previous bird who was with us for 15 yrs) passed we realized the house didn't feel right without the noise, mess, chaos, etc.
    so now that i've totally jacked this thread....
     
    cheers,
    rob
  8. Like
    Lucky_Strike got a reaction from markus544 in 2022 Mid Year Update   
    Where is or Where's 😉 since we're also discussing grammar
  9. Thanks
    Lucky_Strike got a reaction from Aragorn2002 in Ambush camo from CMFB to CMRT?   
    No, so far as I saw the PzIVJ only seems to have ambush camo skirts, the rest - hull, turret etc - is a tricolour scheme.
    There are actually very few mods of any of the AFV models beyond those mostly done by Aris and some by Umlaut. They concentrated either on dirty versions or whitewash/snow. So you're a bit stuck for choice. There's a set of mods by WOKI which does have an ambush version but they are a bit Marmite ... Maybe if you ask him nicely, or use subliminal suggestion, mr NPye would add one - just don't say I said to do it. 😉
    Sadly there is a shortage of modders making good, original, AFV mods - if I could clone myself I'd definitely have one who just did new vehicle mods. 🤖🤖🤖🤖
    Yeah the winter faces look good.
    You're more than welcome my friend.
  10. Like
    Lucky_Strike got a reaction from dkchapuis in 2022 Mid Year Update   
    Where is or Where's 😉 since we're also discussing grammar
  11. Upvote
    Lucky_Strike reacted to Jace11 in Bug Tracker Thread   
    CMFB Flak36-37mm will slew its gun barrel sideways instead of elevating it when engaging aircraft. May also be present in some other titles, but Red Thunder has a model with the correct animations if anyone wants to swap out the models to get rid of this bug. Seeing as the last patch for CMFB was over 2 years ago it might be quicker to fix it yourselves.
  12. Like
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    Just sent bud. Cheers
  13. Like
    Lucky_Strike got a reaction from RockinHarry in Berlin CMRT Map   
    Yes for sure the game uses shaders for more than just movie mode and shaders on/off. Normal maps seem to be used for some objects but not other. We know they don't influence ground tiles, I'm also doubtful they have much influence on buildings. Some of the third party model parts for the chimney had ready made normal maps but I can't really see them working, though sometimes the effects of normal maps can be very subtle.
    Haha, I have no idea if the engine sees the chimney or not. All the metadata is intact for the factory and all elements of the chimney have it as well. When the chimney is destroyed by HE it is animated along with the rest of the factory, it's quite interesting to see it go down. I'm sure with a little bit more knowledge we could get objects like this to actually be in the game rather than them being imaginary. The way the game handles destruction of buildings is quite simple, but introducing extra parts to buildings with all the mechanics to allow for destruction of those parts adds a lot to the modelling process. I can see why BF have limited the types of buildings we have to mostly just empty boxes.
    Yeah, it's a lot of extra work. Just testing and making the detsroyed parts required more than simply taking off chunks of the building. I did consider adding extra fallen masonry and metalwork but firstly wondered about how the engine would handle stuff outside of the bounds of the building - BF didn't do this'd be  so there may be a reason. There are certainly problems with visibility of building parts, the disappearing walls we already see is likely down to where the origin for a flat part can be placed since it seems that it must be in frame for the part to be visible, which means a damaged wall needs both front and back faces. Thus models of piles of rubble would perhaps need to be duplicated within the models several times to be visible. It gets very complicated and adds a lot to the memory footprint for each model.
    This all starts to feed into why certain elements like doodads are treated how they are - it's less of a burden on the game engine to have grass, for example, rotate to always face the viewpoint rather than have three or four of the same model present so that we can move around it and see it. Perhaps this is why trees are such a heavy load, imagine what it would be like if everything was 3D, we'd be lucky to get 1 or 2 FPS!!
    The second consideration with regard to adding extra rubble was that the last stage of destruction uses textures common to all the buildings so would affect all our ruins.
    There is probably some way we could add something to improve the visual appearance of buildings as they are destroyed, but the effort involved starts to outweigh the net result. It's again why BF went for a generic approach to rubble and ruined buildings. 
    Yeah they kinda slide out of the map to the Underverse, rather thank break apart. Good tip about having tests by the map edges 👍
     
     
  14. Thanks
    Lucky_Strike got a reaction from Aragorn2002 in Ambush camo from CMFB to CMRT?   
    From my archives I can see:
    final blitzkrieg v100e
    vehicles - german 1
    brummbar
    flakpz 38t
    grille
    gschwgn39
    hetzer
    hummel
    jagdpanther
    jagdtiger
    jpz iv
    king tiger
    kubelwagen
    marder i
    marder ii
    marder iiim
    mobelwagen
    nashorn
    opel blitz
    panther
    protze
    psw 231
    psw 233
    pz ii lynx
    pz iiig
    pz iv
    final blitzkrieg v100f
    vehicles - german 2
    sd kfz 222-223
    sd kfz 234
    sdkfz 7
    sdkfz 10
    sdkfz 135-1
    spw 250
    spw 251
    stug
    stuh
    sturmtiger
    tiger
    wespe
    wirbelwind
    final blitzkrieg v100g
    vehicles - other
    ammo dumps
    bunker
    gmc
    cckw
    jeep
    m2-m3 halftrack
    m4 sherman
    m5a1 stuart
    m7 priest
    m8 ac
    m8 hmc
    m10
    m12 gmc
    m18
    m20 ac
    m24 chaffee
    m36
    shared textures
    So your Panzer IVJ is in brz 100e. The others show all the German vehicles, plus the shared textures form brz 100g. There are not many updates for FB and didn't seem to be any new textures for the Pz IVJ, just some updated models which will already be in RT.
    I don't think anyone has done a full set. Frenchy56 did some for Panzer and Assault Gun crews in camo and white:

    Whilst JorgeMC (any relation to GeorgeMC I wonder?) did some snoods for German winter faces:

    ... bit dark, here's a bmp:

    This is better but I don't know if it'll cover the neck area. On uniform textures the neck area is divided into two parts: the collar/lower neck/chest top area is in the uniform whist a bit of neck is on the face. So it's quite hard to get a fully up collar look. The snood is a good compromise.
    Yep I'm suffering a nasty head cold 🤕 🤧 - seems that snotty people on trains have learnt nothing about coughs and sneezes spread diseases since the start of the pandemic - back to same old same old (and lots of spelling mistakes)
    Then you'll be ready to find them quickly ... 😉
  15. Like
    Lucky_Strike reacted to kohlenklau in Tiny bug Patton's 1979 wheel animation   
    You know what? On second thought, forget it. Nothing personal against folks asking these things to be fixed. I did volunteer but now I have shut down the BFC bail out plan. I am amazed that these things are not quickly fixed in house by BFC. So, if there is a glitch, then let it stay as such.
  16. Thanks
    Lucky_Strike got a reaction from Aragorn2002 in Ambush camo from CMFB to CMRT?   
    Yep ... what you need to do is find the skins you like in CMFB, for instance pz-ivj-skirt.bmp is ambush camo, create a folder in your RT mods folder - let's call it Ambush camo, then copy the textures from FB into the new folder. The models are the same on the whole so they should just work (famous last words).
    You will have to rez explode your FB files to hunt for the ambush camo textures you like. Suggest trying one vehicle at a time. 
    One potential gotcha is that the models you wish to reskin in RT may have several texture variations depending on location, weather and date. There are mod tags which can govern this - [muddy] and [germany] - which might be applied to the bmps, so you should check your RT files in advance to see if you can identify which are the textures you want to replace. Sound worse than it is.
    Finally the esteemed Aris and Umlaut both made variations on ambush textures that can also be used across all the games, mostly just a case of adding them to your mods folder and again checking for any requisite mod tags.
     
  17. Upvote
    Lucky_Strike reacted to laurent 22 in Winter French M5a1 - M8hmc - M10   
    - Achilles from Aris' mods snow M10-cmFB (just repaint guns and erase some area to make appears insigna - No conflict with M10 US and French snow)
    View:
    https://www.mediafire.com/view/tgkaahybd7054i9/Achilles.jpg/file
    Zip:
    https://www.mediafire.com/file/85a73soowoh9hk1/Achille_snow.zip/file
    - Wolverine (from Aris' snow M10)
    View:
    https://www.mediafire.com/view/0488v9n8ow27p4k/Wolverine.jpg/file
    Zip:
    https://www.mediafire.com/file/1xi9jkchqn4nb63/Wolverine_snow.zip/file
  18. Like
    Lucky_Strike got a reaction from NPye in Berlin CMRT Map   
    Cool 😎😍 Your texture looks sooo much better. Great images - bit of the old dark satanic mills going on there.
    Could you send me a copy of the bmp so that I can integrate it with the models for the FO chimneys.
  19. Upvote
    Lucky_Strike reacted to JM Stuff in Short help pls !!!   
    So right !
    I saw, just an icon from the battle pack, plus of course, the folder that you have mentioned.
    This system avoid lot of mistakes and give you a better view.
    Thanks again
    JM
  20. Upvote
    Lucky_Strike reacted to NPye in Berlin CMRT Map   
    We now have Chimneys credit to Lucky strike for providing this excellent model... 




     
  21. Upvote
    Lucky_Strike reacted to RockinHarry in Berlin CMRT Map   
    hm....might find a way here. Remember the 88 put on the roof/balcony earlier? But that requires some likely complicated editing in Blender for preparation. We can´t put something on a "roof" that´s not there or beeing recognized by the game engine. So just take this as sort of my usual brain farting for now. 😅
    but could possibly enlarge the remains of surrounding wall objects in Blender. For indi builds it´s just textures, but for mod builds it´s single geometry objects then beeing assembled by the game engine. Could be tricky thing but in theory it sounds doable maybe. No way for the rubble ground texture it seems. It´s very likely a hard coded thing like other terrain deforming types, but we still know little to nothing about META...
    don´t even know how Nigel got the germans surrendering in stand up position. 😆 Nigel? 🤔😁
    I found it quite interesting seeing the collapsing stuff keep falling below the ground mesh. 😆 Saw it by chance when game cam was outside map area. It´s quite interesting (and enlighting) to see objects extending to below the ground. Also for checking on any objects Z-axis placement changes made in Blender. Thus I place many my test objects near the map edge(s).
  22. Upvote
    Lucky_Strike reacted to RockinHarry in Berlin CMRT Map   
    Same here. For the time beeing I´ll remain with ReShade as well. But CM shaders seem always involved, whether we switch on Shadows/Shader or not. Would be interesting to see if shader files could be deactivated entirely, coupled with removal of (some) normal maps. Then see what Reshade can do here. But I´ve my doubts it can get to work since ReShade is just an overlay basically.
  23. Upvote
    Lucky_Strike reacted to 37mm in Pacific War Project   
    To be honest, I doubt anyone will take up such a project but I'm going to keep it in my back pocket as a possible prequel concept for H&E.
  24. Like
    Lucky_Strike got a reaction from PIATpunk in 2022 Mid Year Update   
    Where is or Where's 😉 since we're also discussing grammar
  25. Upvote
    Lucky_Strike got a reaction from JM Stuff in Short help pls !!!   
    Yes there was very little in the brz. If you want you can just install the patch and leave the brz alone. there's no models in there at all just an icon for the splash screen and updated text file. All the other changes are in the app bundle/exe
    Unpacking the brz and integrating the files into out tidied folder system is hardly worth the effort.
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