aka_tom_w
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Posts
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Topics posted by aka_tom_w
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Same Allied Tank worth different points at different times?
By aka_tom_w, in Combat Mission Archive #3 (2001)
- 10 replies
- 233 views
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- 1 reply
- 97 views
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- 10 replies
- 173 views
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- 0 replies
- 118 views
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I'm looking for the best "marsh" tile mod and "ford" mod
By aka_tom_w, in Combat Mission Archive #3 (2001)
- 4 replies
- 111 views
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- 19 replies
- 173 views
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Holy Crap! RUNE Demo on the Mac 190 Megs RAM Needed
By aka_tom_w, in Combat Mission Archive #3 (2001)
- 7 replies
- 117 views
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- 10 replies
- 189 views
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We were just sampling other flavours of eye candy, nothing more :)
By aka_tom_w, in Combat Mission Archive #3 (2001)
- 5 replies
- 129 views
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How many games do you know that have reached this level of perfection? 1 2
By aka_tom_w, in Combat Mission Archive #3 (2001)
- 38 replies
- 360 views
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Has the new v1.1 use of Tungsten tipped the scales too much towards the Allies? 1 2
By aka_tom_w, in Combat Mission Archive #3 (2001)
- 26 replies
- 341 views
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- 39 replies
- 428 views
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- 12 replies
- 202 views
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CM = Rich Attention to Detail, beyond what may be expected REALLY
By aka_tom_w, in Combat Mission Archive #2 (2000)
- 4 replies
- 273 views
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- 4 replies
- 262 views
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- 0 replies
- 149 views
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- 9 replies
- 222 views
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- 18 replies
- 208 views
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- 19 replies
- 289 views
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- 16 replies
- 215 views
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One little thing about the Beat patch you might want to look at... :)
By aka_tom_w, in Combat Mission Archive #2 (2000)
- 9 replies
- 100 views
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I know it O/T I know its political, But I couldn't resist... It is FUNNY!
By aka_tom_w, in Combat Mission Archive #2 (2000)
- 7 replies
- 114 views
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Same Code regarding known range for pillboxes propossed for dug in Tanks
By aka_tom_w, in Combat Mission Archive #2 (2000)
- 3 replies
- 117 views
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- 5 replies
- 123 views
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- 6 replies
- 218 views