aka_tom_w
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Posts
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Topics posted by aka_tom_w
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- 9 replies
- 238 views
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Same Allied Tank worth different points at different times?
By aka_tom_w, in Combat Mission Archive #3 (2001)
- 10 replies
- 230 views
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- 1 reply
- 95 views
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- 10 replies
- 171 views
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- 0 replies
- 116 views
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I'm looking for the best "marsh" tile mod and "ford" mod
By aka_tom_w, in Combat Mission Archive #3 (2001)
- 4 replies
- 110 views
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- 19 replies
- 172 views
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Holy Crap! RUNE Demo on the Mac 190 Megs RAM Needed
By aka_tom_w, in Combat Mission Archive #3 (2001)
- 7 replies
- 116 views
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- 10 replies
- 186 views
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We were just sampling other flavours of eye candy, nothing more :)
By aka_tom_w, in Combat Mission Archive #3 (2001)
- 5 replies
- 127 views
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How many games do you know that have reached this level of perfection? 1 2
By aka_tom_w, in Combat Mission Archive #3 (2001)
- 38 replies
- 356 views
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Has the new v1.1 use of Tungsten tipped the scales too much towards the Allies? 1 2
By aka_tom_w, in Combat Mission Archive #3 (2001)
- 26 replies
- 338 views
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- 39 replies
- 426 views
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- 12 replies
- 199 views
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- 4 replies
- 262 views
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CM = Rich Attention to Detail, beyond what may be expected REALLY
By aka_tom_w, in Combat Mission Archive #2 (2000)
- 4 replies
- 273 views
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- 0 replies
- 149 views
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- 9 replies
- 221 views
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- 16 replies
- 214 views
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- 18 replies
- 204 views
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- 19 replies
- 287 views
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One little thing about the Beat patch you might want to look at... :)
By aka_tom_w, in Combat Mission Archive #2 (2000)
- 9 replies
- 99 views
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I know it O/T I know its political, But I couldn't resist... It is FUNNY!
By aka_tom_w, in Combat Mission Archive #2 (2000)
- 7 replies
- 114 views
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Same Code regarding known range for pillboxes propossed for dug in Tanks
By aka_tom_w, in Combat Mission Archive #2 (2000)
- 3 replies
- 115 views
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- 5 replies
- 122 views