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Red-Armor

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  1. Yes you are correct SF Jaykey Having lived and worked in Russia for about 8 years, I can tell you that one of the distinguishing features of Russian countryside villages are rows of little cottages (or Dachas) bunched up together, they are only seperated by fences surrounding their little square plots of gardens, You notice the contrast of the Russian countryside immediately if you take a train into Russia from Finland or the Baltic States. Finland for example has farmland more similar to the midwest in the USA, You see farm houses surrounded by fields, there can be many acres distance between farmhouses. You do not have that in Russia. This is partially the result of Stalin's collectivization in the 1930s and Russian history. Oh also a Russian village will usually have a church in it too. Russian churches do not look like the models in CMBB. They have gold cupola domes on top of them, not crosses on steeples It looks like Battlefront tried to compromise and make one model to represent both Russian Orthodox Churches and Cathedrals in Germany, East Europe, etc. Thst is understandable. Unfortunately the architecture between the two types of churches is so different, you really need 2 different looking models. Well that is my two cents anyways
  2. Speaking of toggle on/off map features... I would also like to see toggable terrain gridline network on the map for better visibility of elevation changes. It would be a very handy visual aid during the movement order phase, but could be toggled off to watch the battle.
  3. I for one vote to skip the add-on pak and get on with CM2. An add-on pak would just make the wait for CM2 longer. There are enough new scenarios to keep us busy. Rather than a few new tweaks and a few more models I prefer to see a better graphics engine in the game which CM2 could possibly support: I am more interested in seeing: - better looking infantry units (no more block heads) - Dust, dust and more dust! When arty shells land I want to see dust kick up in the air and last for a few minutes, It would give the battlefield so much more life! - damged trees and other objects. I want to watch the forests get blown up when shells land, not just a little crater marker left after the explosion - more variation in buildings and city objects: statues, city halls, train stations, opera houses, etc... and not just square shaped buildings - no flat 2D doodads. I want to see a 3d wheat fields not lines of 2D doodads when I zoom out (same goes for fires and rubble) - more variation of damaged looking tanks - some blown off turrets would look cool so would some thrown tracks - 3D foxholes and trenches - how bout round barbwire instead of triangular - hedges are too flat also - they look more like green walls than hedges too me - full movie playback would be high on my list also The list could go on and on. I vote for CM2.
  4. bump Please anyone got screenshots of his terrain set?
  5. Could someone be kind enough to post some screenshots of DD's terrain mod pack for CMBB? The file sizes are very large on the CM Mod Database website. I do not wish to do all that downloading without first taking a look at some screenshots of the terrain mods, and making sure I wish to install them. Thanks
  6. The M5 and M17 were 2 mods I was really looking for to go with MrNewbie's tanks. These ones go nicely with them. Thanks Keep up the good work.
  7. OK I am not a programmer, but I was wondering... I wonder if it is possible to rename the graphic files of building collapse animation to the names of the graphic files of an artillery shell explosion animation. Could that possibly kick up dust when an arty shell falls like when a building collapses? Does anyone know if that would work?
  8. Yes, I know a dust animation graphic may not be appropriate for very muddy and deep snow environmental conditions. But if there was a toggle option for it. You could manually turn it on and off for each scenario. Not ideal, but that is probably the only realistic way to implement it in CMBB.
  9. Hi I was wondering if it is possible to add some dust animation when artillery shells land. The crater holes popping up when the shells land seem a little undramatic to me. I love the game's animation of a house when it collapses and dust kicks up for a turn or two. I wish arty shells would leave a little dust in the air after blowing up - it would look so cool in game. Since there is already an explotion animation in game when the shells land on the ground, I would assume it would be technically possible to make a dust animation by just lengthening the animation of the explotion graphic. Although I am not a programmer, so I am not 100 pct certain. Of course I understand the dust eye candy may be too much for lower-end machines, but perhaps it could be an optional toggle feature, just like the smoke graphics options in the game right now. I think it would be also be great if there was a graphic for broken trees too, but I suppose that would have to wait for the next version of the game. CMBB is a great game - thanks for listening Battlefront!
  10. Speaking of scenery mods... It would be nice to have a new mod for the Russian churches. Russian Orthodox churches have golden onion-domes on top of them. CMBB churches do not look like the ones I have seen in Russia Red-Armor
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