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Vergeltungswaffe

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Everything posted by Vergeltungswaffe

  1. Exactly this. A wizard is never late, nor is he early, he arrives precisely when he means to, as will this scenario, the fruit of a wizard's masterful labors.
  2. Well, MY Dad always said "I see, said the blind man to the deaf man on the phone", so there.
  3. We have mesh schurzen in game, but using it as terrain might be something that wouldn't be worth Charles' time to code.
  4. Many of us want it, but since that has, thus far, never been a high priority item for BFC, due to the time and effort vs. return equation,...
  5. Really nice read. Almost as detailed as a George MC scenario/campaign.
  6. North Africa with a bullet. I loved CMAK. So many sexy tanks hosing off rounds at looooong range and missing...a lot. 40-42 in the desert had far more interesting vehicles than early war imho.
  7. Clearly he means a tank on train tracks on a bridge with neat, clean writing stenciled on the fender.
  8. In my experience, any statement like that typically ends up to be incorrect. But hopefully, one day, Charles will find a way. In the meantime, with many years of experience, I can move a ton of vehicles down that twisty, dusty, lonesome highway pretty easily.
  9. All the beta testers on here would tell you BF's plate is full. Also, since Steve has only posted once since March 20th, that's historically been a good sign that news is coming in the not too distant future.
  10. There's no doubt in my mind that at least one Iraqi crew put the wind up and bugged out from that. Assuming that was witnessed by one or more US troops, then we all know how well fun stories propagate.
  11. That thing has been under discussion on the CMBS forum here
  12. It's a small caliber weapon, so it's easy to have a barrel that is many multiples of that. The 2A42 30mm on the BMP-2 is 2.416 long, meaning it's an L/81. And of course, the 75mm KwK 42 was L/70 and the KwK 43 was L/71, so the Bushmaster length isn't anything earth shattering.
  13. Gotta love a Sherman with a 105
  14. Steve hasn't posted since March 20th. Always a good sign that perhaps we're getting close to something.
  15. Another thing to remember is that if they're well spaced, no delays are needed, but if they are fairly close to each other, you will want to give the second vehicle a 5 second paue, the third a 10 second pause and so on.
  16. If you hover your cursor over a user's name or avatar, you'll see at the bottom of the pop up "ignore user".
  17. All we need now is battle length up to 24 hours, so as to be able to simulate an even broader scope of operations on a big map.
  18. That is unbelievably cool. So many good ideas to make this feasible. Congratulations on putting something so amazing together.
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