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Everything posted by grunt_GI
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Ok, finally got a chance to give this a spin...really gorgeous...if that's the right word to use ...I actually like the buttons...nicely done, I know that was a pain to play around with...of course my old eyes love the white text more than the black text but not a huge deal...I do love the ranges for the crew served weapons...not sure how much use I will get out of it..but HEY, at least the info is there for me....I particularly like the text color differentiation for the DEPLOY WEAPON button...that is always a sticky point for me to know whether I selected that or not. Although I am a HUGE fan of JuJus UI for the WW2 titles...this is very modern and clean and goes nicely with CMBS.... Thanks very much for your effort on this...I know sometimes us players are a picky and needy bunch.... Cheers.
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Excellent...can't wait to give it a spin....thanks for this...
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The Sheriff of Oosterbeek – A Scenario Design DAR/AAR
grunt_GI replied to JonS's topic in CM Normandy Maps and Mods
Yea, that was what was particularly cool...very well done concept for map making...now I might be ready to make my first from scratch scenario...for CMBS... -
The Sheriff of Oosterbeek – A Scenario Design DAR/AAR
grunt_GI replied to JonS's topic in CM Normandy Maps and Mods
HAHA, literal me...that's exactly how the Scenario Guide PDF has it... @ChrisND For future reference, some of us literal knuckleheads will probably mess this up.. On page 26 of the Scenario Design PDF you ship with games, you might want to make this change. Just a thought. Wow, that is VERY cool...you can see various transparencies of your overlay...outstanding...thanks for the tip. -
The Sheriff of Oosterbeek – A Scenario Design DAR/AAR
grunt_GI replied to JonS's topic in CM Normandy Maps and Mods
So I followed these steps and my overlay does not show up...just to be clear, I place the [special_editor_overlay.bmp] in the z file in my DATA folder? where I put mods right? Overlays Quicksteps: Step 1: decide exactly what area your CM map is going to cover. Step 2: crop and save an image (from Google Maps, Google Earth, some map you found somewhere, an aerial photo, whatever) to exactly those dimensions. If you add the originals as layers in Google Earth, the ruler tool to help here. Step 3: name the overlay image from Step 2 special_editor_overlay.bmp and place it in your Z folder Step 4: open up CM, go to the Editor, go to Map Step 5: you will see your overlay on top of the map square, but it'll be compressed. Use the + buttons to stretch your map to the desired dimensions, and the overlay image will stretch right along with it. Once you get to the right size map, there should be no distortion in the overlay image. -
Russian Campaign - River Crossing mission
grunt_GI replied to Euri's topic in Combat Mission Black Sea
It is a hidden gem for those of us who get frustrated with a particular scenario and want to play it a lot...OR who just want to pick apart and campaign and play the pieces... Good luck... -
Russian Campaign - River Crossing mission
grunt_GI replied to Euri's topic in Combat Mission Black Sea
You should be able to break the campaign into its component scenarios using the awesome ScanCade app http://cmmodsiii.greenasjade.net/?p=3476 Then you can do whatever you like with the scenarios... -
Green 9 - 1st Bn The Welsh Guards - Helmand 2009
grunt_GI replied to Combatintman's topic in Combat Mission Shock Force 1
More CMSF content? Excellent! Like @Erwin I still play CMSF in the CM rotation quite a bit...as Monty Python would say.."It's not dead yet!" -
I did get both the overall campaign back story and briefing (very well done) and the scenario brief for the first scenario, which I just started. Also got the mortars in the first scenario. All the briefings, were, of course, from the Russian side. Very nicely done from the couple minutes driving around the first map...still love the night time combat I see. Those dug in hilltop positions look tough...gonna take some work to make it through this campaign...now I can see how the Russians fight!
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Well, I don't want to delete anything..that would take away the goodness. No worries I am using you 1.02 mod just fine for now. I can wait, it appears there are other things you're still optimizing.
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Would love to give this a spin, but when I did a download, I also did a quick check and noticed there are still some .psd files in there...that caused ALL sorts of problems for me last time, as you know, so any chance you could double check and replace all the .psd files with .bmp... I really like this UI and would love to have the latest version. Oh, and I still like the text buttons... Cheers and thanks,
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Comments posted on TPG...I played your V5 version. Very nice...well suited to H2H and not bad at all for AI.
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Ok, grabbed BETA5...will try and give it a spin ASAP and provide you some feedback on TPG...
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WOOOHOOOO, loved that book, looking forward to another one of your campaigns...
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Hey, if you upload your newest one to TPG, I will try and give it a spin next week...I enjoy testing scenarios...
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Yea I noticed that too...too bad...
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https://bookstore.gpo.gov/products/sku/008-029-00550-6 This is EVERYTHING done on the US Army in World War 2 on DVD from the GPO...they are all in PDF format and include all the maps. A BARGAIN at only $11...I bought them on CD as separate volumes years ago and they are fantastic.
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Well, if you want a more balanced but still mostly American perspective, but with lots of detail and maps, the Green Books are also a great resource.. http://www.history.army.mil/html/bookshelves/collect/ww2-mto.html Overall, I think Atkinson's book is really good.
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Yup...the entire CMSF QB system SUCKED...which is why the system is SOOO much better now...not only do you get some really bizarre force mixes for your self, but I once had an infantry company attack 8 dug-in Syrian T-72s...yup, just the tanks, without any Javelins...needless to say, that battle didn't end well. BUT, overall the game has a lot of life left in it...
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So, you should be off and going! Combatintman makes some good stuff...
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SO. there are no campaigns I have found dealing with Afghanistan...there are several scenarios...I can load them on my Dropbox if you send me a PM...I have a bunch of scenarios...you can choose the Afghan ones if you like.
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CMRT Campaign - Kampfgruppe "von Schroif"
grunt_GI replied to George MC's topic in CM Red Thunder Maps and Mods
@George MC Sorry if you have this posted somewhere, but how many scenarios in this campaign?- 380 replies
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- panzer
- kampfgruppe
- (and 4 more)
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Well the descriptions on the Scenario Depot are pretty good...there are several others as well...once they ALL get uploaded the descriptions will tell you which ones are from Afghanistan. OK, so for all you new guys, send me a PM and I will send you a link to all my CMSF Campaigns and Scenarios...you can sort through them and do with them what you want.
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Stalingrad MOD: Comments Suggestions Help
grunt_GI replied to kevinkin's topic in Combat Mission Red Thunder
I assumed (but don't know for sure) that is was Umlauts Factory mods...PLUS both of the mod sets are YUGE, so I just assumed since you both had some of the same mods they were colliding.. it wasn't a big deal for me to move Mods around as I can't do two CMRT installs on my Mac (or should I say I don't want to try)...I figure I will be playing Last Panzer OR Stalingrad...probably not both at once, ya know?