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Fenris

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Everything posted by Fenris

  1. Thread... I want to complain! First reply... Aaaah, stop hitting me. Second reply... This is getting hit over the head lessons. You want complaints, it's across the hall. Ahem, but seriously... I reckon first complaints will come in the first day. I plan on complaining about how long it takes for my pre-order to arrive and that when it doesn't I'll be at work and have to wait all day, get home, kids to bed, dinner and quality time with wife before I can install and even think of playing. I'll probably fall asleep at the keyboard before the install finishes, something else to complain about. -F
  2. Hamstertruppen mod. But more seriously it'd be awesome if some sort of ROCQ campaign thing was developed. -F
  3. I liked them. Played them more often than user created scenerioes. /emote shruggs Mainly because I could setup everything just how I liked it. It's obviously premature to judge the CMBN QB experience with no game time, I'll probably be able to basically everything how I like it still, so all this may well just be hot air (what else are we to do whilst we wait?). It is classic horses for courses though. I'm in the "it'd be really nice to have in CM2 because that's how I used to play CM1" camp but as it's been explained (quite patiently) on more than one occasion and the reasons seem perfectly valid. Fair enough it's not an option in CM2, things are different, it's a new version and we'll have lots of maps to choose from in the end anyway. It's not something that effected my pre-ordering CMBN. -F
  4. If I had enough spare cash I too would like to be a silent partner to help things along if I could. I think it's worth their time looking into it. I've been a long time player of World War 2 Online and being a small niche company CRS have had for a long time various ways for dedicated players to contribute more to the development of the game if they wish. The main one is called a builders program which involves paying lump sums up front, there are various options but I think the highest level 'builder' is something like US$1000! And yes some players do pay that. They don't have any direct say on what happens but in return the 'builders' get a lifetime subscription to the game and first look at future developments and a little more involvement in the dev process as far as canvasing for opinions etc. -F
  5. This is the one I was thinking of. The veterans play themselves and others and captured German armour makes an appearance if I remember correctly. I seem to recall seeing at least one Panther in the film. -F
  6. Added link in first post to a list of possible future CM titles I saw a while ago. @Elmar - Fair enough, I amended the first post a bit, hope it's clearer. -F
  7. Edit - in reference to the first two posts... Yes I know all that. I have been here for a while and have seen the list of what they loosely plan to produce in the future if all goes well. See the word wishlist and just post idly from there. ie what would you like to play as a CM game from WW2 irrespective of whether that's a module, game, online virtual world you can plug into your optic nerve what ever.
  8. To pass the time whist we twiddle our thumbs lets offer up our module or maybe I should say WW2 campaign wishlist... As it's apparent we're to get NW Europe, which is just fine by me, we can leave that out. So I'd like to see a Sicily with the rest of southern Italy if it could fit in, may as well, it is a wish list. Kursk 1943. A summer 1942, army group south or maybe winter, hmmm, can't decide. Have to have rail cannon and siege mortar prep fire missions in this one just for kicks. Sure it'd be only a single round but be fun to sit there waiting for where the thing was going to land Lastly a 1940 NW Europe one. Anyone else? -Fenris ps - no space lobsters, well maybe a WH40K one but that's a bit of a stretch now isn't it. Edit - here's a post that has a listing of what we might see in the future of CM http://www.battlefront.com/community/showpost.php?p=1235780&postcount=1
  9. Basically what Zatoichi said. It's all very complicated and there can be any number of annoying things that can crop up. Giving a date is a double edged sword that could and probably would bite them on the butt even more than letting us stew. It often leads to things coming out rushed or half finished if it's left to corporate types who have the deadline mentality more ingrained. Not good for anyone. It's hard to take I totally agree but I've seen it for years with many of the games I'm interested in. You should see the patch fever that takes hold with online games and updates. -F
  10. Those having difficulty reading it... Just in case you didn't know, you can click on a page to enlarge it so it can actually be read. Whilst agreed the viewer isn't ideal at least it gives us a little taste. -F
  11. This was the scenario we played at the Sydney preview. The Germans also won it that time with very little trouble so am thinking it's been designed that way. Bit of reversal of fortunes as far as which side usually has the greater resources in the Normandy setting. Very challenging for the US player. -F
  12. When Space Lobsters were first mentioned I did dream of one day having a "realistic" (in as much as that's possible) Warhammer 40k game using a CM like engine. Be that as it may I am hanging for CM2 eastern front modules. Hope that isn't too many years away. Be nice if they could leverage some of the work or resources from the Theatre of War titles to more quickly achieve that... Don't want much do I?? -F
  13. Was something I asked at the preview. An indication that your unit is going to route it's self all over the place to achieve a move order prior to it actually starting the move would be very useful and welcome. -Fenris
  14. Cheers, appreciate the effort. Thanks
  15. Watching the awesome VAARs in RT I got to thinking... As I understand it in a wego minute everything has already been calculated before you watch it play out and in RT it's all on the fly. If that's true does that help with fps in larger engagements? Am curious as my PC is a few years old. Thanks
  16. Looking at my gmail account... Played my last PBEM CMBB game in July 2006. Have run up CMBB once in a while since then. I think I pre-ordered CMBO, still got the CD to hand near my PC at home. I've managed to keep the same setup migrating through 3 or 4 PCs since then. Still has dozens of batch files in the root directory for swapping out vehicle skins and few choice screen shots. Fond memories.
  17. Welcome! Do we give out fishy sticks to new members on this board?? There are demo's for the other CM games on the main site if you want to get your toes wet. CMBN is the same interface as Shock Force so even if the subject matter doesn't interest you (like me) you can still get a handle on how the game works. Have fun. -Fenris
  18. +1 for this too. I kept hearing tank guns, faust's and shreck's in the the back ground and wanting to replay the action! No biggie though. Will be happy just to see more. Thanks for taking the time.
  19. After seeing it here and in the last AAR I am starting to agree that tank crews should be far more timid and moved to the rear automatically by the AI once their ride is knocked out. Wait and see in a few weeks I guess. Am loving the sound effects.
  20. Thanks for posting the vid... Now to find the time to watch the whole thing. Cheers =)
  21. ahhh...interesting thread... Re QBs - are the setup zones for each side always the same for a given map and is the orientation of the map also the same every time? (I mean is the north side of the map always the same, be nice for variation to perhaps randomize that - no biggie, just thinking out loud). -F
  22. I'm looking forward to MG42's, nebelwefers, Stugs, Panthers and eventually Jagdpanthers and British para's. And the eastern front but I'm getting a bit ahead of myself there. I'm looking forward to artillery and the cacophany of battle in general. My first wow moment with CMBO was playing the valley of trouble demo module and being at level 1 with lots of shooting going on when a US barrage came down on my forward line.
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