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Erwin

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Everything posted by Erwin

  1. I didn't find that. When I used TARGET the Bradleys fired their 25mm not their TOWS. IIRC the AI decides when it's appropriate to fire TOWS and there is no way the player can order TOWS to be fired. TARGET LIGHT should fire the MG. However, I found that on several occasions a Bradley would fire its 25mm. This is not the way it used to be. So, has the SOP of the game system AI been changed?
  2. He can be slow to get back to people.
  3. Previous discussion resulted in a "yes". Very helpful to always try and have at least a 3rd crewman in any fighting vehicles (incl Strykers).
  4. Any chance you could post these mods over at CMMODS. It really helps to have a central location to find everything. A few months from now no one will remember this mod set or where it came from.
  5. Wish the Stryker crews exhibited the same care. I see them being killed regularly when they pop up to reload the 50 cal.
  6. Makes sense. Otherwise one tends to need to use the Assault squad with the SL and binocs for recon all the time. Would also be helpful to be able to split off a couple of troopers with the binocs to act as recon/spotters.
  7. I use 1920 1200 0 in the "display size.txt" file on my 30" 2560x1600 monitor to make the text more easily readable. Not sure if running at higher res makes the models/in-game graphics noticeably any better. I need to try if my larger (57") 4K UHD TV would display better graphics and more easily readable text. But, then one would have to sit around 12-20 inches from it to see any benefit. Am told that one's eyes cannot distinguish the small size of 4K pixels at normal viewing distances so unless one sits very close to the screen 4K (UHD TV's at least) could be a bit of a gimmicky waste of money.
  8. You don't mention your HD. However, an SSD can make a big difference. I've had good experiences upgrading older systems with fast 1 TB and 2 TB SSD's. If you really want to go huge with an 8Km x 4Km map and Regiment/Brigade TF + on each side you still need to playCM1's CMAK. However, my hope is that by the time CM3 is developed, huge maps and formations will be possible. The only downside is that the workload to play such a huge scenario using the much more detailed CM2 engine (vs CM1) also becomes huge.
  9. I met Chuck Yeager, who first broke the sound barrier and got a signed copy of The Right Stuff book. He's now 95 and still around!
  10. Me 2. CMA is my favorite on par with CMSF. However, since CMA was made by a Russian(?) outfit and they programmed things a little differently (some skins are different than the way they are in other CM2 titles etc.) it may be much more complex to bring it up to current v4 standards. Not sure CMA sold that well when it came out either. But, then again I recall how only a few of us were vocal about asking for CMSF2 after CMBN was released 7 years ago and were told "no way", but guess what... In the same way some of us are also asking about CM2 Afrika Korps. One objection is that "the desert is boring"(!). Can't understand why since CMSF2 provides all the desert terrain one needs and people seem to discovered that they love that.
  11. The "Boing B-17G"?? Amazing model-making - eg how he did the "stressed skin". But, he didn't flatten the wheels where they would touch the ground. I guess he wanted it to roll.
  12. Someone posted elsewhere that they won't appear in the CMSF2 DEMO. If you are talking about CMSF1 make sure that campaigns go in the CAMPAIGNS folder.
  13. Alternative SCREENS and SOUNDS also work re SPLASH music etc.
  14. Be aware that the demos are either Blue vs AI or Blue assaults - so may not be very satisfying H2H.
  15. Grass catching fire was already in 4.
  16. In "Passage To Wilcox" noticed that the Bradleys fire their main 25mm gun even when ordered to TARGET LIGHT. Also, it's possible to use the FIST to order more than one discrete fire mission simultaneously - is that correct? Even tho' there is no indication that inf cannot cross the stream on the RHS of the map, they refuse to do so and insist on moving across the bridge.
  17. If players load mods from CMSF1 please list what works and does not work here. That would greatly speed up determining which mods are still usable.
  18. Just loaded the "Small Arms Range & Calibre" mod (by Vein??) and it still works great. The personal weapons graphics are wonderful and I like seeing the range/penetration data. Suggest that players post what mods they have tried to use in the demo and list which do and do not work. That would greatly speed up the process of determining which CMSF1 mods are usable.
  19. Wow! Beautiful. Was amazed that in addition to all the usual movement of vehicle and turret/gun, realistic torsion bar suspension etc, it actually accurately fires pellets (with help of laser targeting), has working lights, engine smoke, "working" MG, hatches with tiny locks(!) - and... can safely carry the narrator's 60Kg weight! Have no idea what to do with with, but I know I want one! They don't say how much...
  20. This is the closest thing one will see to a "shoot and scoot" order. Try deliberately ordering an AT unit to QUICK move (briefly) within range of an enemy AFV (obviously with no enemy inf protecting it and preferably to its rear) and you may see this happen. Have done this deliberately with good results. Doesn't work with FAST as that orders the unit to run with no stopping to fire. Not sure what happens with MOVE etc.
  21. Well, if the Chinese Belt & Road System happens, they'll be invading into Europe (let alone Ukraine) quite nicely. https://en.wikipedia.org/wiki/Belt_and_Road_Initiative
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