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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

The Steppenwulf

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The Steppenwulf last won the day on May 14

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About The Steppenwulf

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    Senior Member

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  • Gender
    Male
  • Location:
    Devon, UK
  • Interests
    CM:Battle for Normandy, CM:Black Sea, CM Final Blitz

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  • Location
    Devon, UK

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  1. Can a modder help me with tracer .bmp?

    If GIMP does not handle transparency for BMP images then that is your solution. Try using Pixelformer or Photoshop - you'll soon forget you ever owned GIMP!
  2. Can a modder help me with tracer .bmp?

    I've posted this elsewhere but Pixelformer has always been my editor of choice for adding transparency to bitmaps, not just for icons but all size images. In fact it's so versatile, I will use it in place of Corelli Paintshop to do a broad number of tasks. I can't recommend it enough...it's a small file package and most importantly it's free! Go see and try it for yourself:- http://www.qualibyte.com/
  3. Mod to remove thunder?

    Try it and let us know if anything bad happened!
  4. The patch?

    I've got to admit I now have more than two games (as of this evening) on hold because of poor AI behaviour that have stopped play. When veteran troops (and +2), rested and OK are in cover behind bocage but come under pinning fire, they do not run out from the bocage into the exposed field of fire - unless they first panic or at least become nervous. Pinned does not mean panic, it means pinned! Infuriating stuff!
  5. Mod to remove thunder?

    Find audio attached.. Bf really should expand the variety of audio for greater immersion. Weapon sounds, not only ambient sounds are quite restrictive. For a game that prides itself on enhanced fidelity... If the limitation of the 32-bits program is a problem then they might create shorter looping ambient files, which makes more room to expand weapon audio. Only long term solution though is to upgrade the game to 64-bits ffs! background rain.wav
  6. Hey Npye, Are you willing to release the building textures you completed for BN please.


    I'm quite happy to receive them in "as is state".  Dropbox perhaps?

    Thanks 

    Steppenwulf
     

  7. Happy New Year's Day! 2018 look ahead

    If I recall correct, BF has one, if not a number, of lucrative military contracts for sim development. Given the deadlines and delivery commitments that usually come with software development contracts, this is largely where the team's effort is going to be focused. Can't blame them for that! The net effect is that we have to be patient with new modules, but since other these other commercial enterprises will enrich BF, enabling longevity of the company over the long run, I'm totally ok with it. The modules will come eventually, I'm quite positive. I've already picked up on a hint that SF2 is at test stage with a lot of issues emerging, requiring attention before moving forward with a release. Maybe I'm reading too much into what's been stated, but both of these plausible situations could explain why BF has gone quiet since last December.
  8. An Possible Exploit

    + 1
  9. Devs and publishers are referring to a genre of video game which best defines the game within popular video game culture. There are historical reasons why these genres have developed these tags: eg the type of programming design; be it real time or turnbased and camera top down as opposed to camera first person or platform/side-scrolling games. This is where these genre types belong; they are rooted in the early programming development of video games. Nothing more! An example of how things have moved on is best illustrated if we consider that games developed today cut across many traditional genres. Take a game like Skyrim or Fallout, whilst being defined within video game culture as RPG games, they incorporate aspects of FPS, trading and even strategy, as well as role playing. So the term RPG is nothing more than a vestigial tag which is useful only insofar as to define the game for marketing purposes, to engage a certain audience if you will. So when you quote Wiki definitions as if they are a kind of shibboleth, they have no authority, and are largely meaningless for the reasons outlined in detail above. So you are conflating this use of the word (as a video game genre) with military terms which define tactical and strategic in a much more specific way. In this, Combat Mission would undoubtedly be best described as a tactical simulation game of WW2 and modern warfare. There may well be some elements of strategy involved, that's arguable, but it's overwhelmingly tactical. The term strategy game to describe CM (because it is a turn based/ realtime wargame) is rooted in the past, it's outdated and I've never noted Battlefront use this description in its marketing - most likely for this very reason. So why is the magazine article using these terms you might ask? Simply because they are useful terms to convey to the reader the article's purpose. The article is not dressed up to be anything more than pop. Indeed, I totally agree. But again, the cross-genre of today's games/sims are difficult to compare. The "Strategy" tag is merely for the readers convenience and the article is not to be taken that seriously... it's casual pop reading, nothing more! In a more serious comparative review, Graviteam Tactics would get a mention alongside CM, DCS would be compared with IL-2 and Silent Hunter 3 or 4 should be included on any list of "best ever video war games"!
  10. Wargame is a sub-genre of Strategy game! I don't want to labour this, but really, does a wargame, first have to be a strategy game? CM is a tactical game as well as a wargame. IL-2, like DCS, is both a flight sim and a wargame. Both can be defined as wargames but neither defined as strategy. If IL-2 doesn't belong on that list then neither does CM. I don't know Need for Speed 1944 but I suspect you invented it to make a straw man point!? EDIT: I think the term "strategy games" as a genre of video games is a very loose one which is mainly historic and is clearly ill-defined anyhow, but especially given the cross blend of many genres in today's video games market.
  11. But arguably neither is CM. The Wargamer's Guide To .... the best WW2 Strategy and War Games
  12. Kharkov Map Sneak Peak

    Change the byte at hex address 10 (decimal 16) to 0A (this is the flag for CMBS). You'll need a hex editor to do this and you must be careful to overwrite the previous entry not merely insert the changed byte. Note that conversion of maps will often change flavour objects (like tractors in fields become bus-stops - that sort of thing), clearly WW2 specific objects (like posters) are not appropriate for modern... so you need to check in BS editor and make sure it looks right.
  13. Thanks for your response but my point is that all the textures are Ukrainian soldier textures, there are no Russian ones. EDIT: I see.. so you have to set up a battle scenario as Blue on Blue.
  14. I downloaded from the dropbox link but the mod content of files only appears to be Govt (Ukranian) soldiers. Where are the Separatists at?
  15. Scenario Making ?

    And the templates:- http://cmmodsiii.greenasjade.net/?p=3653
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