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Everything posted by grunt_GI
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That's quite the desktop picture you've got there....
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Hi @kohlenklau..these are awesome..looking forward to grabbing them...sorry for the question is someone else has addressed it...is anyone working on scenarios like the Cherkassy Pocket '44 to use all the awesome mods? I know it's a BFD, and thanks to anyone who is...
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Wow... @kohlenklau you have gathered quite the modding posse there...those vehicles look great. Can't wait to try out some scenarios!
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The CM Theater thread! post cinematic RT vids here.
grunt_GI replied to Vinnart's topic in Combat Mission Red Thunder
WOW, that is really excellent... @kohlenklau ..you have done some really marvelous work there with your posse..can't wait to play with that mod.. Glad you're feeling better... -
Suggested reads for Bulge / Ardennes??
grunt_GI replied to gnarly's topic in Combat Mission Final Blitzkrieg
And don't forget Alamo in the Ardennes by John McManus...it tells the story of the GIs who absorbed the early days of the German offensive...mostly the 28th Infantry Division to allow the 101st AB time to get to Bastogne. Otherwise I think Charles B Mac Donald's Time for Trumpets is probably the best single volume history. -
CMRT Campaign: The Last Panzer (Work in Progress
grunt_GI replied to dragonwynn's topic in CM Red Thunder Maps and Mods
WOOOHOOO, more dragonwynn content...looking forward to this... -
True..the AI does some very strange force selections sometimes...I have fought off waves of SU-76s with German infantry on more than 1 Mech Infantry QB. The alternative is to pick BOTH sides in an AI battle..which eliminates some of the FOW, but at least ensures a more balanced contest...I have fought many great company vs company battles just to see how the relative firepower of a German vs Russian or German vs American unit matches up for a given battle and point size. AND, in my wee little mind, doesn't really affect the outcome that much because even if you know WHAT your opponent has, you don't know what he will do with it. I have found that the AI does pretty well in QBs, especially in the later games...I know in CMBS it is pretty darn good. In CMRT, it ain't no slouch...you can't do anything dumb... A lesson I have learned many times.
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Ditto what @Bud_B said...I also play a LOT of QBSs...one shortcut for a new player is to use the suggest button...this generally does a decent job of picking your units depending on the force you chose...although you have to look things over...the old trust but verify..I once started a quick battle and got 8 Pak75 AT guns with NO way to move them from the edge of the battlefield..needless to say that was a quit and start over game. I know it's a but frustrating at first to have to ax units to get down to your points, however, after a while, you'll see it's pretty fast..and it does represent a command decision of what units you might want to cut or add depending on if you have a meeting engagement (I like scout and sniper teams for those) or a defending engagement (more Panzerschrecks). As Bud_B, it's also important to mind which HQ you subordinate individual vehicles or teams to..sometimes you might want to stick them with a particular company vice a battalion HQ. That's part of the fun of QB to me...you can try all kinds of combos to see what works. Cheers, and have fun!
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Scenarios using the Vehicle Pack
grunt_GI replied to slysniper's topic in Combat Mission Battle for Normandy
Cool...I am looking forward to more flamethower tanks...and I do enjoy excellent maps... -
Scenarios using the Vehicle Pack
grunt_GI replied to slysniper's topic in Combat Mission Battle for Normandy
@Macisle Finally obtained the VP and played Char and Char Alike....very fun...and very excellent use of the goodies in the VP ..the flame tank was particularly cool...the map is also outstanding..excellent use of elevation and railroad flavor objects. Of course, I headed straight across the first bridge and got a shellacking from those hidden amerikanische Fallschirmjäger in the buildings...those Panzer R35 do not react well to bazooka rounds..funny how that works...obviously more fire and maneuver and use of terrain is called for...however, that is my goal... -
new CMRT scenario: cutting the line
grunt_GI replied to sonar's topic in CM Red Thunder Maps and Mods
Ok, finally finished this with a German Total Victory. This was a very fun little battle...It was just hard enough but not too hard for the Germans to win...and that map was really fantastic...AND ANNOYING ...a very effective use of rubble piles...really jerked my chain when my StuG couldn't drive where I needed it and ended up driving ALL the way around the town to try and get into firing positions. Although I won, it was the usually bloody mess of urban combat...although it was fun to watch T-34s get perforated by Panzerfausts at close range...infantry definitely has an advantage in built up and rubble strewn areas. For a first scenario I have to give it 2 thumbs up...really nicely done. -
Fire and Fury scenario links
grunt_GI replied to Blazing 88's's topic in CM Fortress Italy Maps and Mods
Interesting...lots of OOB and briefing info... -
Clarification About Purchasing CMFI Bundle
grunt_GI replied to CanuckGamer's topic in Combat Mission Fortress Italy
I think the original CMFI bundle cost was like $85-95, so BFC discounted it so you can get the bundle and the V.30 for less than the original bundle price. -
Heh...fresh meat for your campaign!!
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I highly recommend it. It has a very different look and feel, with the terrain a major factor. There are many excellent Commonwealth campaigns and scenarios including a Sicily campaign and a Cassino campaign. The 3.0 upgrade is separate but well worth the $10. CMFI is really it's own game and a whole different challenge.
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Well done. Whatever accomplishes the mission right?
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@sonar Full review posted at the Depot. Here's my BLUF OVERALL: Very fun little scenario. Lots of tactical problems, nice balance, and only 1 Hr, which I really appreciate.For your first battle, I liked it a lot…it's a great map…would love to cross it over to CMBS and play too!
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So I downloaded this scenario..gave it a go. Will provide complete feedback ASAP. Thanks for making this...I love urban scenarios.
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Mac 10.9.3, Powerbook, 36% hang
grunt_GI replied to Jammersix's topic in Combat Mission: Shock Force Tech Support
Just wanted to check in with my Mac peeps and see if everyone is still good to go on CMSF on El Capitan...there has been a LOT of content moved over to the Scenario Depot and I, for one, still play this game a lot. -
Sounds like a great strategy!
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Thoughts on The Proving Grounds
grunt_GI replied to rocketman's topic in Combat Mission Battle for Normandy
Howdy, liking the evolution of the Scenario Depot...it is becoming much more pleasant to navigate...AND so much great CMSF content moved over...I missed a couple of those scenarios on the old BFC Repository! Thanks for all the work on this... -
Excellent. Oil changed and tires rotated. Take it easy and get well.
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Coming Soon - Colonel Nosov's March on Germany
grunt_GI replied to Fredrock1957's topic in CM Red Thunder Maps and Mods
Any update on this? -
Interesting idea...I wonder if you used HUMAN select for both sides and used the recommend button for your opponent, if that has a similar effect. I have done that on a couple of QBs just to minimize screwy force compositions...although you would "know" what the enemy had...may have to play with that idea... In my case, knowing what the enemy has doesn't really give me any sort of advantage...
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BATTLE DRILL - A CM Tactics Blog
grunt_GI replied to Bil Hardenberger's topic in Combat Mission Battle for Normandy
Thanks...I do use HUNT a lot and try to use short movements of scouts with some on overwatch...I also remember using TA for exactly the reason womble described...keeping your scouts from opening fire TOO soon...the operative word is TOO. Thanks for the tips...hope to try them this weekend.