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Everything posted by phil stanbridge
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Zooks and schrecks on balconies
phil stanbridge replied to mjkerner's topic in Combat Mission Battle for Normandy
I think the answer is no - it is something to do with the backblast from such weapons. They were deemed dangerous from within a building to the team firing. But if I recall, I'm sure you can now fire Panzerfaust from within buildings. I know there was a big debate about it all some time ago. I'm pretty sure the Panzerfaust from within buildings was added in a patch. -
SFX 1.2.1 *ultimate edition*
phil stanbridge replied to stephsen's topic in CM Normandy Maps and Mods
Looking forward to it! -
SFX 1.2.1 *ultimate edition*
phil stanbridge replied to stephsen's topic in CM Normandy Maps and Mods
Wow! Just wow. Along with Fuser's work and Jujus, and Marcos this is up there with the most essential mod in my opinion. Would you consider adding some Italian weapon sounds if they are not already included? -
Must Have Mods
phil stanbridge replied to TheDudeAbides421's topic in CM Fortress Italy Maps and Mods
Stephsons Ultimate sound mod. Absolutely incredible. Adds a significant amount of ambience. -
SFX 1.2.1 *ultimate edition*
phil stanbridge replied to stephsen's topic in CM Normandy Maps and Mods
There is no falling of mortar rounds anymore, but that's how it should be. I love the 'crump' of the shells now. But you do hear the heavier shells incoming, although I think the noise has been shortened a little. But the overall effect is stunning - the meaty explosions of the 155mm is great. -
SFX 1.2.1 *ultimate edition*
phil stanbridge replied to stephsen's topic in CM Normandy Maps and Mods
Seriously, you will like. It makes my game sound 10 x better. -
SFX 1.2.1 *ultimate edition*
phil stanbridge replied to stephsen's topic in CM Normandy Maps and Mods
Amazing stuff!! Absolutely amazing. This is a must have sound effects mod. I absolutely love the pings and the small arms fire. Incredibly detailed. I found myself ducking at one point. I have to agree about the nature of the heavier stuff - I have yet to hear artillery rounds, but did the 75mm really sound like that? (I'm testing it with CMFI by the way, and am using a T30 HMC, with a L/16 75mm. I *think* it sounds right to me, especially because its a L/16 but I'm not sure this will sound right for the faster Sherman gun. I could be completely wrong though! -
[Released] Trees & Bocage Mod
phil stanbridge replied to Rambler's topic in CM Normandy Maps and Mods
Will this be CMFI compatible? -
1gb or 2gb display memory?
phil stanbridge replied to Warloch's topic in Combat Mission Fortress Italy
hehe I re-read it over as well But the SSD - what an upgrade that has been. Revolutionary in terms of the PC. Photoshop loads in a matter of seconds, Windows 7 boots in less than 10 seconds now. Games are more responsive. The downside - ANY other HD for the pc or laptop seems impossibly slooooooow. -
1gb or 2gb display memory?
phil stanbridge replied to Warloch's topic in Combat Mission Fortress Italy
I realise that Wodin. But unless you intend to play games like Crysis 23 whenever that comes out there isn't a good reason to invest in 2gb of texture memory at the moment. You won't notice it. But you WILL notice the difference generally speaking with a RAM upgrade (system RAM, not Graphics card RAM) unless you are already running at 8 or 16GB. -
Wow, nice work once again Fuser. Keep it up. Have you considered trying the weapons and silhouettes? Your style would be interesting to see.
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1gb or 2gb display memory?
phil stanbridge replied to Warloch's topic in Combat Mission Fortress Italy
I don't think CM will make any use of the extra texture memory. 1GB is perfectly fine. If you are running with Windows 7 you can use as much RAM as you want even though the games still only use 3-4gb mostly. I've definitely noticed the difference with 8GB over 4. And one of the best upgrades for me was the SSD. Absolutely fantastic that is. -
Troina! Fantastico!
phil stanbridge replied to phil stanbridge's topic in Combat Mission Fortress Italy
I know what you mean - It deals with a fairly small area compared to some which is nice for doing exactly that. But each mission seems to get progressively more difficult. I wont give away any spoilers, but who is on mission 5? And who won mission 4? -
Aris. love your work but hope you don't mind some criticism. I've tried the smoke and dust mod and just can't use it - that 3d type effect of the smoke bellowing up from the explosion just looks a bit odd in my opinion - it doesn't look overly realistic and it hangs around for too long. I'm not sure there's much you can do about it.
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After spending a fair amount of time beta testing and then having exams and assignments plus my 2 year old son to look after I haven't been able to spare a lot of time for actually playing and enjoying the game! Have I been missing out or what!! What a campaign! Immersive, challenging, pretty, and thoroughly rewarding. Kudos to the designers. It feels so totally different to anything in Normandy, which is what you would expect obviously, but to produce something that portrays the epic struggle that was the Italian campaign in 1943 so well is remarkable in my honest opinion. I'm part way through the campaign, or rather I was until I foolishly deleted my two save games Now I have to start again.. But I'm not complaining. Time for a brew and then another onslaught no doubt!
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Allied Tank Destroyer Thread
phil stanbridge replied to Gamer58's topic in Combat Mission Fortress Italy
The M3 is certainly in the game as I have used it many times in the beta. I like the punch from the 75mm HE and to an extent the fact it is 'open' means you have half decent ability to spot things. But that 75 AP round - hmmm not so sure how good that is against German armour unless you are close.. The M10 is obviously the tank killer of choice. But as I played the beta to death and haven't really had a chance to delve into the game proper until now, I'm not even sure if it is available -
SFX 1.2.1 *ultimate edition*
phil stanbridge replied to stephsen's topic in CM Normandy Maps and Mods
Glad to see you back! -
Battlefront spoiled me :)
phil stanbridge replied to AdamAnt2's topic in Combat Mission Fortress Italy
Welcome Hector, and welcome to the world of Combat Mission