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WillLight

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  1. Moore's law hasn't been true for quite a while now, at least not in the classic sense. Rather than faster CPUs we are getting more of them (aka cores). If a program doesn't take advantage of the parallelism then it isn't gaining the benefits of having multiple cores. And a game (as opposed to say a web server) is not a problem that lends itself very well to parallelism. Typical games follow an endless loop of render-input-decision-render-input-decision-etc. Without knowing a single thing about how CM is implemented, but being a know-it-all IT consultant I would venture that changing the design to parallelise some parts of the loop isn't as easy as some might think it is. As usual I'm probably talking out of my arse, but then what else is new?
  2. I know it wouldn't be the same as one from BFC, but you could get the printer friendly one printed and bound for you for a reasonable amount of money.
  3. Actually, I read your post carefully, here is what you wrote: I won't go as far as calling it fraud, but it definitely was misleading advertising. It's like having one microgram of gold in a coin,and calling it a "gold coin". Who had the brilliant idea of putting tiny tan letters on tan pages? The game itself is fine, but this sort of stuff will keep me away from future preorders and taking their word for anything. So, you say you won't call it fraud and then go on to compare it to an example of fraudulent behaviour and conclude that you will keep from taking their word for anything. Nice semantics there but not really convincing...
  4. vonRocco: fraud? Really? You paid 5$ extra for this over the ddownload, 5$! BFC must be rolling around in all the extra cash they made from the gullible pre-orderers. Pull your head in mate. When it rains it rains, it doesn't mean the world is out to get you.
  5. ATI or nVidia? Did you try the latest drivers? CMBN uses OpenGL so game performance from other games is not necessarily an indication, as most games use DirectX (and don't run on the Mac). Hope that helps!
  6. Mine turned up yesterday. A little bit bent, but no biggie
  7. I think BFC should concentrate all their effort on correctly modelling ammo vs trees, after all the next module is in even more forested areas I would love to watch trees splintering under fire. Maybe it can be called CM:MT (Combat Mission, Man vs Tree) On a more serious note, glad you're looking at it, and hopefully a compromise between dev time and realism is found. Your rest time should be almost over and us non-americans are waiting for the Commonwealth module!
  8. I'm pretty sure that's moddable, JonS posted screenies of his AAR with the compass directions in the skyline. Whether or not it's worth the trouble just for a few scens is another question...
  9. Great first post R-T, and welcome to the forums. BFC - what a great first sticky in a new tactics forum for CMBN *nudges*
  10. Here's a great idea, if I may say so myself BFC implement an interface to read QB prices and report QB selections. Someone in the community implements a QB force selection "stock exchange". Now, the more people buy of something in QBs the more it gets expensive, and thus the true price, as valued by the players will emerge. You would only (optionally) connect to the exchange for head to head play so it would have no bearing (or additional complexity) for AI or for those who don't care. I know it's never going to happen, but to try and lure Steve into it anyway, at least it will end the headache of QB prices
  11. Don't forget to eat and drink. "One more turn" can be detrimental to your health.
  12. He he... if you remember Ubisoft's Brothers in Arms game, Fix and Flank was the one and only game mechanism in there
  13. Even if the round didn't detonate on the light contact with branches, twigs and leaves it would surely have its trajectory affected. Maybe some actual ex or current infantry could chime in, would you in RL fire a mortar under a tree?
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