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Everything posted by Agua
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Soviet Ampulomet Battalion Scenario
Agua replied to The Graeme's topic in Combat Mission - Scenario Talk
Heh... I did one one time called "flame wars" in dry pine forests with 6 FT teams v 12 MG jeeps running down lanes in the forest. -
Have any of you beaten Cemetery Hill as Axis?
Agua replied to FreeKitten's topic in Combat Mission: Barbarossa to Berlin
Look in the "Scenario Talk" forum and do a search for "Cemetary Hill". There are at least two threads with extensive discussions concerning this scenario. -
A worthy PBEM opponent - a post of honor.
Agua replied to RSColonel_131st's topic in Combat Mission: Barbarossa to Berlin
I'd have to say MAXX, Ribster, and JAK, are outstanding gentlemen TCP/IP players. I've played with many other fair and entertaining players, and I slight none of you, but I must single these guys out due to our long association. -
Here's a link to a nice summary of panzerfaust development: panzerfaust stuff
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Is Anyone working on Hi-Res Buildings?
Agua replied to Agua's topic in Combat Mission: Barbarossa to Berlin
I remember Dan saying that the models were developed from photographs of period buildings in areas comprising the former USSR. I'm not suggesting creating some different types of buildings, but compare the stock peasant shacks with the ones available over at the mod database - the results are fantastic. -
CMAK or CMBB: Which you Gonna Play?
Agua replied to CombinedArms's topic in Combat Mission: Barbarossa to Berlin
CMBB & CMAK. As great as CMBO is, I haven't put it in the CD since I got my hands on CMBB. -
We still don't have a complete set of buildings. The small building mods are really nice - fine even, *except for the propoganda posters* (could someone try these without those posters?). Just a personal take on it. But we still have no large building hi-res mods. Is anyone working on this or, if not, would someone undertake modding these buildings? They're the only terrain mod we're really lacking for now.
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700 MB e-mail coming your way!
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Anyone working on hi-res buildings?
Agua replied to Agua's topic in Combat Mission: Barbarossa to Berlin
Woohoo! How far off? -
That's about all we're lacking in the terrain department now.
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New to Barbarossa : Need Your Help
Agua replied to davedial's topic in Combat Mission: Barbarossa to Berlin
Ditto. Canon's whitewashed vehicles, Juju's factories and pavement, DD's trees, bases, all seasons, DD's snow terrain. All non-snow terrain and building files from the RealColor mod. That's a lot of mix and match on the terrain stuff, but it's a combo that is extremely eye-pleasing. We really need some hi-res buildings now and we'd be pretty well-set. -
Request for Mod: Rocky Terrain
Agua replied to Blackhorse's topic in Combat Mission: Barbarossa to Berlin
Ah. Sorry for the ambiguity. I didn't intend for that final "check your mail" to be included in the post. I sent the .bmps to Blackhorse only. I agree they are not the easiest thing to see, though I personally thought DD's mod enhanced the visibility. Have you tried the grass textures for the "Real Color" Mod in combination with DD's rocky? The grass textures are, hmmmm, subdued? less intensely green? less vibrant? In any event, the combo works pretty well for me, but I normally play at view levels "2" and "3". -
Request for Mod: Rocky Terrain
Agua replied to Blackhorse's topic in Combat Mission: Barbarossa to Berlin
If you have that mod installed, could you send me that particular .bmp? Unfortunately, I have no idea what number that .bmp is. </font> -
Request for Mod: Rocky Terrain
Agua replied to Blackhorse's topic in Combat Mission: Barbarossa to Berlin
DD's terrain pack includes a mod for rocky terrain. I'd give you a screen shot, as I think you'd want to check it out first before installing it, but I don't have a hosting site. -
We need more white washed vehicles!!
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Congrats Jeff!
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The ones in the RealColor mod are nice. Same buildings, just toned down a bit. I know, I know; Dan says the actual buildings were extremely colorful. I still like 'em a little softer.
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I ended up combining bits and pieces from DD's mod, the original .bmps, and the RealColor mod for my terrain set. Looks pretty damned good now, though I couldn't replicate it if I had an HD crash due to the mix and match nature of the the terrain sets I've installed. Suggestion - if you guys get a mod set you're happy with, burn a copy of your .bmp folder to a CD. It SUCKS to have to reinstall all the mods, even if you've already downloaded them.
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Welcome. Where's that Borg?
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Steve, really and truly, I haven't gotten around to playing any of yours even though I've DL'd all of them. Also, Mike was half kidding, but I very seldom review a scenario unless I really, really am impressed with it in a positive manner. I've seen excellent reviews for your scenarios from folks whose opinions I respect, though, so I'm certain you'll get one from me when I get around to playing it. BTW, how's the weekend look for picking up that game that never gets going?
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What mod are you hoping to see?
Agua replied to MikeyD's topic in Combat Mission: Barbarossa to Berlin
An AFV, any type, in SUPER high - res that ISN'T dirty / muddy / rusty. I've been waiting for that since the release. PzMartin's treatment of AndrewTF's Hetzer is a nice step in that direction. -
When I first started with CM, I began compiling a manual of useful info from posts on the forum. I can look at this, now, 112 page document, and at least 60% of the posts are Jason Cawley's. He provides concrete and useful tips regarding the nuts and bolts mechanics. [edited to identify size of the guide I've compiled after adding JasonC's "cover/concealment" post] [ January 24, 2003, 04:51 PM: Message edited by: Agua ]