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Everything posted by Fenris
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The Road Ahead - Operation Bagration
Fenris replied to Der Alte Fritz's topic in Combat Mission Fortress Italy
John Kettler dug up this info and posted in this thread over in the CMBN forum (FWIW) http://www.battlefront.com/community/showthread.php?t=109790 Info is from here - http://worldoftanks.com/news/1757-chieftains-hatch-french-panthers/ If this is true and accurate it would seem to back up what ASL Vet is saying. -F -
Panther opinion WW II U.S., post '45 French
Fenris replied to John Kettler's topic in Combat Mission Battle for Normandy
Wasn't this being discussed in another thread? edit - added info from this thread to this one - http://www.battlefront.com/community/showthread.php?t=107179&page=15 -F -
Saving private Ryan Sound Mod.
Fenris replied to akamezozo's topic in Combat Mission Battle for Normandy
Someone with better Japanese might be able to say it better than me. Watashi wa daisuki. Arigatogozaimasu Only played with it a little but it sounds excellent in game. Really nice, thanks for sharing. -Fenris -
Will Afrika Korps work with Windows 7?
Fenris replied to patton778's topic in Combat Mission - Tech Support
The stretching ain't too bad IMO and is easy to get used to. You can usually control how aspect ratio is displayed by playing with the scaling on either your monitor on graphics card. On my nvidia card control panel I can change the scaling under desktop size and position settings so it's either stretched to full screen on at the correct 4:3 with black side bars. Personal preference I guess. Lack of fog is a bummer but doesn't break the game. It's purely a display thing though, your units still suffer reduced line of sight etc. I didn't require the Vista patch. Bought the game as an online download, it's version 1.03 according to the splash screen. Have fun -F -
Saving private Ryan Sound Mod.
Fenris replied to akamezozo's topic in Combat Mission Battle for Normandy
Long time since I've used any Japanese but this sounds subarashii! =) -
Gustav Line Beta AAR Round Two PEANUT GALLERY
Fenris replied to GreenAsJade's topic in Combat Mission Fortress Italy
I'm surprised, in light of the maps features, it's taken this long for the pun to be made. -
On-map Mortars and Spotting
Fenris replied to GerryCMBB's topic in Combat Mission: Barbarossa to Berlin
Yeah that's basically it, do it all the time. If it's too close or far it'll say out of range. Might be experience, I don't know. Someone else probably does. Are the mortars behind a tall building? I think if they're positioned too close buildings can block the line of fire. -F -
Gustav Line Beta AAR Round Two PEANUT GALLERY
Fenris replied to GreenAsJade's topic in Combat Mission Fortress Italy
I agree. That being the plan I am a little surprised GaJ didn't spring for a couple of TRP's to quickly paste the area with arty though once he spotted Bill's infantry. On other matters... Seems unusual that the JPz spotted the ATG so quickly. I was under the impression ATG's are generally quite difficult to spot, more so for armoured units. But c'est la Combat Mission. -F -
Still a great game for a quick WW2 blast
Fenris replied to altipueri's topic in Combat Mission: Afrika Korps
Same thoughts here. I find it much easier to play a CM1 game, being simpler it's much less work (I'll admit I do need to get more familiar with CM2 though). Larger engagements. Massive scope. ROCQ's campaign system. Adds up to still be enjoyable. I've got CMBO, CMBB, CMAK and a CMAK modded to the ETO installed and they've been on every PC I've had for the last, what is it, 12 years I think. Makes it easier to wait for the new CM2 titles too. God I wish they'd do even a cursory strategic layer though. The random map generator is also something I really miss from CM1. But as you say they're different enough beasts that I think they'll exist side by side on my PC for a long while, so it's all good. -F -
+1 I use a lot of various mod sites for the games I play. Repository could really use some work in so far as navigation when browsing mods IMO. Prefer and use GaJ's site far more often. Thanks GaJ by the way =) -F
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Gustav Line Beta AAR Round Two PEANUT GALLERY
Fenris replied to GreenAsJade's topic in Combat Mission Fortress Italy
Start a thread and do testing a la the 1.x MG effectiveness and Baneman's HT gunners threads... Might get some traction. -F -
Gustav Line Beta AAR Round Two PEANUT GALLERY
Fenris replied to GreenAsJade's topic in Combat Mission Fortress Italy
Hopefully for GaJ's sake that grass gives as much concealment as the graphics suggest. Being able to remain hidden so to ambush from close(ish) range is going to be very important I think. I agree with Herr Oberst. Mines to slow Bill down in a kill zone would be very useful. That said the amount of firepower at Bill's disposal is going to make it very messy for the Rangers me thinks. -F -
At The Front In North Africa (1943) - colour footage
Fenris replied to Fenris's topic in Combat Mission Fortress Italy
Yeah pretty sure. Too early for 410's and they don't have the twin tail of a 110. Another sign is nose is shorter than the engines. Is the other way around on a 110. Just to back me up here's a quote from the Me-210 wiki page Edit - I'm reading 410's started entering service Jan '43, bit earlier than I thought. But the film says it's from Nov/Dec 42 so I'll stand by my original ID. Anywhoo enjoy the vid. -
Whilst not exactly CMFI it's close and has some good combat footage that I've not seen before. Tank combat around 36th minute AT guns vs Pz3's I think. Never seen this before. Otherwise lots of M3's, half tracks and the like. Also LW raids from about the 6th minute with Me210's and Stuka's at low level. Some other birds as well but harder to id. Spits and P38's too. More at 23-28 minute. Low Ju88s, 210 again I think and 109 by the looks. Some DC3's as well. At The Front In North Africa (1943) -F
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Macisle's Map - Axis AAR - *** Here be SPOILERS ***
Fenris replied to Baneman's topic in Combat Mission Battle for Normandy
LOL, totally missed that paragraph... I must be going blind. Thx -F -
Macisle's Map - Axis AAR - *** Here be SPOILERS ***
Fenris replied to Baneman's topic in Combat Mission Battle for Normandy
Thanks for sharing. Map looks great. What icon mod is that one? (if it is one, looks like ASL almost. I've been off CMBN for a couple of months and am yet to upgrade) Thanks F -
Gustav Line Beta AAR Round Two PEANUT GALLERY
Fenris replied to GreenAsJade's topic in Combat Mission Fortress Italy
I to think peeps should try to avoid being overly helpful in the respective side AAR threads. I found the level of advice in the last AAR a bit OTT to be honest. It's difficult enough second guessing your own strategy without pages of advice from the peanut gallery doing the same thing. My 2c FWIW. -F -
Day of Defeat Sound Mod [WIP]
Fenris replied to General Jack Ripper's topic in CM Normandy Maps and Mods
Another vote for CMMODS if at all possible... Many thanks either way! -F -
Where all the StG-44s went after the war...
Fenris replied to agusto's topic in Combat Mission Battle for Normandy
Yes I imagine they're mainly ex-Yugoslavian... But that's just a hunch. -F -
Will a bundle of CMFI+GL be available from the outset or will it come later? Nevermind, found this post from Moon Thanks