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The Steppenwulf

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The Steppenwulf last won the day on March 20 2019

The Steppenwulf had the most liked content!

About The Steppenwulf

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    Senior Member

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  • Location:
    Devon, UK
  • Interests
    CM:Battle for Normandy, CM:Black Sea, CM Final Blitz


  • Location
    Devon, UK

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  1. Don't know whether milestones might be put to good use but here's the method I used for a BN map a long, long time ago. Same method will apply to FB's milestones assuming there are flavour slots free.
  2. Well everyone evaluates on this basis to some extent or other. I mean regardless, it's a general advertising principle that you have two minutes as a pitch to sell your product, computer games a salient example. Two minutes of CM 'action' are not playing to CM's strengths as a game. Put simply if you worked in sales and were asked to sell chess, how would you do it!??!! Yep I am referring to the 1% (or how many you want %), the figure matters not, the point is simply about maximising the games selling power regardless of how many it reaches.
  3. And this links in with the graphics quality evaluation, also in turn to the GL video posted by Umlaut above. CM games will do best on steam if marketed cleverly; indicating in 2 minutes flat what the punter is going to get out of it. That is, specifically, an authentic tactical (and historical) experience. The entire movie spectacular as a marketing approach without an accompanying tactical (and historical) narrative will unfortunately serve these games no justice on a platform where many subscribers do not look more deeply at what a game offers, and instead make trigger purchases based
  4. here German side - there's just the single infantry unit that takes casualties, near the buildings overlooking the US dug in positions in front of the windmill and hamlet. I suspect the problem is the ditch, which is not processed by the game as representing "cover".
  5. Unfortunately I've just discovered on my first play with the new patch that this isn't the case. Morale seems now from my observation to be overly brittle. Put reg infantry under fire so they become rattled and then they'll scoot all getting mown down in the process. Yes okay no more running towards the enemy, but it makes little difference if scooting is in the open. Exposed equals death! Very frustrating indeed after having waited so long for the patch. I suspect others will start to observe this coding behaviour soon enough and reporting on these forums the same!
  6. Yes I've also been thinking: If we were to sacrifice 2 pigs, 5 sheep, 12 chickens, a cow and a policeman, maybe Apollo will be appeased and Covid and all the world's current problems will miraculously disappear? Just sayin....🌞
  7. I created and finished a large map of the St Denis Le Gast (Roncey Pocket) area years ago. I then got slightly bogged down with the OOB (it's guesswork re the fleeing Germans trying to escape the pocket) and then altogether fell out with the idea of creating faithful historical scenarios. In almost all cases they do not seem to be conducive to really interesting game play - competition format has so much untapped potential in CM! Anyway If there is a Cobra scenario interest group (even better a cooperative of content dev), it might spur me on to go back to this and get it finished !?!?
  8. Yes I've done this. Your instructions are correct.
  9. Quite! 😏 And it's not just WEGO that CM gets right. If Gravitem hit the spot (on balance) more than CM, I wouldn't be playing CM!
  10. Two player campaigns! I just don't get why (comparatively) the easiest thing to implement and the change that would bring maximum joy to this game for most of the more serious players, still isn't a feature. Granted with the size of CAM files, Head to head campaigns would not be best served up as huge packages of lengthy sequences of scenarios. But a campaign with a mere 4 or 5 scenarios would still be engrossing progress from the present play limitations. Come on BF!!
  11. If you put a defensive work model inside a flavor object (with the right order selection) and join the objects, the new object (which is still a flavour object) assumes all the custom properties of the defensive work model. It is however a pointless exercise because it's not apparent that there is anything to gain by doing it, at least from my experience. Nevertheless, my point was related to my attempts to understand how hard cover operates in Combat Mission. My conclusion is that it is hard-coded by object. More precisely the GE processes hard cover as identified by the name of the .mdr
  12. You are correct, I just tested tagged models to be sure and it does work! With regard to the cover aspect of flavour objects (specifically hard cover), I have spent some time running tests. Placing a wall, building or defensive work inside a flavour object does not appear to result in the flavour object taking on the cover aspects of the object. So much so that I believe that code governing hard cover is hard-coded into those particular objects and it is probably identified by the name of the .mdr file (for example only bunker.mdr will have the hard cover properties of a bunker). Any cover
  13. I think that tags only work with textures, not models. If I'm right this is not possible.
  14. City road signs... as opposed to highway signs, which are stock in SF2 & BS:-
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