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LongLeftFlank

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  1. Upvote
    LongLeftFlank reacted to Combatintman in 56th SBCT at NTC   
    Your Ramadi map is more realistic though mate 😉
  2. Upvote
    LongLeftFlank got a reaction from BletchleyGeek in 56th SBCT at NTC   
    Great video, mandatory viewing for all us CMSF armchair warriors!

  3. Upvote
    LongLeftFlank reacted to Los in 56th SBCT at NTC   
    I put together a short film of the 56th Stryker Brigade Combat team's recent NTC rotation. It occurs to me that w CMSF 2 coming out some might find it interesting. My son provided much of the helmet cam footage.. You can see the opfor makes liberal use of smoke for mounted movements..
    Los
     
  4. Like
    LongLeftFlank got a reaction from BletchleyGeek in CMSF2 Demo   
    Yeah, I'm not sure I can recommend that kind of tourism mate. If you must see a war zone but don't want to enlist, you might consider a refugee aid org like Docs w/o Borders. That's what Hemingway did.
  5. Like
    LongLeftFlank got a reaction from A Canadian Cat in CMSF2 Demo   
    Don't plan too much, just go!!! The backpacker trail is well defined pretty much everywhere. Pack light, fly one way to a suitable starting point (I recommend Costa Rica or Bangkok as fairly safe), buy the Lonely Planet guide, and you'll make friends who will tell you the next steps.
    If you're healthy and don't have addictions beyond tobacco you can get by nicely for half a year on about USD5,000 + air fare. It's nice if a family member can keep your minimum paid on your Visa bill; you don't want to be broke in a foreign land.
    And don't sweat the resume. At age 26, I sent a telegram (yup I'm that old) from Chiang Mai telling the law school that had accepted me I wasn't coming. Never regretted that choice. My 2 travel years were vastly more formative than school. It's also why I'm a road warrior expat today (married to another backpacker). Having deep roots in a place is great, but it isn't for everyone.
    Anybody who interviews you (at any company worth working for) will either have taken time out to travel, or wishes they had. And as a bonus, your dating conversation will be vastly more interesting, especially to the kind of person you'd actually want to be with.... 
  6. Upvote
    LongLeftFlank reacted to Mord in CMSF2 Demo   
    I like that.
    After the death of David Carradine, I told my brother if he ever finds me dead in an embarrassing position, like laying naked in bed covered in fudge, or croaked on the toilet ala Elvis, he is to get me dressed, go out and kill a shark or bear, tangle us up, destroy the room, and put a knife in my hand to make it look like we died fighting each other. I want to be a legend around the police station water cooler. Moral of this story? That's my shoe size talking...on just about any topic.
    I always say, life is what you make it. If you choose to believe the world is a horrible place than that's what it will be. I find happiness in the smallest things; a nice summer evening, a crisp autumn afternoon, a brand new pair of socks, a fresh piece of paper, a new book, some cool music, etc.. If you learn to appreciate the seemingly insignificant then your existence will be filled with many joys and surprises. And of course find the humor in everything.
    @Erwin. Yep, if you think about it, all this board is is a collection of (mostly) grown guys still playing in the backyard with their army men. 
    Mord.
  7. Upvote
    LongLeftFlank reacted to Erwin in Mord's Mods: Shock Force 2 Edition   
    +1.  Altho the writing will be backwards and will say something like "Paul is dead" or somesuch.
    Seriously tho' I cannot say that the black hood against the flag has improved.  Either the hood graphics need to be crisper (if possible) or maybe make the hood more dark gray than black and then give it a dark black outline like women's mascara to pop it out from the flag.  Or vice versa... make the flag lighter than the hood (since it's in the BG).
  8. Upvote
    LongLeftFlank got a reaction from c3k in CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)   
    Rommel, you magnificent bastard, I read your book! 
    As for a RED force counter to BLUE open country mech, all I can think of is some of the 1941 Ariete tactics during CRUSADER, where their best offence was a good defence (i.e. a feint), and their short guns bushwhacked the advancing British tanks on reverse slopes and wadis.
    Hezbollah provides the only successful  modern example of course, but they had the singular advantage of defence in depth, in a long-prepared zone. Still, they had some interesting tactical ideas.
    2006 Lebanon war
    Hezbollah deployed their tank-killer teams in a thin but effective defensive scheme, protecting the villages where the organization’s Shiite members reside; villages where their short range rockets were positioned and where command infrastructure and logistics support was set up. An estimated 500 to 600 members of their roughly 4,000-strong Hezbollah fighting strength in South Lebanon were divided into tank-killer teams of 5 or 6, each armed with 5-8 anti-tank missiles, with further supplies stored in small fortified well camouflaged bunkers and fortified basements, built to withstand Israeli air attacks.
    Due to mountainous area, engagements were encountered at ranges below 3000 meters. Hezbollah tank-killer teams would lay in wait in camouflaged bunkers or houses, having planted large IEDs on known approach routes. Once an Israeli tank would detonate one of these, Hezbollah would start lobbing mortar shells onto the scene to prevent rescue teams rushing forward, also firing at outflanking Merkava tanks by targeting the more vulnerable rear zone with RPGs.
    In general, Hezbollah demonstrated rather slow regrouping and response rate, since their mobility and command links were severely restricted by the IDF dominating the open areas. However, even this slow pace was fast enough to match the slow and indecisive movements of the Israelis forces.
    ... Benefiting from its superior night combat capability, the IDF conducted most movements at night, minimizing exposure of forces during day time.... 
    Realizing the capabilities of the Merkava 4 tank, Hezbollah... engaged these tanks exclusively with the heavier, more capable missiles such as 9M133 AT-14 Kornet, 9M131 Metis M and RPG-29.... the TOW as well as non tandem RPGs, were considered obsolete against tanks, but proved quite lethal against troops seeking cover in buildings.
    Overall, almost 90% of the tanks hit were by tandem warheads. 
    The IDF employed several hundred tanks.... about ten percent were hit by various threats. Less than half of the hits penetrated.... 
    Hezbollah aimed their missiles to the sides, and rear, when possible.... An armored brigade, which bore the brunt of battle.. hundreds of antitank missiles were fired... only 18 tanks were seriously damaged. Of those, missiles actually penetrated only five or six vehicles and according to statistics, only two tanks were totally destroyed, however, both by super-heavy IED charges.
  9. Like
    LongLeftFlank got a reaction from Sgt.Squarehead in CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)   
    Rommel, you magnificent bastard, I read your book! 
    As for a RED force counter to BLUE open country mech, all I can think of is some of the 1941 Ariete tactics during CRUSADER, where their best offence was a good defence (i.e. a feint), and their short guns bushwhacked the advancing British tanks on reverse slopes and wadis.
    Hezbollah provides the only successful  modern example of course, but they had the singular advantage of defence in depth, in a long-prepared zone. Still, they had some interesting tactical ideas.
    2006 Lebanon war
    Hezbollah deployed their tank-killer teams in a thin but effective defensive scheme, protecting the villages where the organization’s Shiite members reside; villages where their short range rockets were positioned and where command infrastructure and logistics support was set up. An estimated 500 to 600 members of their roughly 4,000-strong Hezbollah fighting strength in South Lebanon were divided into tank-killer teams of 5 or 6, each armed with 5-8 anti-tank missiles, with further supplies stored in small fortified well camouflaged bunkers and fortified basements, built to withstand Israeli air attacks.
    Due to mountainous area, engagements were encountered at ranges below 3000 meters. Hezbollah tank-killer teams would lay in wait in camouflaged bunkers or houses, having planted large IEDs on known approach routes. Once an Israeli tank would detonate one of these, Hezbollah would start lobbing mortar shells onto the scene to prevent rescue teams rushing forward, also firing at outflanking Merkava tanks by targeting the more vulnerable rear zone with RPGs.
    In general, Hezbollah demonstrated rather slow regrouping and response rate, since their mobility and command links were severely restricted by the IDF dominating the open areas. However, even this slow pace was fast enough to match the slow and indecisive movements of the Israelis forces.
    ... Benefiting from its superior night combat capability, the IDF conducted most movements at night, minimizing exposure of forces during day time.... 
    Realizing the capabilities of the Merkava 4 tank, Hezbollah... engaged these tanks exclusively with the heavier, more capable missiles such as 9M133 AT-14 Kornet, 9M131 Metis M and RPG-29.... the TOW as well as non tandem RPGs, were considered obsolete against tanks, but proved quite lethal against troops seeking cover in buildings.
    Overall, almost 90% of the tanks hit were by tandem warheads. 
    The IDF employed several hundred tanks.... about ten percent were hit by various threats. Less than half of the hits penetrated.... 
    Hezbollah aimed their missiles to the sides, and rear, when possible.... An armored brigade, which bore the brunt of battle.. hundreds of antitank missiles were fired... only 18 tanks were seriously damaged. Of those, missiles actually penetrated only five or six vehicles and according to statistics, only two tanks were totally destroyed, however, both by super-heavy IED charges.
  10. Upvote
    LongLeftFlank reacted to Combatintman in IED Mechanics?   
    This covers off on why there are lots of young men and women in graveyards (including two people I knew very well) or living their lives without the limbs they were born with.
    IEDs are a nightmare and defeating them requires a lot of effort. FWIW I have never been taught to put rounds down to defeat IEDs in any of my predeployment training for either Iraq (1 tour) or Afghanistan (3 tours) between 2006 and 2016 or seen the method employed on my time outside the wire. The drills taught to cross a culvert (or any suspect IED location) involved a lot of very methodical observation, movement and steps to mitigate the effects of the device if it detonated by minimising the number of people likely to get whacked by the detonation. That was all complimented by technical means such as ECM and detection devices such as the Vallon
    http://www.vallon.de/products.lasso?a=uxo-detection&b=8
    Of that suite of measures, the only thing that is lacking in game is the Vallon. Well not quite obviously but in terms of mechanics for IED detection because they can't be detected, then in game terms it is lacking. However, in real life Vallon and similar devices do not find every single device so ultimately IEDs have to be defeated by combinations of means and the sad fact of life is that, despite all of the above, where IEDs are present, they will cause casualties.
    Moving through an area with culverts/chokepoints (such as your bridge example) or one identified as a High Activity Zone for IED placement is slow and stressful and does not involve whanging 40mm from a MK19/GMG or similar around the place. Why? Because in reality your ROE rarely allows you to put the rounds downrange on suspected positions/IEDs that the game allows you to and of course  your briefing stated that they were likely to be present which is a luxury not always available in real life. As a result of all of this, you are faced with, in game terms, boring methodical application of time-consuming drills. In real life, stressful and exhausting application of time-consuming drills.
    Is it physically possible to get an IED to detonate by firing at it with 40mm MK19/GMG or similar? I'm not an expert but I suspect that yes it is; however,this method, like all others, is never a 100% guarantee and I would guess that the percentage of successfully defeating a device by firing a direct fire weapon in the vicinity of said device would be pretty low.
    I can't help you with your requests regarding that particular mission but ultimately I think it is worth remembering that:
    This is a game.
    You can't control everything that happens on the battlefield.
    You are going to take casualties.
  11. Like
    LongLeftFlank got a reaction from Bulletpoint in Resuming Carillon Nose campaign project   
    Work and computer power permitting, I am going to resume work on this long shelved BN base game campaign, which includes a 2 x 3 km master map of the east bank of the Vire River above Pont Hebert, from la Meauffe to the German fortified heights at le Carillon.... 
    Below are a few key snips from the old thread... 
     
    La Meauffe had been the front line since mid June, when 175th Infantry occupied it, then withdrew (under fire) to higher ground further north.
     
    So I did some more research online and was gratified to find a French chronology of La Meauffe's war. And it turns out the elusive "Gestapo château" which anchored "Purple Heart Corner" is the Chateau Fors, commanding the key T junction and railway crossing at the south end of La Meauffe. Many historians place it wrongly at St Gilles, which was the LXXXIV Corps HQ, rocketed by Typhoons on D-Day and also heavily fortified.
    So at long last I have confidence in the start lines and the July 11th objectives for 1/137.
  12. Like
    LongLeftFlank got a reaction from Bulletpoint in Resuming Carillon Nose campaign project   
    Ok, enough history, what's going on with the map?
    First objective: La Meauffe.
    Vermanoir and Eglise St Martin, linchpin of the German left.
    The thick-walled sandstone church and cemetery "bristled with firepower and atop the bell tower was a German machine gun nest that commanded the approaches to the area. Close behind the church was a chateau, another thick-walled building with excellent facilities for fortification.... A labor battalion of impressed Russians had been forced to build heavy reinforcements and a bomb shelter of concrete with walls three feet thick." Moreover "every house and shop had been converted by the Germans into individual pillboxes."

  13. Like
    LongLeftFlank got a reaction from Blazing 88's in Resuming Carillon Nose campaign project   
    Work and computer power permitting, I am going to resume work on this long shelved BN base game campaign, which includes a 2 x 3 km master map of the east bank of the Vire River above Pont Hebert, from la Meauffe to the German fortified heights at le Carillon.... 
    Below are a few key snips from the old thread... 
     
    La Meauffe had been the front line since mid June, when 175th Infantry occupied it, then withdrew (under fire) to higher ground further north.
     
    So I did some more research online and was gratified to find a French chronology of La Meauffe's war. And it turns out the elusive "Gestapo château" which anchored "Purple Heart Corner" is the Chateau Fors, commanding the key T junction and railway crossing at the south end of La Meauffe. Many historians place it wrongly at St Gilles, which was the LXXXIV Corps HQ, rocketed by Typhoons on D-Day and also heavily fortified.
    So at long last I have confidence in the start lines and the July 11th objectives for 1/137.
  14. Like
    LongLeftFlank got a reaction from Badger73 in Resuming Carillon Nose campaign project   
    Work and computer power permitting, I am going to resume work on this long shelved BN base game campaign, which includes a 2 x 3 km master map of the east bank of the Vire River above Pont Hebert, from la Meauffe to the German fortified heights at le Carillon.... 
    Below are a few key snips from the old thread... 
     
    La Meauffe had been the front line since mid June, when 175th Infantry occupied it, then withdrew (under fire) to higher ground further north.
     
    So I did some more research online and was gratified to find a French chronology of La Meauffe's war. And it turns out the elusive "Gestapo château" which anchored "Purple Heart Corner" is the Chateau Fors, commanding the key T junction and railway crossing at the south end of La Meauffe. Many historians place it wrongly at St Gilles, which was the LXXXIV Corps HQ, rocketed by Typhoons on D-Day and also heavily fortified.
    So at long last I have confidence in the start lines and the July 11th objectives for 1/137.
  15. Upvote
    LongLeftFlank got a reaction from DerKommissar in Resuming Carillon Nose campaign project   
    Work and computer power permitting, I am going to resume work on this long shelved BN base game campaign, which includes a 2 x 3 km master map of the east bank of the Vire River above Pont Hebert, from la Meauffe to the German fortified heights at le Carillon.... 
    Below are a few key snips from the old thread... 
     
    La Meauffe had been the front line since mid June, when 175th Infantry occupied it, then withdrew (under fire) to higher ground further north.
     
    So I did some more research online and was gratified to find a French chronology of La Meauffe's war. And it turns out the elusive "Gestapo château" which anchored "Purple Heart Corner" is the Chateau Fors, commanding the key T junction and railway crossing at the south end of La Meauffe. Many historians place it wrongly at St Gilles, which was the LXXXIV Corps HQ, rocketed by Typhoons on D-Day and also heavily fortified.
    So at long last I have confidence in the start lines and the July 11th objectives for 1/137.
  16. Like
    LongLeftFlank got a reaction from Badger73 in Resuming Carillon Nose campaign project   
    Ok, enough history, what's going on with the map?
    First objective: La Meauffe.
    Vermanoir and Eglise St Martin, linchpin of the German left.
    The thick-walled sandstone church and cemetery "bristled with firepower and atop the bell tower was a German machine gun nest that commanded the approaches to the area. Close behind the church was a chateau, another thick-walled building with excellent facilities for fortification.... A labor battalion of impressed Russians had been forced to build heavy reinforcements and a bomb shelter of concrete with walls three feet thick." Moreover "every house and shop had been converted by the Germans into individual pillboxes."

  17. Upvote
    LongLeftFlank got a reaction from General Liederkranz in Resuming Carillon Nose campaign project   
    Work and computer power permitting, I am going to resume work on this long shelved BN base game campaign, which includes a 2 x 3 km master map of the east bank of the Vire River above Pont Hebert, from la Meauffe to the German fortified heights at le Carillon.... 
    Below are a few key snips from the old thread... 
     
    La Meauffe had been the front line since mid June, when 175th Infantry occupied it, then withdrew (under fire) to higher ground further north.
     
    So I did some more research online and was gratified to find a French chronology of La Meauffe's war. And it turns out the elusive "Gestapo château" which anchored "Purple Heart Corner" is the Chateau Fors, commanding the key T junction and railway crossing at the south end of La Meauffe. Many historians place it wrongly at St Gilles, which was the LXXXIV Corps HQ, rocketed by Typhoons on D-Day and also heavily fortified.
    So at long last I have confidence in the start lines and the July 11th objectives for 1/137.
  18. Upvote
    LongLeftFlank reacted to GreenAsJade in CMx1 Mods Warehouse under "attack"   
    Hi All,
    For the longest time, I've been supporting the community with mods warehouse infrastructure, though I don't play anymore.
    This is not free, but it is on cheap plans so I haven't minded.  Also the occasional kind soul has donated (I think I get about $5 per month this way, which doesn't cover costs).
    However, this infrastructure can't support bots or automated downloads.   They put too much load on it, it runs out of allocation.
    For some reason, the last few months, we've been running out of allocations at CMx1 Mods Warehouse.
    I've ponied up a few more dollars this month to go to the next level and get it running again.
    And I've had a look in the logs.   It appears that someone has an automatic script/bot that is trying to download everything, one mod a a time.
    This is not OK.    The allocations we have can support people using it at a moderate rate, but not sustained bot usage.
    If this doesn't stop, I'll have to turn it off, or ask you all for the money to keep it going.
    In case it's of any use or interest, the IP address originating the requests is 94.130.18.159.  Unlikely we could do anything with that, but just in case.
    GaJ
     
  19. Upvote
    LongLeftFlank got a reaction from Kinophile in CMBS bugs - are these fixed in relation to the new CMSF2? ( weapons ports etc )   
    A partial compensation is that individual shooters can and will target enemies even if the LOS tool fails to allow issuance of a formal Target or AF order. In fact some players have commented here that it's often better to let units select their own targets than to micro them.
  20. Like
    LongLeftFlank got a reaction from Broadsword56 in Building degradation upgraded?   
    Simple, just swap out Alfred's "doody hat"  for a powdered wig and Bob's yer uncle.
    I may blow the dust off my le Carillon work. It will keep me out of mischief here, to the relief of not a few.
    I tried to day trip from Paris out to the battlefield last June, but... "action contre l'industrie" stopped the trains to St Lô. Worse than Jabos.
  21. Upvote
    LongLeftFlank got a reaction from sburke in Building degradation upgraded?   
    Simple, just swap out Alfred's "doody hat"  for a powdered wig and Bob's yer uncle.
    I may blow the dust off my le Carillon work. It will keep me out of mischief here, to the relief of not a few.
    I tried to day trip from Paris out to the battlefield last June, but... "action contre l'industrie" stopped the trains to St Lô. Worse than Jabos.
  22. Like
    LongLeftFlank got a reaction from Sgt.Squarehead in Building degradation upgraded?   
    Simple, just swap out Alfred's "doody hat"  for a powdered wig and Bob's yer uncle.
    I may blow the dust off my le Carillon work. It will keep me out of mischief here, to the relief of not a few.
    I tried to day trip from Paris out to the battlefield last June, but... "action contre l'industrie" stopped the trains to St Lô. Worse than Jabos.
  23. Like
    LongLeftFlank reacted to Homo_Ferricus in Building degradation upgraded?   
    Been playing CMSF pretty regularly for the last decade, glad to see the update coming!
    I haven't found a conclusive list of which v4.0 features are in and which ones are out for this upgrade--the thing I've recently been curious about it building degradation. CMBS and the WWII titles do this well with clean, undamaged buildings slowly becoming increasingly pock-marked and stained with gunfire before giving way piece-by-piece, some walls remain partially standing alongside gratuitous 3D rubble after building collapse. CMSF building walls only have two states--the wall is perfect, or completely gone. Collapsed buildings leave no walls standing and the rubble is somehow unconvincing. This has always made for unnatural-looking urbanscapes that just don't look or feel right. If I'm contesting a town with artillery and MOUT for an hour, it'd be much more immersive and strategically informative to see buildings changing states more gradually as we see in the newer titles.
    Also wondering if environmental fires are in.
    Thanks,
  24. Upvote
    LongLeftFlank reacted to Homo_Ferricus in Building degradation upgraded?   
    MikeyD,
    This sort of preemptive defensiveness is annoying and I've seen it often in these forums. I have always been on Battlefront's side (since 2001) and do not 'demand' anything. That said your point is taken--we can't get everything we want, Battlefront has it's limitations and it's only acceptable.
    FWIW I would pay double if we could get some additional improvements... Granted the amount of hours of enjoyment I've gotten out of CMSF1, my investment would be well worth it. I think this theater/era is particularly attractive to a number of crowds--modern warfare enthusiasts, SCW followers, veterans of ME conflicts, even average gamers whose interest is piqued by the political goings-on in that country/region. I don't mean to be an armchair game dev but I wonder if doubling down on the CMSF refresh might've paid for itself. It's impossible to know but damn it get your boots off my dreams!
  25. Upvote
    LongLeftFlank got a reaction from Artkin in And Why Is There No Merchandise Anyway?   
    ...retrofitted with new axle-free bogies, providing the Pillo-soft luxury of Hush-O-Matic Miracle Ride®️
     

    I bow down before the genius of fellow Canuck Bruce McCall (pbuh).
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