laurent 22 Posted May 12, 2022 Share Posted May 12, 2022 (edited) I reused the Aris' mods for CMFB view: https://www.mediafire.com/view/n35xbxg6bvmza8z/French_winter.jpg/file Zip files: https://www.mediafire.com/file/6kw6hcxvh8wjwhn/Winter_french_tagged_armor.zip/file Edited May 12, 2022 by laurent 22 4 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted May 12, 2022 Share Posted May 12, 2022 (edited) Looks great, nice work. As Aris is no longer adding to his great work, it's great to see additions like yours . EDIT: Just re-read, too many greats. Nevermind... Edited May 12, 2022 by Vacillator 1 Quote Link to comment Share on other sites More sharing options...
laurent 22 Posted May 12, 2022 Author Share Posted May 12, 2022 I did almost nothing, I slightly erased the .bmp file of Aris used as a layer in Toshop and erased where the French insignia could appear ... 0 Quote Link to comment Share on other sites More sharing options...
Vacillator Posted May 12, 2022 Share Posted May 12, 2022 Just now, laurent 22 said: I did almost nothing, I slightly erased the .bmp file of Aris used as a layer in Toshop and erased where the French insignia could appear ... Almost nothing for you, but more for others . Thanks for what you've done and what might follow . 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted May 13, 2022 Share Posted May 13, 2022 10 hours ago, Vacillator said: Almost nothing for you, but more for others . Thanks for what you've done and what might follow . I agree. Keep at it, laurent 22. +1 1 Quote Link to comment Share on other sites More sharing options...
laurent 22 Posted May 14, 2022 Author Share Posted May 14, 2022 I started to winterized the french M3A1 scout car. But the generated file .bmp doesn't appear in the game (parameters: december 1943- snow- Italy). The original folder is in the "210a.brz". It includes a .MDR file and 2 files with the same title, "white-scout-car_us-hull [french]" and format. So I can't continue this work because I don't know how to make the game recognize it. Need help. view: https://www.mediafire.com/view/j26rcm1cbjjgff4/white-scout-car_us-hull_%5Bfrench_snow%5D.jpg/file The scout car in the game : https://www.mediafire.com/view/o76akwot8yn09l3/scout_m3a1_snow.jpg/file 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted May 15, 2022 Share Posted May 15, 2022 (edited) 5 hours ago, laurent 22 said: I started to winterized the french M3A1 scout car. But the generated file .bmp doesn't appear in the game (parameters: december 1943- snow- Italy). The original folder is in the "210a.brz". It includes a .MDR file and 2 files with the same title, "white-scout-car_us-hull [french]" and format. So I can't continue this work because I don't know how to make the game recognize it. Need help. view: https://www.mediafire.com/view/j26rcm1cbjjgff4/white-scout-car_us-hull_%5Bfrench_snow%5D.jpg/file The scout car in the game : https://www.mediafire.com/view/o76akwot8yn09l3/scout_m3a1_snow.jpg/file Without access to the files where I am, but looking at the files in your first mods for the M10 etc, I think you will need to change the naming schemata for the bmps. For example white-scout-car_us-hull [french].bmp should be renamed white-scout-car_us-hull [mainland french snow].bmp this should be done for all the bmps which are specific to the French version of the vehicle. But if there are wheels in there as well, they should probably be left as white-scout-car_us-wheels [snow].bmp or however they are named, again referring to the naming schemata of your first mod. This is so that they don't futz up anything else that might be sharing the textures. You shouldn't need to do anything with the mdr. Obviously all of the above should be done working on copies of the originals ... Edited May 15, 2022 by Lucky_Strike 0 Quote Link to comment Share on other sites More sharing options...
laurent 22 Posted May 15, 2022 Author Share Posted May 15, 2022 Thank you for your reply. I tried all possible combinations with the naming schemata: with or without "mainland", with or without "snow"= failure. Of course I never touched the 3D .mdr. I also renamed the Aris mod "white scout car" .bmp file (it is the same 3D design as the M3a1) with the original French "scout car" name: failure. It seems that it is impossible to change the textures of this vehicle. If you have the game, you can watch the contents of the original 201a.brz folder "White_scout_car". It only contains one MDR file "white-scout-car_us" and 2 .bmp exactly the same "white-scout-car_us-hull [french]" and nothing else. Would the two ".bmp" twins prevent the game from choosing one of the .bmp? I just noticed while doing all these tests that my snow texture appears fleetingly just after loading the scenario, a second or two, then the vehicle returns to its original appearance. Weird 0 Quote Link to comment Share on other sites More sharing options...
laurent 22 Posted May 15, 2022 Author Share Posted May 15, 2022 Ok problem solved: I was working on the wrong file There are 2, I had to take the second. Fortunately I only had to import my layer in this second file and I can therefore resume work. Sorry for the inconvenience, I'll post the result here. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted May 15, 2022 Share Posted May 15, 2022 Looks real good @laurent 22, nice addition. Is the current link up to date (as of your previous post)? 0 Quote Link to comment Share on other sites More sharing options...
laurent 22 Posted May 15, 2022 Author Share Posted May 15, 2022 Tkank you, no work in progress, When it will be done soon I'll update the link. 0 Quote Link to comment Share on other sites More sharing options...
Falaise Posted May 15, 2022 Share Posted May 15, 2022 ho purée !!! Stunning ! congratulations Laurent it makes me want to play again "Mort aux cons" Trés bien fait merci 1 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted May 16, 2022 Share Posted May 16, 2022 9 hours ago, laurent 22 said: Ok problem solved: I was working on the wrong file There are 2, I had to take the second. Fortunately I only had to import my layer in this second file and I can therefore resume work. Sorry for the inconvenience, I'll post the result here. Now that you mention it I do recall that there was something odd about the White Scout Car bmps. I did some experiments last year with flushing out all the redundant duplicated or updated bmps from the brz files in the original game installation and there was definitely something amiss with the White Scout Car and a few others related to it. Can't remember the specifics but it sounds like you've stumbled across the same set of fecked up files. I'll go and take a look at the files to see what I did with them, there only needs to be one file for each specific texture, duplicates are essentially written over in the cache and, as ever with CM, the last to load gets used. Glad you sorted the problem. Nice to see some fresh mods, thanks for your efforts! 0 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted May 16, 2022 Share Posted May 16, 2022 On 5/15/2022 at 2:16 PM, laurent 22 said: Thank you for your reply. I tried all possible combinations with the naming schemata: with or without "mainland", with or without "snow"= failure. Of course I never touched the 3D .mdr. I also renamed the Aris mod "white scout car" .bmp file (it is the same 3D design as the M3a1) with the original French "scout car" name: failure. It seems that it is impossible to change the textures of this vehicle. If you have the game, you can watch the contents of the original 201a.brz folder "White_scout_car". It only contains one MDR file "white-scout-car_us" and 2 .bmp exactly the same "white-scout-car_us-hull [french]" and nothing else. Would the two ".bmp" twins prevent the game from choosing one of the .bmp? I just noticed while doing all these tests that my snow texture appears fleetingly just after loading the scenario, a second or two, then the vehicle returns to its original appearance. Weird Right, so I had a look at what I have in my data folders and as I suspected there was an issue with the various White Scout Car/M3A1 textures. At some point there was an overhaul of some sort of these textures which included name changes/corrections, whether this was completely on purpose or through some human error is anybodies guess. Result was some file duplication/redundancy and subsequent confusion. As you noticed there are two seemingly identical bmps in the M3A1 set (used for USA and French forces). Incidentally the same has happened to the textures of the White Scout Car used by the British and CW forces. To pour extra fuel onto this fire of confusion the textures for the M3A1 are also named using the same prefix as the British version ie white-scout-car- rather than the more sensible m3a1-scout-car- or something like that, possibly 'cos there's already textures named m3a1-... for something else? So we have a lot of textures named with the prefix white-scout-car- half of which are actually now redundant. Not good for modders as you discovered. Back to your M3A1 textures: the bmps you are working on include the unnecessary legacy textures which the game engine no longer uses so far as I can tell. If you look closely at the bmps they do not have the exact same names: the US versions are: white-scout-car_us-hull.bmp white-scout-car-us-hull.bmp the French versions are: white-scout-car_us-hull [french].bmp white-scout-car-us-hull [french].bmp ... notice the difference in both sets car_us vs car-us It's very subtle but very important as well. The game engine only uses the set with all hyphens in their names NOT the set with underscore, so your textures should all be named following the convention: white-scout-car-us-hull.bmp white-scout-car-us-hull [french].bmp white-scout-car-us-hull [french snow].bmp white-scout-car-us-hull [french muddy].bmp white-scout-car-us-wheels.bmp white-scout-car-us-wheels [snow].bmp etc, no need for specifically French wheels, and watch out, poor old Aris came up against the same confusion so may have include the redundant files and mixed some British with US wheels. Also I don't think you need to worry about the mainland tag - that isn't used in the installed set so far as I can tell. Finally, if you decide to make snowy versions for the British/CW forces then similarly there are redundant textures. You would only need to make textures with naming based on the following: white-scout-car-hull.bmp white-scout-car-hull [olive].bmp white-scout-car-hull [snow].bmp white-scout-car-hull [olive snow].bmp white-scout-car-hull [muddy].bmp etc, and white-scout-car-wheels.bmp white-scout-car-wheels [olive].bmp white-scout-car-wheels [snow].bmp white-scout-car-wheels [olive snow].bmp etc, you get the idea. The only distinction between the base textures for the US/French M3A1 and British/CW White Scout Car is the inclusion of us. I think there may be other vehicle textures that have some element of this type of confusion, but can't remember which - all this stuff is stored on scraps of paper scattered all over the place or in my poor old noodle, which is probably not the best repository ... 1 Quote Link to comment Share on other sites More sharing options...
laurent 22 Posted May 17, 2022 Author Share Posted May 17, 2022 Thank you a lot for your help Lucky StriKe Yes I worked on the French vehicles because I am playing the scenario "Mort aux cons!" by pbem It's not as good as what Umlaut and Aris do but it's better than nothing ... So link to Winter french White scout car with or whitout the Aris Camo UK- Gustav Line and french white scout car with Aris summer Uk camo. View: https://www.mediafire.com/view/mslzlp3ir02w2vs/White_scout_car_french-snow-Aris_camo_dirty.jpg/file Files: https://www.mediafire.com/file/pecv9ohobuunedj/French_white_scout_car_snowy.zip/file 1 Quote Link to comment Share on other sites More sharing options...
laurent 22 Posted May 17, 2022 Author Share Posted May 17, 2022 (edited) Winter M3a1 US scout car and White scout car UK (Aris texture base) view: https://www.mediafire.com/view/pgtzd8akoyar5wm/Winter_us_uk_scout_car.jpg/file zip files: https://www.mediafire.com/file/16lgw4cmalbr0ij/Snowy_M3a1_US-_White_scout_car_UK.zip/file Edited May 17, 2022 by laurent 22 1 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted May 18, 2022 Share Posted May 18, 2022 23 hours ago, laurent 22 said: Thank you a lot for your help Lucky StriKe You're most welcome. Always liked the White Scout Car, now with extra icing! Great job! 1 Quote Link to comment Share on other sites More sharing options...
laurent 22 Posted May 18, 2022 Author Share Posted May 18, 2022 (edited) Ty I am not satisfied about the english scout car: the white stripes of the door are saturated and generate a shiny effect. So a link to a version without the painted stripes to avoid this effect (still there a little bit) View: https://www.mediafire.com/view/wl61cptfnwn8y4j/Scout_car_UK.jpg/file Zip: https://www.mediafire.com/file/fd9ojcvepbdupbh/Winter_uk_scoutcar.zip/file The "snow" mods for BF work on FI but only the 3 American tanks that share their 3D design with the French tanks must have their bmp tagged only with "mainland" and "snow" no need "us". For example with the American M10 the hull must be named: "m10-hull [mainland snow]" (the turret is already ok). Only the Sherman US M4a3 76w mid and the Sherman US M4 mid don't have snow textures. I'm working on it. For the "Morts aux cons/dead to idiots" scenario, all vehicles, German and French, have their own snow textures. Edited May 18, 2022 by laurent 22 1 Quote Link to comment Share on other sites More sharing options...
laurent 22 Posted May 20, 2022 Author Share Posted May 20, 2022 Winter US M4 mid, and winter US M4a3 76w mid (textures base BF.c) view: https://www.mediafire.com/view/7yqquk1z46s2b0o/M4mid_-M4A3_76_mid.jpg/file Zip M4: https://www.mediafire.com/file/ma17gbowz0u6v18/M4_mid.zip/file Zip M4A3: https://www.mediafire.com/file/0d1qog68linz7jf/M4a3_76.zip/file 2 Quote Link to comment Share on other sites More sharing options...
laurent 22 Posted May 23, 2022 Author Share Posted May 23, 2022 Another version for the snow US M4 mid - Aris mod based: view: https://www.mediafire.com/view/95ywff1wuu9chz2/M4_aris_sow.jpg/file Zip: https://www.mediafire.com/file/fen6jk1h5u5ycqi/M4_mid_aris_snowy.zip/file British Sherman III, V early and V have no snow mod, working on it ( with Aris mod) ... 1 Quote Link to comment Share on other sites More sharing options...
laurent 22 Posted May 25, 2022 Author Share Posted May 25, 2022 Winter British (Aris' mods based - Sherman III early - Sherman V early - Sherman V View: https://www.mediafire.com/view/be2dtdwd4gnjgxv/Sherman_british.jpg/file Zip: https://www.mediafire.com/file/c6yu4hnc8den4y8/Sherman_british_Winter.zip/file 1 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 25, 2022 Share Posted May 25, 2022 (edited) Remind folks that this last mod includes a zip with 3 tanks also with zipped files. So one has to unzip a 2nd time. Thx for the mod renaming laurent... Edited May 25, 2022 by Erwin 1 Quote Link to comment Share on other sites More sharing options...
laurent 22 Posted May 25, 2022 Author Share Posted May 25, 2022 oups! typing error: "Winter British (Aris' mods based)" 0 Quote Link to comment Share on other sites More sharing options...
laurent 22 Posted November 29, 2022 Author Share Posted November 29, 2022 - Achilles from Aris' mods snow M10-cmFB (just repaint guns and erase some area to make appears insigna - No conflict with M10 US and French snow) View: https://www.mediafire.com/view/tgkaahybd7054i9/Achilles.jpg/file Zip: https://www.mediafire.com/file/85a73soowoh9hk1/Achille_snow.zip/file - Wolverine (from Aris' snow M10) View: https://www.mediafire.com/view/0488v9n8ow27p4k/Wolverine.jpg/file Zip: https://www.mediafire.com/file/1xi9jkchqn4nb63/Wolverine_snow.zip/file 1 Quote Link to comment Share on other sites More sharing options...
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