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Eagle2

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    US Army

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  1. Just finished my second play-through. The first time I played I took too many casualties, the Russian snipers are brutal. The map was very well done, lots of flavor objects and good use of terrain, and I liked your use of triggers. ********SPOILER***************** My only suggestion would be to either use different light vehicles or keep the TIGR's further back. When they rushed the left flank their gunner was dispatched very quickly. Overall I really enjoyed the scenario, you have a knack for map design and force balance. If you ever need another tester let me know, I'd be more than happy to help!
  2. I haven't been following CM for a while now and was happily surprised to see the East Front released so quickly. Compared to previous releases this was like lightening. Excuse me if this has(and I'm almost 100% sure it has) been brought up before, but now that we have flamethrowers burning terrain is on the imminent to do list? Is this something that is planned, or is it something that is limited by the CMX2 engine? I was fighting in the woods and saw what looked like the start of a fire, but upon closer examination it turned out to be what looked like a flare on the ground. Has anyone else seen this? Thanks in advance! PS: It's great to be back, won't make the mistake of laying this series down any time soon.
  3. It's been awhile since i've been back in the community, and i'm shocked how much things have changed. Apparantly there are THREE?!? CM games/ modules currently being developed. I've been playing CM since it first came out almost 14 years ago and i have never seen more than one full game being developed at a time. Granted, I know they were working on CM:BN when the NATO module came out for shock force, hell they were working on it before that, but NATO wasn't a stand-alone game like the speculative "Eastern Front" game, plus "Shock Force 2" plus modules for Normandy and Italy. I am thrilled to see that the company has grown so much that they can work on all of these titles at the same time, I just really hope they don't spread themselves too thin. Any thoughts?
  4. Funny, isnt the CMX2 engine built to be played RTS?
  5. Ive tried ACW mods for ETW and they dont even compare with Norbsofts games. Honestly its like comparing Company of Heros to CMBN, both fun to play but on vastly different levels.
  6. Its ok, I find the UI isn't as streamlined as TC:2M and its harder to ID your units. I also don't like the color palette as I find it too dark. But the AI has been dramatically improved and you can almost get away with just giving your Brigade commanders general orders and let them figure it out. I think Ill enjoy it more when theres more community support but for right now I play more TC:2M.
  7. I enjoy SOW but i find that Take Command: 2nd Manassas is a much more pleasant experience, especially with the Community Mod Pack 4.0 available.
  8. I was checking out the CM:BN posted on the announcement board. At the end of the review it says, "For more, we can announce that the next game in the series will not affect World War II and will not be either a module, but a new development engine Combat Mission..." Not to make any assumptions, but it sounds to me the next CM will be a modern simulation based on a new engine. Any ideas?
  9. Well according to the Preorder announcement the module was 4-6 weeks away and today is exactly 6 weeks so hopefully today will be the day.
  10. Yeah, its definitely SOP to get the hell out of the impact zone. As soon as the first round falls the squad/PL shouts out a direction and distance for the squad/platoon to regroup at. There's nothing cowardly about running away if you only other choice is to sit and die.
  11. Well I'm patched and I'm running on a PC. It was also playing SP so that rules out the other alternative. I don't have a save since i immediately quit to start a new game.
  12. This just happened to me too. I've only seen it once though, so its definitely not a game breaker. It would be nice to see a fix though.
  13. If you come up with an updated version I'd love to test it out for you.
  14. Yeah, I'm feeling the same thing too. Hopefully tonight will be the big one. Come to think of it, waiting for the final release reminds me of the poor GI's waiting for DDay
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