How is this going to respond to variations in terrain? What I am seeing in my mind's eye is the player has established a triangle formation for his platoon with two squads up and one back with the HQ in the middle. Okay, he plunks this down on the map and what he sees is one squad in the edge of a tree line real nice, one squad out in the open where it will be spotted and immediately fired at by the enemy, the last squad is in the middle of a swamp, and the HQ is at the bottom of a gulch. Hmmm, I don't think I want this. So how do we get around that?
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