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phil stanbridge

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Everything posted by phil stanbridge

  1. Well I still think we should paypal some cash over to him. It doesn't have to be a large amount but I for one would like to see this happen.
  2. Yeah, I quite like the way AT guns are able to properly dig-in in the TOW series. Pity something like that can't be implemented.
  3. You have simply got to love the attention to detail here. I never knew this happened.
  4. It's a good scenario - have just finished playing both sides versus AI. I see what you mean by easier as the Germans.
  5. No it was buttoned - it only had two crew members as well as I was using it as bait
  6. Interesting. Do you think they might be trying to self-preserve or something? If infantry are that close to an AFV would they actually let off a HE grenade so close? My results were about 10-15m or so from the tank. I saw a number of Canadian grenades flying through the air. But ironically, the chap with the PIAT refused to fire.
  7. I've seen grenades lobbed on to armoured vehicles many times. In fact I've just had a Stug damaged from one such attack in my last battle. No infantry in support either, so they were definitely looking at taking the tank out with small arms.
  8. Arggghhhh! How come you haven't got it? I know it seems like a few extra units and different missions but it really has been improved, in my opinion anyway. It reminds me when the NATO module was released for SF with all the bells and whistles. That offered a huge improvement over the base game too. If it's a financial reason I think maybe we should buy it for you? I'll chip in some paypal cash. You deserve it.
  9. I concur! I've got a coloured 81mm mortar icon and everything else in green
  10. What an amazing scenario - epic map and masses of units. Glorious! This is what CM is all about. It runs like a dream too, whatever you guys have done to optimize it, keep it up, it rocks. I've only played 2 scenarios with the CW module so far, but loving every minute. It feels so much better than the base module. I'm guessing the speed optimizations have really helped. Looking forward to getting my teeth into the campaigns, but will try and play out the scenarios in the order they are presented first.
  11. Yeah dead link I've got version E here but it's too big for me to rehost. It's 217mb.
  12. Commonwealth module is out - how long we gonna have to wait for the new sound effects please?
  13. Well I just have. Commonwealth module, British assault team breach the bocage and charge through into my MG34 Quite impressed.
  14. I've just downloaded a new mod for HOI3 FTM. Will see how it plays. But I do fancy a shot at this too! Might have to try the demo if I have a spare week to kill.
  15. I have also seen units firing at 'invisible' targets and often wondered if it was just a soldier emptying a clip or something like that. It usually happens after a target has been spotted in the vacinity, or after gunfire has been exchanged. What difficulty level do you play? I use Warrior.
  16. Does anyone know if a panzerfaust/schrek or bazooka can fire from a halftrack?
  17. Ah interesting. So will that fix the low-firing HMG's for instance, where upon setting them up behind some low hedge, or in a foxhole, (where they have LOS) will fire at the ground, or hedge instead of firing over it? I had one such instance last night where the HMG was firing into the sandbags of the foxhole where I had set it up, rather than over them.
  18. I've played a few QB's of varying sizes now. I've been the attacker in most situations and have cherry-picked my own force. I allow the AI to auto select its force but I generally specify force 'mix' and leave it at that. I've noticed that every battle thus far has been extremely armour centric. In my last battle which was a medium sized assault the AI chose 5 tanks/assault guns and a couple of LMG teams with a FO team, and some off-map artillery. Not very helpful defending a town. This was supposed to be a 'mixed' selection. But it doesn't seem particularly mixed to me? Is this working as intended?
  19. How was it modelled in CMx1? Just a graphic with abstracted effects? I remember infantry slowing to a snails pace and tiring easily in deep snow. Certainly made for some interesting battles. That would be fine for the current engine I'm sure.
  20. I've played this through a few times now. It's quite a challenge even when you know what to expect because the American advance is quite rapid and can take either flank depending on the ai plan. The last replay I kept most of my infantry well behind the lines - only the HMG teams and a couple of scouts forward past the bridge to alert me of any trouble. I advanced my panthers up the road, and kept them just behind the bridge and covered by hedgerows on either side. I advanced two armoured cars past the bridge and followed the road to an opening in the hedge. There I used cover arcs to keep them facing potential lines of advance. I set a couple of artillery plans going and lay in wait. It resulted in a tactical victory for me by the time limit. I lost a couple of halftracks and had damage to two panthers, but I inflicted a lot of damage. My panthers were reasonably well protected by the hedgerows and I could fire through them - the Americans could not in the most part. I knocked out all their armour with relative ease although I had much more trouble with infantry in the wooded areas. In the end I think If I recall I inflicted about 120 casualties and had 4 shermans destroyed. I also advanced my armoured vehicles to the victory location at the end of the map and bypassed the AT gun and the infantry in that area.
  21. I've got that one mate but it doesn't work - that is for the Mid A, but this is the V A Mid. I gather they must be different? It's not working for me anyway.
  22. Just digressing slightly, is there an Aris Panther V A mid mod at all? I can see everything apart from this?
  23. Does AA actually work? I thought AA only worked in DirectX? I use 4-8x AF which gives it a crisp look. Not far off that screenshot. But AA would be good too.
  24. Wowsers, I've never seen that before? Sure it wasn't a bug or something. Can tanks fall off bridges? What happened to the tank?
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