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phil stanbridge

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Everything posted by phil stanbridge

  1. One of the things I'd like to see a little different is the explosion of the artillery - particularly the 81mm and the mortars. The impact sounds the same for all, but it doesn't sound quite as good as the other effects, if you don't mind me saying so.
  2. Yeah it is a great addition - unfortunately I like to use Aris's textures too. I tried this mod with the stock textures, and although the stock textures are very good quality OH MY EYES
  3. That's interesting. I deleted those two files a while back thinking they were just beta files and not required - I just reinstalled the 1.01 patch and those two files still do not exist in my installation!
  4. Have you tried shadows off too? I have a Lenovo laptop with a Nvidia card and Intel HD4000 graphics. The game will not run at all on the Intel chipset anymore, only the Nvidia. This was a problem implemented by the latest Windows driver as far as I can make out as it was fine prior. My problem is not one created by the game in other words. Out of interest did you update your Intel graphics driver recently? At least since you have applied V2?
  5. The Fireflies are Tiger killers and Tiger bait in equal measure I would say they are the most lethal allied armour at that time in the war. I tend to use mine like tank destroyers however rather than in a combined arms role. I send the 75s out with the infantry and always keep the Fireflies out of the way where possible. Even with that frontal armour they are still surprisingly vulnerable.
  6. Yeah, been using your mod since the beta days. Runs great apart from the few little niggles which you already know about. Looking forward to the new release
  7. +2. An absolutely essential, yet fantastic, upgrade.
  8. I wouldn't necessarily say that the HMG teams are innacurate per se. I would say it's perhaps some abstraction taking place, or something to do with the way the burst rate is portrayed in the game. But I do think luck plays its part, as it did in reality. I have seen a MG42 pray and spray with rounds firing seemingly over the enemy's head and miss by a long way, but equally I have also seen HMG teams suppress whole platoons and fire accurately.
  9. It may be there is something fundamentally wrong with how HMG teams are abstracted/portrayed in game, but the above sums it up perfectly in my opinion.
  10. lol Well I have to beg to differ I'm afraid. I'm being pinned down right this minute by what seems to be a single guy manning a semi-deployed MG42. I can tell my guys are suppressed judging by the suppression icon. He's a right PITA having taken out 4 men so far who were approaching the house from different sides. He's kept my whole platoon at bay for several minutes now and I'm just about to launch some PIAT love his way.
  11. But adjust what? Apart from the fact the burst length is probably abstracted, I don't see what is wrong. Maybe it's just me.
  12. I'm not so sure personally that there is a significant problem with this. Don't forget the different circumstances you will find yourself under during combat and how certain things change under duress. You've also got to factor in different terrain types and how the MG's are positioned. All this is much more detailed and accurate in the new games. Are they in a position to suppress in the first place for instance, or is it literally spraying an area indirectly. Tests will only show so much in my opinion. In my campaigns I have been struck dumb just how good the MG's actually are at suppression. In fact, I literally hate the moment I hear those MG34/MG42's firing because I know I will take casualties. In fact, I just lost 6 men who were advancing to a hedge for cover to one LMG team (MG42) who were firing from a second floor window from several hundred yards. I couldn't believe their damn luck! I eventually got my men to cover, but they were certainly suppressed and pinned. What you are seeing may be in fact something to do with the way their ROF is modelled? Instead of constant bursts we are given short bursts.
  13. They are fabulous - really great, along with your Normandy houses it's like a different game
  14. I have trouble hearing the German voices for some reason, unless I'm right close in to the action, with the sound turned up some way. As for the mortar sounds, they are now correct as far as I know. There was no incoming 'whoooosh' with the mortar rounds, just the explosion at the end. Can you actually not hear the explosion or are you just meaning the incoming round noise?
  15. No problem Juju. I've sent you a pm. Looking forward to Tanks mod a lot
  16. Amazing work, as always.. Digressing just slightly, can you ask Juju when we can expect his 'juju-fu' on CMFI..
  17. Sorry, I stand corrected. It is indeed just the piats that can now be fired from within buildings. I was wondering why I hadn't seen a panzerfaust lately...
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