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Ales Dvorak

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  1. Like
    Ales Dvorak got a reaction from umlaut in Update on Engine 4 patches   
  2. Like
    Ales Dvorak reacted to Warts 'n' all in RT Unofficial Screenshot Thread   
    Ah, scenes like this. It's what the MG42 was made for.
  3. Upvote
    Ales Dvorak got a reaction from Warts 'n' all in Effect of Burning Floors?   
  4. Upvote
    Ales Dvorak got a reaction from borg in Update on Engine 4 patches   
    This Battlefront Flexible Calendar™ is more flexible than I thought. 
  5. Like
    Ales Dvorak reacted to mirekm61 in Update on Engine 4 patches   
    I would like to remind you what has been introduced in patch 4.0 because you complain a lot, and the game looks much better than version 3.0. I will mention only what happened in the gamplay and editor,  it's hard to call it a game break. The only thing is the infantry is leaving the place too easily under fire which seems safe.
    In some cases, this is annoying just like spotting a short distance. However, you can still play it.
     
    Gamplay
    Hulldown Command
     Vehicles have access to a new movement command called Hulldown. This command allows a vehicle to move forward until only the turret is exposed to a specified target, and then the vehicle stops moving.
    Improved Infantry Spacing
     Infantry on the move will now respect each other's personal space! While moving, squad and team members will maintain a few meters of distance between each other. Soldiers will also spread out laterally on the move when possible (some terrain may necessitate column movement, such as paths through rough terrain).
    Peeking Around Building Corners
     Infantry units positioned adjacent to building corners will now automatically post some soldiers at the corners to observe and fire around the obstacle
    AI Proactively Avoids Artillery Fire
     The TacAI that runs soldiers and vehicles will more proactively, and reactively, attempt to avoid incoming HE fire. Two classic examples are that the AI will attempt to avoid being wiped out by incoming artillery barrages and direct tank fire.
    Combine Squad Command
     Combine Squad is a new Admin Command for squads. This command is useful for squads that have suffered major losses and need to consolidate their remaining personnel into larger teams.
     
    Editor
    AI Area Fire Orders
     The AI can now be scripted to use Area Fire! Each AI Order can have a target zone designated.
    AI Facing Orders
     Each AI Order can be given a location for it to Face towards.
    AI Withdraw Orders
     AI Groups can be ordered to Withdraw towards their movement destination. Vehicles will move in Reverse to the destination, while infantry will leapfrog back while turning around to face behind them.
    Campaign Resupply
     Personnel replacements and ammunition levels are now more uniformly resupplied across all core units between campaign missions, as opposed to the all-or-nothing check on each unit done previously.
    3D Flavor Object Clone Tool
     Flavor objects can be cloned within the 3D view without having to go back to the 2D view.
    32 Order AI Plans
     Each AI Group can now have up to 32 orders, increased from 16.
    Stream Terrain
     Small streams can now be placed on battle maps.
     
  6. Upvote
    Ales Dvorak got a reaction from Warts 'n' all in Update on Engine 4 patches   
    This Battlefront Flexible Calendar™ is more flexible than I thought. 
  7. Like
    Ales Dvorak reacted to General Jack Ripper in Where is this battle?   
    That was Tom Sizemore. Tom Hanks is your squad leader who always gets shot first.
  8. Upvote
    Ales Dvorak got a reaction from Warts 'n' all in Update on Engine 4 patches   
    On the other hand we're quite lucky to have BF.
  9. Like
    Ales Dvorak got a reaction from RockinHarry in Update on Engine 4 patches   
    On the other hand we're quite lucky to have BF.
  10. Like
    Ales Dvorak reacted to Warts 'n' all in Barbarossa   
    Spot on, we are all different. I want Steve and the boys in the band to pour everything into early-WW2. But, the amount of people who are lapping up Black Sea and Shock Force 2 deserve their fun too. Although I am having words with the Witchfinder General about them as we speak.
  11. Like
    Ales Dvorak reacted to Howler in CM:BN Screenshot Thread #2   
  12. Like
    Ales Dvorak got a reaction from Holdit in Barbarossa   
  13. Upvote
    Ales Dvorak got a reaction from Warts 'n' all in Update on Engine 4 patches   
    So no engine patch than, eyepatch only.
  14. Like
    Ales Dvorak got a reaction from PhilM in Update on Engine 4 patches   
    Looking at Battlefront's Flexible Calendar ™ (Warts 'n' all) the answer is Yes.
  15. Like
    Ales Dvorak reacted to absolutmauser in Update on Engine 4 patches   
    If you were wondering why CMx2 requires an always online connection, it's so Steve can personally login and mess with your game. =D 
    ...
     
     
    (It doesn't you guys, chill)
  16. Like
    Ales Dvorak reacted to Pete Wenman in The Truelife* Mode PBEM DAR   
    I was hoping you were going to be sitting in a foxhole, in the rain, playing on your laptop, while intermittent mortar fire lands nearby, but your version sounds more interesting 😉

  17. Like
    Ales Dvorak reacted to Mord in CMRT Module 1 Bones   
    Yes, right before they went to crustacean hell.
     
    Mord.
  18. Like
    Ales Dvorak got a reaction from Mord in CMRT Module 1 Bones   
    So.. They've been blessed by Mord.
  19. Like
    Ales Dvorak reacted to JoMac in Fortress Italy bugs   
    Ok, Frenchy, I just figured you out...You were one of those 54mm Figure Painters who meticulously painted every detail until everything was perfect. 
    Oh...and if there was something wrong (out of place) with the detail of the casting, then you would contact the company and explain this is unacceptable, and demand a corrected 2.0 version or you will never do business with them again 
  20. Like
    Ales Dvorak reacted to Thewood1 in Update on Engine 4 patches   
    Surprised there aren't more comments about the progress on the patch that was mentioned...patch fatigue?
  21. Like
    Ales Dvorak reacted to Bulletpoint in The next patch...   
  22. Upvote
    Ales Dvorak got a reaction from BletchleyGeek in Update on Engine 4 patches   
    CM  Repairman
     
  23. Like
    Ales Dvorak reacted to Hafer in Just a "thank you Battlefront"   
    Hi sirs,
    well i played the CM-series since my college times round about 17 years ago. I started with CMBO and was stunned since the first minutes playing the game. Fu** fun and fu** realistic!
    It was a unique product and it still is. You cant find anything similar. And no, you can't compare it to the Graviteam stuff (i own almost everything) which is rather arcade (*sorry*) I  played almost any pc-wargame on the planet (all the Matrix-stuff, hps, vic-design,...) but with no one i spend nearly as much time as i spend with the mighty Combat Mission series!
    Thank you battlefront for giving us such a fine wargame-series!
    (thank you all of you modders for supporting the series)
    Cheers, Hafer
  24. Like
    Ales Dvorak reacted to Bud Backer in Where do I go from here?   
    I've been playing CM since 2012 (or was it 2011?) and I still very rarely will go for a scenario or Quick Battle with hundreds of units. It really can be overwhelming, so I quite understand what you're talking about and can very much relate. 
    If you go into the Battles menu you can sort by battle size. The ones that might come close to what you want are "Tiny". There aren't many, because most players do seem to prefer Medium to Large (in game terms) battles. 
    An alternative is to use Quick Battles, and set both the Battle and map size to Small or Tiny. This will still give you enough points to have considerably more forces than you say you want. So here is the (slightly) tricky part: In the QB setup you can limit the forces for one side. You can lower the AI player's points up to 60%. And then rather than use ALL the points made available to you, use less. Use as much as you wish to control. Given the AI is not a perfect force picker, you can end up with some challenging but not impossible battles. 
    There is some trial an error here. There is also going to be an occasion when the AI picks a force that is goofy or to big for you. It's something you have to live with, but you will learn to play the game more, and I think have a heck of a good time doing it. 
    Finally, you can play against a human. Then, you can use the QB system but both parties agree ahead of time how much points they wish to spend. I do this myself with some opponents and it caters well to our desire to experiment with platoon-sized battles with a mere handful of units. I even have some custom maps I downloaded for this very purpose. Honestly, I think this last bit - playing against a human with agreed-upon points - is the best and most rewarding way to do what you want. 
     
  25. Like
    Ales Dvorak reacted to Falaise in What I hate in mission combat! (22.5 ° angle road)   
    There are 2 things I hate in mission combat
    It
    and that "shark teeth"

    As for the distortion in the ploughed fields, Kieme's mod brilliantly solved the problem.
    But for shark teeth alas, it is a constraint related to the engine of the game.
    Some scenario maker and map maker make a lot of effort to avoid them.
    I am thinking of the Bulletpoint "front contact" scenario where no shark teeth are visible, which gives you some of the most beautiful and realistic map. some other map makers , shift the bend two or three turns to avoid the effect of shark teeth.
    However for historical scenarios that rely on a precise map of places there is sometimes no choice.
    I recently tried the scenario The Carillon 1 It's Quiet-Too Quiet and I noticed this curious road with an unknown angle of 22.5 °
    Revelation !!
    The author, (I do not know who) is a genius who managed with the highway tiles to do this feat, opening a new field of possibility in the design of the maps.
    The only flaw is the visual
    So I created this little mod to give a coherent visual.
    Now I like everything !!
    Road of Carillon

    Change on the map of "Liking up and breaking out"
    then and now

    this one to compare with the one above that I hate

    the different angles of the road

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