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phil stanbridge

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Everything posted by phil stanbridge

  1. Thanks for the offer appreciate it. But the files are quite large - and I'm not sure how that would work at my end once I fire it up. I think I'm going to have to replay from mission 1
  2. Crescendo is excellent, but god what a meat fest. I just got awarded a tactical victory god knows how I managed that. By the skin of my teeth.
  3. Out of interest if I wanted to go back and replay mission 12, which I have the save game of - but it keeps crashing during the red button after the setup phase. Is there a way round this? I have no file prior to this.
  4. Very good post Womble thanks. So with my 76mm behind a sandbag wall but in amongst the light trees, that's really as good as being out in the open. ie. easily spotted? Damn.. I had no idea. I thought the tree line would offer more concealment at least, and the sandbag wall some little extra protection. But within a couple of turns I have lost the crew again (after a replay). So ideally the best place to stick a gun is behind low bocage?
  5. I've got some more oddities here. I probably can't use these guns properly but it doesn't explain a few things I'm seeing. I'm playing a mission in the campaign and I've now got some 76mm AT guns. But these are even harder to place than the 57's. How does sandbag or defensive placement effect the gun? Does it form extra protection and is it worth doing? For instance, I have stuck a 76mm behind some sandbags and that is behind a hedge. It seems to almost totally block LOS. Yet if I move the sandbags, I gain some LOS. These sandbags are more of a hinderence than a help. I don't know how it does it but even if place a gun behind bags, and in a wooded area (light trees) the AI finds my gun almost immediately, even if it hasn't fired itself. I've just lost two guns that were supposedly 'dug-in' - both hadn't even fired a shot and both were hidden behind bushes/hedges and sandbags or foxholes. I don't know how the AI managed to spot these within 2 minutes but there you go. It wasn't even pre-registered artillery. I could see the tanks, but apparently I didn't have LOS. They did. I obviously need to experiment some more.
  6. Gawd Grainville was a massacre for me! I just couldn't outflank that little defensive belt no matter what I tried with the paltry battered platoons I had at my disposal. My first major defeat! Ouch!
  7. Unfortunately I've run into this time and time again. It really is frustrating. In my last game which is part of the CW campaign it took a British tank 5 HE blasts and BESA rounds to stop the remnants of an enemy crew from advancing to a victory location. They were the only troops doing so - and they had advanced all the way from the rear of the map to where this VL was.
  8. Yeah the uber tank crews still exist. I actually ended up using a regular tank crew chap with a sten gun because he was more adept at the task than regular infantry!
  9. Arrrghhhh! I keep getting crashes with mission 12 as I hit the red button. Any idea what's causing it? It's repeatable for me. This is the setup phase. First turn and BOOOOOM. Lockup.
  10. I hope so too. I've swapped the 81mm whistling artillery with something else, but are there actually any specific CW sounds available anywhere?
  11. Holy cow batman - you kept these puppies hidden! Great work, look forward to installing them.
  12. hehe I had three Shermans knocked out by a single AP round from a Panther. That was devastating as the Americans.
  13. Wow Fuser these are looking great! I have to download every single one of your' mods now.
  14. Nope, against the AI. The map was a reasonable size (probably medium in the campaign) but because of the position of hedges/buildings and such like I couldn't find a favourable placement due to the LOS until I got within 300m. Absolutely. Ideally I would have deployed the gun at the end of the map, but I simply couldn't find LOS.
  15. Well... It worked. I lost two crew members but I managed to destroy a pesky German AFV that was blocking the road. Now they are firing HE at targets at will. It was a risk and not something I'd normally try, like you say, they are easy meat. But I had squads advancing on both flanks and plenty of suppressing fire so the targets probably couldn't get much off in return. That's the first time I've had any luck with a AT gun.
  16. I am English Okay, I'm about to 'site' the gun about 300m from a lot of enemy activity. I realise this is probably suicidal, but I fancy taking a chance. My forward observers have good LOS to the small village, so maybe my gun can deploy in the same spot and throw some 57mm HE their way! I will see what happens.
  17. I have a lot of trouble with AT gun deployment and placement in WEGO. It seems to take forever to find a place on the map that *might* be a good, safe location with LOS. But by the time the gun has moved into *roughly* the place I expect, it suffers from overly bad LOS or I can't get it placed. It takes me a long time to get eventually get the gun placed and in effective range of something. More often than not I lose the gun to rapidly advancing infantry or mortar fire before I can even get a shot off! So how do you deploy your AT guns?
  18. It can't be a completely different theatre, that would take way too much time. I think the best bet is some major feature implementation for Normandy/Commonwealth, like fire/flame units, or mortar/AA units or something along those lines. Or perhaps a very early peak at Market Garden, but even that is too far down the line I'd guess. It's still early days.
  19. That's great cheers. You really need to invest in the CW module though!
  20. Ooooh that's interesting. It *must* be a new module, or some significant new features for the existing game.. Maybe they've managed to implement fire, or mortar halftracks or something
  21. This chap did an absolutely amazing sound mod for the base module - it really was excellent. But he hasn't updated it to fully support the CW module. http://www.battlefront.com/community/showthread.php?t=101596&highlight=sound I hope he does come back and continue his work. AKD also produced some sound mods AFAIK but I haven't used these ones yet.
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