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Pacific War Project


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I've nowhere near enough spare time to dedicate myself to another CM project and my current backlog will probably take, at least, a year to box off however these past few days I started playing around with CMFI & the Jungle environment of Heaven & Earth...

... I, of course, tweaked the environmental mods somewhat (which are still heavily based on work by @EZ) & added a few bits & bobs from the like of @Lucky_Strike & Aris.

 

Obviously it's full of placeholders, still I think there's potential here for a team of interested individuals to create an Asia-Pacific War mod & content pack.

For now, I'm just feeling out potential interest in such a project... as well as fishing for ideas.

Edited by 37mm
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Fantastic stuff @37mm - I can feel a Thin Red Line evening coming on.

It's not a part of the conflict that I'm overly interested in, and like yourself I've got plenty to keep me busy for a least a few more years. However, I would happily mod up a tree or two and some other foliage for you just 'cos.  @kohlenklau Has some palm trees in his CMFI Afrika mod set he'll probably be happy too donate, if you haven't already raided them that is.

I think CMFI is the ideal host game for this. It can easily be expanded to include so many nations for the Allies - already thinking Burma and the Chindits, and of course the Anzacs.

I say go for it!

Edited by Lucky_Strike
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44 minutes ago, 37mm said:

I've nowhere near enough spare time to dedicate myself to another CM project and my current backlog will probably take, at least, a year to box off however these past few days I started playing around with CMFI & the Jungle environment of Heaven & Earth...

... I, of course, tweaked the environmental mods somewhat (which are still heavily based on work by @EZ) & added a few bits & bobs from the like of @Lucky_Strike & Aris.

 

Obviously it's full of placeholders, still I think there's potential here for a team of interested individuals to create an Asia-Pacific War mod & content pack.

For now, I'm just feeling out potential interest in such a project... as well as fishing for ideas.

Looking great so far. 😎 Bits of reminds me of some older ARMA3 Vietnam mod, landscape wise (not the DLC). But video also reminds me of why I created that soldier animation mod project. Half these guys would´ve lived longer when going to prone for rifle reloads or down to kneel for when shooting at the enemy.  But okay, war was carnage. 💀 Would be great seeing those imperial soldiers doing some Banzai charges! 🔪 Incl. yelling Banzaiii and such.😎

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3 hours ago, Kuli said:

I might be able to lend a hand with some stuff

Me too I can try the Japanish helmets, I did already the US with straps,also for airborne, Australian... and last time the Danish for Umlaut.

JM

Edited by JM Stuff
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I speak Japanese, and have contact with a Japanese Military Historian. Please contact me for language/translation help if needed! Always wish there was more pacific content.

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13 minutes ago, kohlenklau said:

Wasn't there a PTO mod? by ...maybe...  @LongLeftFlank

Yes he did one Phil, and already something very interresting and we can download it by CMBN section, then a couple of years later @Aquila-SmartWargames was making some change in graphics and I think also terrains.

That you can also download on his page by the big 2 or 3 Gigas.

Perhaps @37mm can pick up something for his new version ?

JM

Edited by JM Stuff
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1 hour ago, kohlenklau said:

Wasn't there a PTO mod? by ...maybe...  @LongLeftFlank

1. From some simple messing around, back when I had time for such things....

2. Came an entire mod set, mainly done by others than myself, which I  based on CMBN Polish forces, together with some other speciality mods. This was all well before the current texture swapping and the uniforms don't work with the current wireframes.

3. And finally a scenario (I chose Makin because it was US Army, super well documented, included tanks -- I used Shermans for Lees -- and flamethrowers were not used in the historical action owing to a logistical snafu, which was ok by me because CMBN didn't yet offer them in 2012)

 

And before you ask, why not CMFI? answer is the giant unsplittable Italian squads are unsuitable for IJA/rikusentai defenders which are 3-4 well camouflaged guys with Nambus (Brens) and grenades.  But hey, knock yerself out.

And no, I am not available for any contributions, sorry. That was another rabbit, long ago.  Good luck!

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2 hours ago, LongLeftFlank said:

And before you ask, why not CMFI? answer is the giant unsplittable Italian squads are unsuitable for IJA/rikusentai defenders which are 3-4 well camouflaged guys with Nambus (Brens) and grenades.  But hey, knock yerself out.

And no, I am not available for any contributions, sorry. That was another rabbit, long ago.  Good luck!

@JM StuffI'm well aware of @LongLeftFlankcontributions to the art of Jungle Warfare... indeed at least one of his bush mods still remains in both H&E & the current "Ring of Fire" concept mods. More importantly, the very idea of CM Jungle Warfare & exploring the difficulties faced in recreating it are his baby.

IJA defenders may be better based on small teams (which can also be recreated by specialist teams in the editor, as in concept test one) but I suspect IJA offensives are better represented by the inflexible Italian formations (as in concept test two)... besides the strip based MMG's, 6mm rifles & general lack of SMG's are much more appropriate.

Either way, there are Poles in CMFI & bren teams could be procured if need be.

Also, thanks to the likes of @kohlenklau & @Malaspina, CMFI is gaining the reputation as one of the more experimental & moddable of the BFC games... so may as well lean on that.

 

Help with the helmets would be appreciated @JM Stuff , we also have access to a lot more .mds' than LLF had... I wonder if Polish Airborne are still the best available .mds' today? @Kuliany opinion?

Also, the Italians have several different .mds' which means we could have seperate mods for different branches of the Japanese military.

A very large non-pine tree & a much larger Palm style tree would be top of the list of to do's @Lucky_Strike.

A voice mod would be top priority @Rice & that would undoubtedly include suitable yells @RockinHarry.

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10 minutes ago, 37mm said:

@JM StuffI'm well aware of @LongLeftFlankcontributions to the art of Jungle Warfare... indeed at least one of his bush mods still remains in both H&E & the current "Ring of Fire" concept mods. More importantly, the very idea of CM Jungle Warfare & exploring the difficulties faced in recreating it are his baby.

IJA defenders may be better based on small teams (which can also be recreated by specialist teams in the editor, as in concept test one) but I suspect IJA offensives are better represented by the inflexible Italian formations (as in concept test two)... besides the strip based MMG's, 6mm rifles & general lack of SMG's are much more appropriate.

Either way, there are Poles in CMFI & bren teams could be procured if need be.

Also, thanks to the likes of @kohlenklau & @Malaspina, CMFI is gaining the reputation as one of the more experimental & moddable of the BFC games... so may as well lean on that.

 

Help with the helmets would be appreciated @JM Stuff , we also have access to a lot more .mds' than LLF had... I wonder if Polish Airborne are still the best available .mds' today? @Kuliany opinion?

Also, the Italians have several different .mds' which means we could have seperate mods for different branches of the Japanese military.

A very large non-pine tree & a much larger Palm style tree would be top of the list of to do's @Lucky_Strike.

A voice mod would be top priority @Rice & that would undoubtedly include suitable yells @RockinHarry.

My opinion, this will be a pleasure to take part of your project, but first in the taste that I am proposing, you have only to give me the name of the helmet that you choose to use for the Japanish soldiers, with this one I will try to make differents models.

Phil have a good knowledge in the mds files, for the time I am novice in this.

Then you have Kuli with voices and knowledges of terrains if I remember well, sorry  I am not home now...

Then probably the participation from Lucky and Harry perhaps frenchy and probably more guys...So I think this could be a nice project to support you.

JM

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2 hours ago, 37mm said:

IJA defenders may be better based on small teams (which can also be recreated by specialist teams in the editor, as in concept test one) but I suspect IJA offensives are better represented by the inflexible Italian formations (as in concept test two)... besides the strip based MMG's, 6mm rifles & general lack of SMG's are much more appropriate.

Type 89 grenade discharger (knee mortar) is also an important equipment in IJA's arsenal. this can be represented by Italian 45mm mortar.  IJA's platoon is based around the MMGs and the light mortars. 

 

2 hours ago, 37mm said:

Either way, there are Poles in CMFI & bren teams could be procured if need be.

And don't forget Brazilian, though Brazilian is more fit to be mod into an early USMC squad, ROK Army in Korea war , ROCA in Chinese civil war or ROCA's Chinese Expeditionary Force in Burma theater. 

 

 

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2 hours ago, 37mm said:

A very large non-pine tree & a much larger Palm style tree would be top of the list of to do's @Lucky_Strike.

Okay @37mm If you can send me a picture, or two or three, of the type of thing you have in mind, happy to oblige.

As an aside, FI offers a great many possibilities because of the large array of variations in climate, geography, season and conditions that are covered. For basic foliage alone you have the possibility of 3 bushes, grapevine, 6 tree types, low bocage and hedges, with extras depending on other factors. I would imagine that you won't have much need for low bocage in it's current form, and to this end I have been proposing, elsewhere, to turn low bocage into a kind of thicket cum bigger brush for use in forests, woods etc. This might be something that you could also use - as a landscape feature it would provide better concealment and cover than stuff like brush, and could really add to your environment - thinking dense jungles and forests. I'm going to be making these kinds of things anyway so porting them to the Pacific theatre would be a case of some remodelling and extra foliage textures - would this be of interest to you?

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10 minutes ago, JM Stuff said:

Not me, Phil with a software not really open it but reconize and change it !   https://mh-nexus.de/en/hxd/ 

And probably you too now !

More infos 

http://www.flexhex.com/docs/howtos/hex-editing.phtml

 

JM

aaaahh... hex editing them. Okay I use Hex Editor MX for those purposes, but "which" data entries to change "what" in MDS files is the question (for me). Maybe will have a look (again) soon...true.

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2 minutes ago, RockinHarry said:

aaaahh... hex editing them. Okay I use Hex Editor MX for those purposes, but "which" data entries to change "what" in MDS files is the question (for me). Maybe will have a look (again) soon...true.

Phil explain in a thread how he did but I dont remember I think about afrika mod or like this... sorry don t remember !

JM

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1 minute ago, JM Stuff said:

Phil explain in a thread how he did but I dont remember I think about afrika mod or like this... sorry don t remember !

JM

I´d guess it´about swapping gear and such, but not actual animation cycle changes, which would be interesting knowing as well.

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Just now, RockinHarry said:

I´d guess it´about swapping gear and such, but not actual animation cycle changes, which would be interesting knowing as well.

You know more than me about  that, when you have already a later version, I have to take some view about it also, probably after finishing my big mods, I dont like to go in bed with something that I dont know.😊

JM

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4 minutes ago, JM Stuff said:

You know more than me about  that, when you have already a later version, I have to take some view about it also, probably after finishing my big mods, I dont like to go in bed with something that I dont know.😊

JM

hehe.... yep that´s bits of disturbing. Just had a look into one the smaller MDS files and don´t see any gear references. It´s all bones and their likely related animation order and stuff I know little about. 🤪

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1 hour ago, RockinHarry said:

hehe.... yep that´s bits of disturbing. Just had a look into one the smaller MDS files and don´t see any gear references. It´s all bones and their likely related animation order and stuff I know little about. 🤪

Verräter!😆 

JM

Edited by JM Stuff
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3 hours ago, RockinHarry said:

I´d guess it´about swapping gear and such, but not actual animation cycle changes, which would be interesting knowing as well.

Swapping gear aint so bad to do. I think @Jace11 helped me with some issues and misconceptions I had.

You can easily rename and grab other animations from other titles to blanket swap out in a different title. Animation cycles I am not sure what that means. I once renamed one type position of a tank commander in 1 vehicle so I could change the vehicle. Stuart to R35 I think for Aussies near Tobruk. A mod like that might best be "scenario specific" versus for the entire mod with the same overall modtag.

There should be a cool bar somewhere where we CM modders go pull up a stool and Steve and BFC pour us free drinks all night. Damn we have all earned it.

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