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Everything posted by phil stanbridge
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SFX 1.2.5 ultimate + German speak files(beta)
phil stanbridge replied to stephsen's topic in CM Normandy Maps and Mods
One of the things I'd like to see a little different is the explosion of the artillery - particularly the 81mm and the mortars. The impact sounds the same for all, but it doesn't sound quite as good as the other effects, if you don't mind me saying so. -
[Released] Trees & Bocage Mod
phil stanbridge replied to Rambler's topic in CM Normandy Maps and Mods
Yeah it is a great addition - unfortunately I like to use Aris's textures too. I tried this mod with the stock textures, and although the stock textures are very good quality OH MY EYES -
Far worse FPS on a low spec laptop
phil stanbridge replied to KeBrAnTo's topic in Combat Mission Battle for Normandy
Have you tried shadows off too? I have a Lenovo laptop with a Nvidia card and Intel HD4000 graphics. The game will not run at all on the Intel chipset anymore, only the Nvidia. This was a problem implemented by the latest Windows driver as far as I can make out as it was fine prior. My problem is not one created by the game in other words. Out of interest did you update your Intel graphics driver recently? At least since you have applied V2? -
Spotting ability of tanks ingame
phil stanbridge replied to siffo998's topic in Combat Mission Battle for Normandy
The Fireflies are Tiger killers and Tiger bait in equal measure I would say they are the most lethal allied armour at that time in the war. I tend to use mine like tank destroyers however rather than in a combined arms role. I send the 75s out with the infantry and always keep the Fireflies out of the way where possible. Even with that frontal armour they are still surprisingly vulnerable. -
Thank you, Battlefront
phil stanbridge replied to Franko's topic in Combat Mission Battle for Normandy
+2. An absolutely essential, yet fantastic, upgrade. -
Axis HMG definitely needs looking at
phil stanbridge replied to noob's topic in Combat Mission Battle for Normandy
I wouldn't necessarily say that the HMG teams are innacurate per se. I would say it's perhaps some abstraction taking place, or something to do with the way the burst rate is portrayed in the game. But I do think luck plays its part, as it did in reality. I have seen a MG42 pray and spray with rounds firing seemingly over the enemy's head and miss by a long way, but equally I have also seen HMG teams suppress whole platoons and fire accurately. -
Axis HMG definitely needs looking at
phil stanbridge replied to noob's topic in Combat Mission Battle for Normandy
It may be there is something fundamentally wrong with how HMG teams are abstracted/portrayed in game, but the above sums it up perfectly in my opinion. -
Axis HMG definitely needs looking at
phil stanbridge replied to noob's topic in Combat Mission Battle for Normandy
lol Well I have to beg to differ I'm afraid. I'm being pinned down right this minute by what seems to be a single guy manning a semi-deployed MG42. I can tell my guys are suppressed judging by the suppression icon. He's a right PITA having taken out 4 men so far who were approaching the house from different sides. He's kept my whole platoon at bay for several minutes now and I'm just about to launch some PIAT love his way. -
Axis HMG definitely needs looking at
phil stanbridge replied to noob's topic in Combat Mission Battle for Normandy
But adjust what? Apart from the fact the burst length is probably abstracted, I don't see what is wrong. Maybe it's just me. -
Axis HMG definitely needs looking at
phil stanbridge replied to noob's topic in Combat Mission Battle for Normandy
I'm not so sure personally that there is a significant problem with this. Don't forget the different circumstances you will find yourself under during combat and how certain things change under duress. You've also got to factor in different terrain types and how the MG's are positioned. All this is much more detailed and accurate in the new games. Are they in a position to suppress in the first place for instance, or is it literally spraying an area indirectly. Tests will only show so much in my opinion. In my campaigns I have been struck dumb just how good the MG's actually are at suppression. In fact, I literally hate the moment I hear those MG34/MG42's firing because I know I will take casualties. In fact, I just lost 6 men who were advancing to a hedge for cover to one LMG team (MG42) who were firing from a second floor window from several hundred yards. I couldn't believe their damn luck! I eventually got my men to cover, but they were certainly suppressed and pinned. What you are seeing may be in fact something to do with the way their ROF is modelled? Instead of constant bursts we are given short bursts. -
Dear Santa Charles...
phil stanbridge replied to Sgt Schultz's topic in Combat Mission Battle for Normandy
Love it! -
SFX 1.2.5 ultimate + German speak files(beta)
phil stanbridge replied to stephsen's topic in CM Normandy Maps and Mods
It sure does -
[Preview] Tanks a Lot's CM:BN Barns
phil stanbridge replied to Tanks a Lot's topic in CM Normandy Maps and Mods
They are fabulous - really great, along with your Normandy houses it's like a different game -
SFX 1.2.5 ultimate + German speak files(beta)
phil stanbridge replied to stephsen's topic in CM Normandy Maps and Mods
I have trouble hearing the German voices for some reason, unless I'm right close in to the action, with the sound turned up some way. As for the mortar sounds, they are now correct as far as I know. There was no incoming 'whoooosh' with the mortar rounds, just the explosion at the end. Can you actually not hear the explosion or are you just meaning the incoming round noise? -
Any news about Market Garden expansion?
phil stanbridge replied to Thore's topic in Combat Mission Battle for Normandy
Patience... All good things come to those who wait... -
There's an awful lot in the pipeline
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[Preview] Tanks a Lot's CM:BN Barns
phil stanbridge replied to Tanks a Lot's topic in CM Normandy Maps and Mods
Good man! Will try this soon. -
[Preview] Tanks a Lot's CM:BN Barns
phil stanbridge replied to Tanks a Lot's topic in CM Normandy Maps and Mods
No problem Juju. I've sent you a pm. Looking forward to Tanks mod a lot -
[Preview] Tanks a Lot's CM:BN Barns
phil stanbridge replied to Tanks a Lot's topic in CM Normandy Maps and Mods
Amazing work, as always.. Digressing just slightly, can you ask Juju when we can expect his 'juju-fu' on CMFI.. -
Zooks and schrecks on balconies
phil stanbridge replied to mjkerner's topic in Combat Mission Battle for Normandy
Sorry, I stand corrected. It is indeed just the piats that can now be fired from within buildings. I was wondering why I hadn't seen a panzerfaust lately...