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Everything posted by phil stanbridge
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Colossal Crack - with spoilers
phil stanbridge replied to phil stanbridge's topic in Combat Mission Battle for Normandy
I think it would be a ridiculously huge file? I'm not sure I could get it to work my end. -
aris_terrain_mod_part 3 missing!
phil stanbridge replied to fatehunter's topic in CM Normandy Maps and Mods
ah-ha I see! Well I didn't know that. But thanks I have the HD terrain working and looking good -
aris_terrain_mod_part 3 missing!
phil stanbridge replied to fatehunter's topic in CM Normandy Maps and Mods
Thanks! I didn't have the updated terrain pack so I've got the new ones. Just out of curiousity what do you mean when you say the 'other 2 parts will unpack automatically' - I 'extracted' all three parts manually into a folder of my choice. -
aris_terrain_mod_part 3 missing!
phil stanbridge replied to fatehunter's topic in CM Normandy Maps and Mods
Hmm I had 2 parts of the original Aris terrain mod - I didn't realise there was a third part. Yet when I download all three parts and extract them to a folder I can't make out the difference. Parts 1 and 2 seem to have the same content? -
Colossal Crack - with spoilers
phil stanbridge replied to phil stanbridge's topic in Combat Mission Battle for Normandy
Keep us posted - I'd like to see how you get on. I moved the majority of my units to the left flank and tried to gain ground there - so I did it completely differently. I didn't like the open terrain in the middle either which I predicted would be ideal hunting ground for AT guns/tank destroyers. Part of my problem was compounded by the fact I spent too long trying to rout the Germans from the village when I should have been concentrating my armour in hull-down positions. But that will teach me to read the briefing properly! Upon reflection I should have sent a much larger force towards the right hand flank and occupied the village there, and I should have sent my FO to the top of the steeple, but I see the Germans had similar ideas I made quite a few mistakes. There's always a next time Has anyone played this as the Germans - I fancy a bash but not if the AI rushes everything forward within a few minutes. -
Bionic eyed fighter pilots
phil stanbridge replied to Scrummage's topic in Combat Mission Battle for Normandy
I've just found one mission that does include air support. Colossal Crack. -
Colossal Crack - with spoilers
phil stanbridge replied to phil stanbridge's topic in Combat Mission Battle for Normandy
I know, but to see that many tanks on your side - my first thought was christ sake, what will I be facing It played like a dream as well. -
What a totally amazing battle - absolutely superb! Thanks for creating it. I've just been thoroughly beaten by the AI! I lost 63 tanks! 63 tanks and 157 KIA. I inflicted 270 KIA and 5 tanks destroyed, but I knocked out 38 armoured cars. I've never seen so much hardware on screen at once. I attempted to focus on one flank, thinking I would be clever and fool the AI but I obviously chose the wrong flank! It was packed to the rafters with Pioneer and armoured cars plus a few Marders and Wespes. I did eventually capture the first village but I couldn't outflank the counter-attack. I lost the majority of my Shermans to the Panthers over open-ground. Bloody hard to kill at distance. I tried my best to out-flank the Panthers but I was unlucky. Even my air support didn't really help. Anyway, that is definitely the best scenario I've ever played using any CM game. Incredible! What's really interesting though is how different this feels due to the terrain. There are no scenarios with this much space on the map and it really adds another dimension to the game-play. Whereas before you could quite easily disable a Panther with infantry if you were close enough over distance you really see the superiority of the German tank.
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I've just played an enormous scenario - colossal crack, on Warrior mode. Absolutely stunning battle but I have noticed the AI targetting commanders more and more. I lost quite a few until I started to group all my vehicles and automatically button them as soon as I entered any built up areas. I must admit, although I am losing lots of commanders to small arms I am not seeing any infantry assaults with grenades like I did pre-patch. I realise this isn't anything scientific but it's interesting all the same. What I'm saying is that although commanders are much more vulnerable out of the hatch so to speak the tanks themselves appear less vulnerable in close quarters. I think the commanders to small arms could perhaps be toned down a tad.
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OOM problem no more
phil stanbridge replied to Georgie's topic in Combat Mission Battle for Normandy
That's incredible. I am simply loving the large scenarios the CW module offers. They add a scope of realism and immersion that doesn't exist in much smaller battles. -
Something that has me intrigued - we all know the little 2" mortar is a very handy piece of kit but the lack of HE can be a cause for concern. The distinct lack of firepower within a CW infantry squad can be quite evident. I seem to particularly miss the rifle grenade. Does the CW squad offer anything remotely similar?
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Many thanks to ALL scenario designers who worked on the CW module. I have played through a few and they are absolutely amazing so far. They've given me hours of fun. They are much improved over the stock scenarios, particularly the largest ones which seem to feature much more open terrain. Great for long range tank battles. Breaking the Panzers was good but I'm loving Colossal Crack, and considering its size it plays like a dream! It's nice to see the largest scenarios being offered. They are stunning and in my opinion it's what CM was designed for.
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Vierville crashing the game
phil stanbridge replied to GSX's topic in Combat Mission Battle for Normandy
Is your game crashing at any other time? Are you overclocking your system/graphics card at all? -
I know it's a contentious subject guys, and by supporting Juju it doesn't mean I have forgotten about any of the other modders. Far from it in fact. But the point is, Juju appeared to be in two minds about buying the module - now I realise he didn't take that much persuasion in the end, but I just thought it would be nice if we could at least show our appreciation for his investment in the game. After all, if he didn't buy it then we wouldn't be looking at his glorious screenshots. It's as simple as that in my eyes. There is no alterior motive to this. If people are uncomfortable with this then I'm really sorry. I didn't mean to offend anyone.
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If you enjoyed the demo, forget the reviews. Just go and buy it and help support BFC. I play Normandy on a daily basis against the AI and enjoy it immensely. It really can put up a good fight!