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Winter French M5a1 - M8hmc - M10


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  • laurent 22 changed the title to Winter French M5a1 - M8hmc - M10
Just now, laurent 22 said:

I did almost nothing, I slightly erased the .bmp file of Aris used as a layer in Toshop and erased where the French insignia could appear ...

Almost nothing for you, but more for others 😉.  Thanks for what you've done and what might follow ❤️.

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I started to winterized the french M3A1 scout car. But the generated file .bmp doesn't appear in the game (parameters: december 1943- snow- Italy). The original folder is in the "210a.brz". It includes a .MDR file and 2 files with the same title, "white-scout-car_us-hull [french]" and format. So I can't continue this work because I don't know how to make the game recognize it. Need help.

view:

https://www.mediafire.com/view/j26rcm1cbjjgff4/white-scout-car_us-hull_%5Bfrench_snow%5D.jpg/file

The scout car in the game :

https://www.mediafire.com/view/o76akwot8yn09l3/scout_m3a1_snow.jpg/file

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5 hours ago, laurent 22 said:

I started to winterized the french M3A1 scout car. But the generated file .bmp doesn't appear in the game (parameters: december 1943- snow- Italy). The original folder is in the "210a.brz". It includes a .MDR file and 2 files with the same title, "white-scout-car_us-hull [french]" and format. So I can't continue this work because I don't know how to make the game recognize it. Need help.

view:

https://www.mediafire.com/view/j26rcm1cbjjgff4/white-scout-car_us-hull_%5Bfrench_snow%5D.jpg/file

The scout car in the game :

https://www.mediafire.com/view/o76akwot8yn09l3/scout_m3a1_snow.jpg/file

Without access to the files where I am, but looking at the files in your first mods for the M10 etc, I think you will need to change the naming schemata for the bmps. For example white-scout-car_us-hull [french].bmp should be renamed white-scout-car_us-hull [mainland french snow].bmp this should be done for all the bmps which are specific to the French version of the vehicle. But if there are wheels in there as well, they should probably be left as white-scout-car_us-wheels [snow].bmp or however they are named, again referring to the naming schemata of your first mod. This is so that they don't futz up anything else that might be sharing the textures. You shouldn't need to do anything with the mdr.

Obviously all of the above should be done working on copies of the originals ...

Edited by Lucky_Strike
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Thank you for your reply.

I tried all possible combinations with the naming schemata: with or without "mainland", with or without "snow"= failure. Of course I never touched the 3D .mdr.

I also renamed the Aris mod "white scout car" .bmp file (it is the same 3D design as the M3a1) with the original French "scout car" name: failure. It seems that it is impossible to change the textures of this vehicle.

If you have the game, you can watch the contents of the original 201a.brz folder "White_scout_car". It only contains one MDR file "white-scout-car_us" and 2 .bmp exactly the same "white-scout-car_us-hull [french]" and nothing else. Would the two ".bmp" twins prevent the game from choosing one of the .bmp? 🤔

I just noticed while doing all these tests that my snow texture appears fleetingly just after loading the scenario, a second or two, then the vehicle returns to its original appearance. Weird🤖

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9 hours ago, laurent 22 said:

Ok problem solved: I was working on the wrong file 🤡 There are 2, I had to take the second. Fortunately I only had to import my layer in this second file and I can therefore resume work. Sorry for the inconvenience, I'll post the result here.

 

Now that you mention it I do recall that there was something odd about the White Scout Car bmps. I did some experiments last year with flushing out all the redundant duplicated or updated bmps from the brz files in the original game installation and there was definitely something amiss with the White Scout Car and a few others related to it. Can't remember the specifics but it sounds like you've stumbled across the same set of fecked up files.

I'll go and take a look at the files to see what I did with them, there only needs to be one file for each specific texture, duplicates are essentially written over in the cache and, as ever with CM, the last to load gets used.

Glad you sorted the problem. Nice to see some fresh mods, thanks for your efforts!

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On 5/15/2022 at 2:16 PM, laurent 22 said:

Thank you for your reply.

I tried all possible combinations with the naming schemata: with or without "mainland", with or without "snow"= failure. Of course I never touched the 3D .mdr.

I also renamed the Aris mod "white scout car" .bmp file (it is the same 3D design as the M3a1) with the original French "scout car" name: failure. It seems that it is impossible to change the textures of this vehicle.

If you have the game, you can watch the contents of the original 201a.brz folder "White_scout_car". It only contains one MDR file "white-scout-car_us" and 2 .bmp exactly the same "white-scout-car_us-hull [french]" and nothing else. Would the two ".bmp" twins prevent the game from choosing one of the .bmp? 🤔

I just noticed while doing all these tests that my snow texture appears fleetingly just after loading the scenario, a second or two, then the vehicle returns to its original appearance. Weird🤖

Right, so I had a look at what I have in my data folders and as I suspected there was an issue with the various White Scout Car/M3A1 textures.

At some point there was an overhaul of some sort of these textures which included name changes/corrections, whether this was completely on purpose or through some human error is anybodies guess. Result was some file duplication/redundancy and subsequent confusion.

As you noticed there are two seemingly identical bmps in the M3A1 set (used for USA and French forces). Incidentally the same has happened to the textures of the White Scout Car used by the British and CW forces. To pour extra fuel onto this fire of confusion the textures for the M3A1 are also named using the same prefix as the British version ie white-scout-car- rather than the more sensible m3a1-scout-car- or something like that, possibly 'cos there's already textures named m3a1-... for something else? So we have a lot of textures named with the prefix white-scout-car- half of which are actually now redundant. Not good for modders as you discovered.

Back to your M3A1 textures: the bmps you are working on include the unnecessary legacy textures which the game engine no longer uses so far as I can tell. If you look closely at the bmps they do not have the exact same names:

the US versions are:

white-scout-car_us-hull.bmp

white-scout-car-us-hull.bmp

the French versions are:

white-scout-car_us-hull [french].bmp

white-scout-car-us-hull [french].bmp

... notice the difference in both sets car_us vs car-us

It's very subtle but very important as well. The game engine only uses the set with all hyphens in their names NOT the set with underscore, so your textures should all be named following the convention:

white-scout-car-us-hull.bmp

white-scout-car-us-hull [french].bmp

white-scout-car-us-hull [french snow].bmp

white-scout-car-us-hull [french muddy].bmp

white-scout-car-us-wheels.bmp

white-scout-car-us-wheels [snow].bmp

etc, no need for specifically French wheels, and watch out, poor old Aris came up against the same confusion so may have include the redundant files and mixed some British with US wheels.

Also I don't think you need to worry about the mainland tag - that isn't used in the installed set so far as I can tell.

Finally, if you decide to make snowy versions for the British/CW forces then similarly there are redundant textures. You would only need to make textures with naming based on the following:

white-scout-car-hull.bmp

white-scout-car-hull [olive].bmp

white-scout-car-hull [snow].bmp

white-scout-car-hull [olive snow].bmp

white-scout-car-hull [muddy].bmp

etc, and

white-scout-car-wheels.bmp

white-scout-car-wheels [olive].bmp

white-scout-car-wheels [snow].bmp

white-scout-car-wheels [olive snow].bmp

etc, you get the idea.

The only distinction between the base textures for the US/French M3A1 and British/CW White Scout Car is the inclusion of us.

I think there may be other vehicle textures that have some element of this type of confusion, but can't remember which - all this stuff is stored on scraps of paper scattered all over the place or in my poor old noodle, which is probably not the best repository ...

 

 

 

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Thank you a lot for your help Lucky StriKe 🙏

Yes I worked on the French vehicles because I am playing the scenario "Mort aux cons!" by pbem 🙂It's not as good as what Umlaut and Aris do but it's better than nothing ...

So link to Winter french White scout car with or whitout the Aris Camo UK- Gustav Line

and french white scout car with Aris summer Uk camo.

View:

https://www.mediafire.com/view/mslzlp3ir02w2vs/White_scout_car_french-snow-Aris_camo_dirty.jpg/file

Files:

https://www.mediafire.com/file/pecv9ohobuunedj/French_white_scout_car_snowy.zip/file

 

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Ty

I am not satisfied about the english scout car: the white stripes of the door are saturated and generate a shiny effect.

So a link to a version without the painted stripes to avoid this effect (still there a little bit🙁)

View:

https://www.mediafire.com/view/wl61cptfnwn8y4j/Scout_car_UK.jpg/file

Zip:

https://www.mediafire.com/file/fd9ojcvepbdupbh/Winter_uk_scoutcar.zip/file

 

The "snow" mods for BF work on FI but only the 3 American tanks that share their 3D design with the French tanks must have their bmp tagged only with "mainland" and "snow" no need "us". For example with the American M10 the hull must be named: "m10-hull [mainland snow]" (the turret is already ok).

Only the Sherman US M4a3 76w mid and the Sherman US M4 mid don't have snow textures. I'm working on it. For the "Morts aux cons/dead to idiots" scenario, all vehicles, German and French, have their own snow textures.

 

Edited by laurent 22
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  • 6 months later...

- Achilles from Aris' mods snow M10-cmFB (just repaint guns and erase some area to make appears insigna - No conflict with M10 US and French snow)

View:

https://www.mediafire.com/view/tgkaahybd7054i9/Achilles.jpg/file

Zip:

https://www.mediafire.com/file/85a73soowoh9hk1/Achille_snow.zip/file

- Wolverine (from Aris' snow M10)

View:

https://www.mediafire.com/view/0488v9n8ow27p4k/Wolverine.jpg/file

Zip:

https://www.mediafire.com/file/1xi9jkchqn4nb63/Wolverine_snow.zip/file

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