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Everything posted by gunnersman
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...there is no heaven?
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A few words from your sponsor
gunnersman replied to Battlefront.com's topic in Combat Mission Battle for Normandy
That WAS painful. Whew! -
A few words from your sponsor
gunnersman replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Hey let's start they wave! *Stands up and throws arms in the air* *sits back down* -
A few words from your sponsor
gunnersman replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Ok...soooo, I'm at work where I have access to the quickest download (I live out in the sticks currently where Sprint wireless is sloooow). A storm just passed through and knocked out power...yet my connection is still up (and so is the wireless router...not sure how that works). So my laptop does not have long. Soooo...anytime would be great. -
A few words from your sponsor
gunnersman replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Who said anything about love? -
A few words from your sponsor
gunnersman replied to Battlefront.com's topic in Combat Mission Battle for Normandy
I dont get it...what does all of this mean? -
Questions about Water Tiles and Sunken Roads
gunnersman replied to mjkerner's topic in Combat Mission Battle for Normandy
In the editor, if you assign a terrain tile a specific height, depending on how high THAT tile is, the editor attempts to make the surrounding terrain slope naturally, unless, that specific terrain is blocked by "black spots" or black tiles in the map maker. In which case the "black spots" can make the terrain appear a steep slopes or even cliffs, if done correctly. It is what "anchors" a given terrain elevation so the surrounding tiles do not change elevation to show sloping terrain. If you do not "anchor" certain tiles to an elevation, then the surrounding tiles change elevation depending on how high the "un-anchored" elevation tile is. Clear as mud? You can experiment with it in CMSF demo. PS. Too many "black spot" tiles tend to use up CPU power, as I understand it. -
Historical WWII fiction in Normandy?
gunnersman replied to Tactical Wargamer's topic in Combat Mission Battle for Normandy
Interesting. I didnt think it would be possible. I would think that so much of WW2 history would be scrutinized that it would be hard to take liberties to make history, fiction. (Maybe I'm too much the purist) Or is this what they call "faction"? How do Sharra's books read? Or at least, how does "Steel Wave" read? -
Crew/Bail out Questions
gunnersman replied to Sgt Schultz's topic in Combat Mission Battle for Normandy
Here is how you lose an aircraft carrier. -
Questions about Water Tiles and Sunken Roads
gunnersman replied to mjkerner's topic in Combat Mission Battle for Normandy
Yes! That was one of the biggest differences between the CMx1 and CMx2 editor. This was suppose to decrease the workload somewhat, simplify the terrain building process and all while making slopes appear natural. -
I don't know that you will ever see basements and sewer movement. That's kind of like flamethrowers for CMBN. There have been many examples in other threads prior to the CMBN forum where hindsight was 20/20 and sewer movement in CMBB was used to make a point where it really was not worth it to put it in the game. But anything could change between now and the Ost Front. That's a long ways away.
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Questions about Water Tiles and Sunken Roads
gunnersman replied to mjkerner's topic in Combat Mission Battle for Normandy
Thanks for the warning. -
IF they lasted long enough to use it. In my case.
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Not necessarily a map, but, NATO Germans v Marines. Germans still have the MG-42 (More or less) . Marines are predominantly infantry and have the bazooka (more or less)
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How about MOD capabilities?
gunnersman replied to Johnny Canuck's topic in Combat Mission Battle for Normandy
It is definitely alot more mod friendly than CMx1 series. BFC included tools in CMSF to simplify mod making. "Rez explode" I think it is called. -
I'm guessing you have not read the "May Status update" sticky. Very top. Looks like it might another week...maybe...who knows?
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The Face !!!.....can you see it now ?
gunnersman replied to noob's topic in Combat Mission Battle for Normandy
Yes yes. I see it. It's a New Yorker. And he's saying "Whadya lookin' at?!" How's that for interpretation of art for ya? All you had to say is "I'm an artist" and that explains everything. In fact I'm going to use that from now on for everything that goes weird. -
Couple new CMBN videos cropping up....
gunnersman replied to LongLeftFlank's topic in Combat Mission Battle for Normandy
Way cool. Naval arty in particular. Is it me or did each volley from the Naval guns seem a bit too concentrated on one spot? When calling in linear fire in CMSF the guns would get a bit more coverage instead of all rounds falling in one tight area before moving on down the line. -
C2 and Armour-Infantry Cooperation
gunnersman replied to WillLight's topic in Combat Mission Battle for Normandy
You got me there. -
C2 and Armour-Infantry Cooperation
gunnersman replied to WillLight's topic in Combat Mission Battle for Normandy
I dont see why it would matter it the tank was "attached" permanently or not. Do you remember the scene in Band of Brothers when the Brit tanks were with Easy Company approaching a town when one of the paratroopers spotted a German tank behind a house? And the trooper was trying to tell one of the tankers where it was? I think that is about as good as it gets. -
Soft factors: Fitness = Fatigue?
gunnersman replied to Broadsword56's topic in Combat Mission Battle for Normandy
Back to your original question and to help answer your second question about a "one last hasty attack" as it were, you can set your units up as "weakened". When you "deploy" the units on the map in the editor they will show up as "rested", HOWEVER with a (-1) next to the "rested" status to indicate their weakened state. Does that sound like what your looking for? -
Soft factors: Fitness = Fatigue?
gunnersman replied to Broadsword56's topic in Combat Mission Battle for Normandy
The troops in CMSF can go beyond "Exhausted" to "Fatigued". So its: Rested Ready Tiring Tired Exhausted Fatigued I know. I've done it. Many times. -
Mords voice mod.