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hoolaman

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Everything posted by hoolaman

  1. There was a choice element in some of the official CMSF campaigns. Basically you have to mess with the objectives so a player can choose to either win or lose a mission as that is the threshhold for going on to different mission branches.
  2. Use "direct" to set the elevations. The black spots "pin" the map at certain heights and the editor will smooth out the elvations between any two pinned points. Just one pinned point won't do, you have to mark out a line that you want to pin at 20, then mark out the next line at say 28. To get a gentle slope you put these points further apart, to get a sheer cliff, put the two elevations right next to each other. The general effect is like contour lines on a map. You'll get your head around it eventually and realise just what a good system it is.
  3. I don't think it is the black spots themselves that strain the system, but the effects of lots of elevation changes will make a map more calculation hungry than a flat board. having solid contour lines is not neccesary and can result in weird looking artifacts from the pinning effect they have. Generally the same result can be achieved with a sprinkling of black spots and it will look more natural. IOW if you are happy with them the way they are just leave it.
  4. Man that is very harsh. There are many improvements to stringing orders together in WEGO and the system is much more powerful than CMx1. Even just the 5 second pause increments are an amazing increase in versatility.
  5. I think they appear in the post battle review, just select a unit and the list is at the bottom left of the screen.
  6. You'd spend a lot of time doing crazy Japanese entrenchments and tunnels. I don't know how fun it would be to play, maybe something like CMSF with red fanatics. The Japanese were always dug in and always defending. A human player could spend two days on their setup and then never move a single unit.
  7. That's more or less what the old computer experience bonus used to do IIRC. That is much more what I would call a difficulty setting as compared to the Iron, Elite etc which are more like FoW and Simulation hardcoreness settings. Most games tend to make the enemy more Uber in harder settings. There's certainly something to be said for creating multiple versions of scenarios. There are a few out there with a H2H and an AI variant and I can't see any problem with an Easy/Hard version. Ideally though we could have the force bonus and computer difficulty toggles right there when you start a game like they used to be.
  8. Well I did mention all that in my post... As for the different effects between yours and LLFs I think there may be some effect from having the water hard up against the map edge too.
  9. There's a map or sketch of the set on this site http://www.sproe.com/r/ramelle.html Check the "neuville" map link on the right. I was thinking of making a sort of combined Carentan/Ramelle semi-historical/semi-hollywood battle, but I didn't get much beyond thinking stage. Clearly the 101 Airborne on 12th June puts "Ramelle" as part of Carentan.
  10. No I'm sure this is not in any scenario that is included in the game, I'm pretty sure it was just a setpiece for the "cameras". I say again you cannot reproduce EXACTLY that setup now because the way water banks behave is different in the game now compared to that early beta. In the game now they tend to produce "cliff" terrain due to the sharp elevation change as you can see in LLF's pics above. I have found a way to reproduce that effect though and keep the full cobblestone texture, and the key is the low walls running alongside the water which seem to pin the elevations differently. EDIT: Sorry about the JPEG compression. The tiles there are Cobblestone, Pavement 1 with a low stone wall adjacent to the water and the water itself with elevation 19 all other elevations 20.
  11. It may be confusing because the Battalion commander can order fire missions directly from mortars he is close to, but really he is just yelling abuse at them and threatening court-martial until they do what he says. He doesn't want any part in the mundane relaying of fire mission radio calls.
  12. I don't think its green troops, I have noticed that some spots on the map will accept moves where the whole squad goes to the same tile instead of spreading the teams out. I'm not sure what the logic is.
  13. Now that looks much more like what I'd expect from a tough bocage. There's three or four tilts at it, with reversing and ramming that could easily take a couple of minutes. Maybe randomly taking between 0 and 60 seconds would be a good idea. Maybe if you do it on a fast order it is a high likeliehood of taking either zero or a full sixty seconds and high chance of damage. If you do it on slow it is crtain to take at least 30 seconds but be less damaging. Or something.
  14. The default setup where you place units in the editor and even the red and blue setup zones are pretty irrelevant AIUI. The only thing that matters is where you place the "setup" orders for the AI plan. You also have to assign the units to the AI groups. If you are playing scenario author mode, you may notice that in the setup period the enemy AI has not yet deployed its forces, they remain in the place you left them in the editor. Only when you hit GO for the start of play does the AI move its forces. Maybe you could upload your scenario.
  15. It's just a pavement covered slope leading down to the water. Bear in mind this was from an early beta and some tweaks were made to the way water banks are shaped so you may not be able to reproduce this exact thing.
  16. No it was black and white wasn't it? I like the grass in game, some extended discussion was had in beta about the colour, supported by pics from the area. Works for me but of course YMMV.
  17. I can't imagine it could be many more than that sort of range, after all there just aren't that many people playing these sorts of games. But then are we talking full price direct sales or all sales. I bought a new copy of CMBO just recently direct from BFC to do some comparisons with CMBN, at $15 that isn't big bikkies but then it is digital download and possibly there is a lot of profit in that figure and I guess it shows that they could still be making money out of these games for several years.
  18. You can set their supply to severe in the editor and they only have less than a hundred spare rounds amd no grenades rather than the several hundreds or thousands of rounds. Having said that the flow of materiel into normandy was pretty mindblowing, I don't see any problem with vehicles lugging a LOT of ammo. If you want supplies to be tight going into the breakout timeframe you can do that. Most deliberate actions would have been well supplied before kickoff though I'd have thought.
  19. Shoving a length of railway track into a tank's running gear would be a pretty effective way of immobilising it I would think. Of course getting close enough with 20kg of steel rail is another matter.
  20. That is hardly any indicator, Steve jams more smilies into his angry diatribes than he does happy posts about selling out of steelbooks. :D:D I haven't heard of any being delivered yet, so maybe there are none at all and never were!
  21. Yes this is the problem really, solid AP shot is "detonated" on trees, and not just big trunks either, a smallish branch can stop multiple AP rounds making them very very effective cover in the game. Even .50 should shred through trees which are mostly air after all, but whole bursts can be stopped dead.
  22. http://www.feldgrau.com/InfDiv1b.php I think your brain must be turning to mush because there are enough links in here giving what you want to sink the Bismark... with links.
  23. Yeah me too. I couldn't help wondering why it was so easy for the enemy to spot me, why there was apparently no such thing as supression, and why I couldn't enter buildings. Manning a HMG and having it be nothing more than a high ROF sniper rifle was a most disappointing experience.
  24. OTOH you didn't die so it probably had the required effect. Only today I was playing tug-of-war with the dog and being determined to win, the dog let go and I punched myself in the face.
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