Jump to content

aikidorat

Members
  • Posts

    234
  • Joined

  • Last visited

Contact Methods

  • AIM
    aikidorat
  • ICQ
    aikidorat

Converted

  • Location
    Phoenix, Az, USA
  • Interests
    bass guitar, aikido, wargames/flightsims, cars, photography
  • Occupation
    Missile Systems Engineer

aikidorat's Achievements

Senior Member

Senior Member (3/3)

0

Reputation

  1. After a very long hiatus (many many years), I'm back reading the board and excited to read that CM:BM will run native under OSX.. very exciting news. So exciting it got me to de-lurk! looking forward to playing my favorite game again - been too long since I've played and read these forums. Was going to load it up on windows on my Macbook pro soon, but figure I'll wait til this comes out instead. though I'm ready to play now (well, not really, finishing up a thesis in the next few weeks, then I'll be ready to play!) dave
  2. It may have an impact, but most mac users I know would prefer to buy a native, OSX version of software. There's a reason we use OSX and not windows, and having this ability wont change that. just opens up the possibility of running the original CM on a mac again (I can get rid of my old G3 iBook if it works). Dual booting isnt very effective for working between programs on different platforms - I hardly ever play CM on my iBOok because it's a hassle to boot into OS9 to play it, then boot back into OSX to do work, etc. I imagine it will be similar with this dual boot capability - use it once in a while, but not that often. now, if they can run OSX and windows side by side, and linux, and not have a performance hit or require reboot, well, that would be something.
  3. Aka Tom, I run CMAK on my ibook G3 with 8M vram - so it does run, just gotta turn off the fun eye candy like dust and detail for large battles (actually, I dont evn try the big battles any more as it was painful to watch it grind through the calcs). just clarifying. I'm sure you've tried it on the G3.. dave
  4. My iBook (600MHz, dual USB) didnt show this at all - ATI video card, 8M. sure appears to be an Nvidia driver issue.
  5. Sorry for the delay, havent been able to check the forum lately. I did mean that CM hangs in CLASSIC mode under Panther. It loaded further this time, which was encouraging - I actually got the map and units to show, but the status bar at the bottom remained blank (for that matter, the text fields for the password block were blank as well). appears that there are issues with the text part of the drivers for Classic/RAVE. Sure would like apple to fix that, but they probably wont. unless we barrage them with emails? dave
  6. Yeah, that Real life thing has kept me from helping him convert it to the mac. Shame too, as it would be nice. dave
  7. Actually, I have not had the trouble with classic Rave loading when I boot from OS9. I'm runnning OSX.3 and 9.2.2 on the same iBook, and boot back and forth every day to play CM. I think they fixed the classic rave issue a while back. at least that is my experience. and it still doesnt run in emulation, though it does actually load the graphics now. Just hangs after the screen appears - the map and units appear but the lower status bar is blank and the game hangs. dave
  8. I have an old G3 iBook, 12inch screen, 600MHz, and it plays CM just fine (8M video ram). I stay away from huge battles, but since I dont like them anyway, I dont miss them. it does take a bit of time to crank through the turn calculations, but very usable. and I like the smaller form factor for travel, etc. small, light package. I highly recommend the iBook (I run OSX for everything except CM) dave
  9. 420, did you get the powerbook or the iBook? I have an iBook that works fine. Not sure if the power book will work. either way, go to system preferences and select the 'startup disk' icon. do you see an option to start up in OS9? if so, you can run CMBO/CMBB. if not, then, unfortunately, you cant. At least until a work around or fix is found/performed. good luck dave
  10. Finally saw this thread, thought I would respond: I've thought of doing a mod manager for CMBB but wasnt sure it was needed (as MCM3 was for CMBO). Toyed with doing it to learn Cocoa, but then it would only run in OSX.... which I run all the time anyway but others may not. Currenlty I do not have the time even for 'easy' changes. I'm having to put in a lot of time at work developing, testing and launching quite a few rockets this year. Been more of a demand for our services lately. And, to make it more unlikely, the environment I used to code MCM3 doesnt make it very easy to switch the format to bmp.. .weird, but true. The new version may support it, but I dont want to shell out the $$$ for upgrading a programming environment I dont plan on using in the future.. as for CMMOS - I looked into it but that will take a lot more effort and I dont have the time. now, if others dont mind using OSX to make the mod changes, I may be doing that for my own use. Limited audience, I know, but I'm looking to the future for CMII. so, I know this wasnt the answer you were looking for, but at least mods can be done on CMBB without a special program. I'll be checking in when I can. best, dave
  11. mensch, could be the resource file size, but usually that just results in funky in-game graphics, not a type 2 crash. did you use MCM3 to convert graphics? my bad in programming MCM3, as it doesnt check to see if you are going to exceed the resource file size limit before trying to modify it. Usually it results in a texture being removed and not replaced, but this would be the first time I've heard of it crashing the game. another possibility is that the resource file can get corrupted once they get over 12 megs or so, and that can cause the game to bomb out. If you cant open it in either resEdit or MCM3, it's corrupted and needs to be replaced. dave
  12. What email provider are you using? does your email client do some sort of compression that could be causing it? AOL used to (may still, I dont use it any more) cause all sorts of problems with attachments due to the way they encoded them. just some thoughts.. hopefully this can get figured out best, dave
  13. Paul, stop posting and get back to work on my JP! and boy, I'm going to be busy soon testing these textures out for ya, arent I? Reckon you've become tired of me harassing you for this mod for, what, the last 6 months or so? Finally decided to do the mods! Definately looking good. now, quit reading this forum and get back to work on the JPs! (now I need to think of what new mod to start harassing you for now.... ) dave
  14. so far, that's what I hear as well. I'll let you know as soon as I hear anything to contradict it, but so far, looks good! of course, I havent heard anything lately, so I'm still propagating what i heard from a while ago. I'm sure we'll find out soon enough though. dave
  15. ok, the program is good, but does it really deserve this much hype? it's not like it toasts bread or anything like that. It'll go to my head, you know.. just ask Makjager what a problem that will make! (and I know you just wanted to get that in about MM! Good one! ) dave
×
×
  • Create New...