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Fenris

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Everything posted by Fenris

  1. It's sort of like that in CM1. I think the unit's experience level and type dicatated how far from the original plot the way point could move but is was limited. I guess it's not a huge issue, as someone stated above I think I usually plot less that 4 or 5 waypoints. And modification of those is usually just to lengthen the last move or 2 once the unit finds it's safe to continue. Still would be nice though
  2. Hardly played CMSF at all but this was the first thing I did notice when I tried the demo. Mark me down as another who'd like to see adjustable way points.
  3. First thing is to thank Mark and his partner for generously allowing us to invade there home, cheers Most everything was pretty new having only downloaded the CMSF demo and run the training scenerio a couple of days before the preview. As mentioned we had a guided tour to start which was good as most of it was new to me. There seems to be larger number of toys, ahem, unit types for us to mess around with than I was expecting. The selection options look nice and juicey and as long as your arm. I'm really looking forward to quick battles, the mix and match options for unit purchase are really nice, escpecially the afore mentioned linking of individual units to another for things like command. It was all recongisable for a CM1 player just with more options. I don't expect making the transition will be difficult at all. If you're unfamiliar with it do as I read somewhere else on the forum. Grab the CMSF demo to get some time in getting used to the interface, from what I could see it's pretty much the same. After that we dived into a head to head match. Being realtime and somewhat pressed for time we didn't do nearly as much micro management as I think would be normal. Once it kicked in the action was pretty frantic, buggered if I know how to keep up with everything in realtime! Still it was good to watch and everything behaved how I hoped and expected. Really like being able to resupply from say a half-track mid battle, need another 'faust for that pesky sherman? Otto, run back the the HT and grab all you can! Awesome. Panzer commander only pops his head out when unbuttoned, headphones and all, great to see. Hans breach this damn hedge. Ja wohl!!.... Boom! And through the pioneers go. Little things but all cool stuff. It's definitely pretty. Maps are highly detailed with lots of stuff to fight in and around. Individual units are very detailed as well, I can tell I'll spend lots of time in the first few games at view level 1 spinning around everything. In game effects were great too, we chortled heartily everytime one of our Panthers let loose with it's main gun, very statisfying. Artillery was also most gratifying.... Probably because we had lots of it and the booms of falling ordinance raining down on the hapless Ami's was a non stop source of amusement. Dust and smoke were also in abundance adding to the confusion. It was great I had a few queries that gibsonm was going to pass on but there was nothing major, no show stoppers or major hiccups etc. So overall count me impressed, happy and looking forward to release. Cheers Fenris
  4. With a bit over an hour until the southern hemisphere preview I thought I'd jot down a few things that I assume won't be answered there... Apologies if these have been asked. Is the game going to be offered in hardcopy? Disk, printed manual, in a box etc. I assume there'll be a demo, will it come out some time before the final game is completely ready to ship or after it 'goes gold' as they used to say. I guess basically will we be playing the demo before the game is available in full? Will you possibly do a remake of the valley of death (whatever it was called) scenerio from the CMBO demo? That's all for now, now to head over to gibsonm's place Thanks
  5. That's a pity for the Ami's... Looks like a good aiming point.
  6. Nice to hear that the games can scale without crashing though. Has the Bulge scenario mentioned above been tried on a modern "powerful" system? What's not strictly playable now may well be in the future, just in time for when we're retired and have nothing better to do
  7. If it's a 10am kick off I may be a little late if that's ok. But otherwise count me in for the 19th too. Cheers
  8. I'll check with the social director and see if I'm allowed out on the 19th. She has a knack of booking me for things that I never remember. I'm in Sydney so getting there etc shouldn't be a problem. Will let you know asap. Cheers
  9. Looking forward to it. Is there already or is there going to be a list of equipment published soon of what's going to make it into release? I guess I'm asking is it's own features page in the works? Thanks -Fenris
  10. I briefly participated in a multiplayer game of this sort many years ago playing CMBO with 3 or 4 players on each side. We had companies with support units assigned to us, 3 infantry and one armour unit I think. It worked fine sending the save game to the next player in your team. If I remember correctly we just decided on the order we did our turns within the team with the overall commanding player being last and the one who hit GO and send the results to the opposition. The asterisk sounds fine, just that the enemy will be able to distinguish too, but probably no big deal. It was very slow however, it took days to complete one turn but was definitely a more interesting way to play. I had to pull out after a few turns so didn't finish but there were plenty of others available to step in at the time. These days however I'd suggest you need some dedicated players you can rely upon as finding replacements might be problematic. Good luck.
  11. I could be rude too, but it would seem you have that covered. Thanks Paper Tiger. -F
  12. I understand the more focused nature of the CM2 modules but have this query... Will Normandy be limited to US army vs Heer or will there also be commonwealth troops? I think I read SS are to come later also, is that confirmed? I guess I could ask the same about LW and Volks troops. Thanks Fenris
  13. Looking nice. What's the max map & force size going to be? Will there be hard limits or will we just be limited by the grunt of our PC? Thanks Fenris
  14. ...dusts off user id.... Ahem, I come here only once in a while looking for news on CM:N so excuse my ignorance on this topic. Was reading in another thread and saw mention of a CM:Afghanistan and Soviet forces. Is it going to be set in the 80's? Main reason to ask is my first thought when I saw it was will this make it possible to pit Soviet troops against those of the west? That would actually spark my interest in this line of CM2 games. But then I realised the games are set in differing era's. Anyone have any details or a link I can read? Thanks
  15. I believe you can already get free virtual machine software, VMWare etc... With the current power of your average PC you should be able run a WinXP virtual machine for a long time to come. Whether CMx1 games will still work in a virtual environment remains to be seen but this could give you some hope. Taking it further back there are already a lot of C64, DOS, MAME emulators around that let you play all those old games. Hopefully technology will come to the rescue and these gems won't go the way of the dodo. -Fenris
  16. Well if a campaign layer was made that could span modules so you can play over a greater window of time there'd be a greater impetus for us to buy those extra modules as they're released... Hint, WW2, hint -F
  17. Will the heer clown car be in?? But seriously, am pleasantly surprised to see talk of a WW2 title here. Will look forward to it. -F
  18. I vaguely remember there's a way to disable the intro movie which is what appears to be causing the problem. Sorry I can't remember the details though. You may have better luck searching for how to do that. Cheers -Fenris
  19. Have you heard of or thought of trying RobO's Quick Campaign system? Might be to your liking. Whilst it does use only the QB system you can use your own maps. To quote the intro... You need Excel to make the book keeping easy and once you get the hang of the rules it's quite a straight forward and interesting system. Have fun -F
  20. http://www.battlefront.com/index.php?option=com_myblog&show=Summer-blues.html&Itemid=213
  21. I like the idea of a weighting to your orders during an auto resolved battle, good idea BB.
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