Childress Posted June 12, 2011 Share Posted June 12, 2011 Yeah, CBMN comes on as definitely more challenging, if not punishing, than the previous titles. At times it seems to require super-human restraint. I just played a medium sized QB, auto-pick in a town, and was rolling to victory as the Allies. We brewed up all their vehicles, including two MKIVs and a hitherto untouched inf platoon was advancing in a carefree fashion to the low wall overlooking the victory location. Eight minutes to go. Suddenly there was a rocking explosions and twenty grunts lay dead or wounded. From total victory to major defeat in a single turn. The only German units left on the end screen were a single functioning tank and scattered, panicked crews. No Allied kills were attributed to them. No mines. I have to guess that it was a prescient artillery barrage but there were German platoon leaders or FOs that I could find on the map dead or alive. Kind of a mystery. Any ideas? 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted June 12, 2011 Share Posted June 12, 2011 We're taking this request seriously, though we don't think we can do anything for CM:BN right now. It would have to be a part of a larger UI redesign which is slated as the "next great thing" for CM. Steve 0 Quote Link to comment Share on other sites More sharing options...
TheVulture Posted June 12, 2011 Share Posted June 12, 2011 The only German units left on the end screen were a single functioning tank and scattered, panicked crews. No Allied kills were attributed to them. No mines. I have to guess that it was a prescient artillery barrage but there were German platoon leaders or FOs that I could find on the map dead or alive. Kind of a mystery. Any ideas? There does seem to be some kind of issue where uints suffer morale hits for losses to other units in their formation even if they have no way of knowing about them. I've seen plenty of cases of finding enemy HQ units skulking around on the AAR screen in panicked or shaken states despite never having come across them in the actual fighting. 0 Quote Link to comment Share on other sites More sharing options...
finalcut Posted June 12, 2011 Share Posted June 12, 2011 If things get to hot,don't hesitate to pull your guys out of the fire and try a different approach,small scout teams are good at finding where the Enemy is strong,so you will have an idea where not to go.Try to flank as much as possible.Move in small forward motions,not long runs between waypoints.Several short runs between waypoints,with pauses at each waypoint instead of just one long run will save many lives.Always keep a few units,preferably a Platoon in reserve if possible. 0 Quote Link to comment Share on other sites More sharing options...
xian Posted June 12, 2011 Share Posted June 12, 2011 We're taking this request seriously, though we don't think we can do anything for CM:BN right now. It would have to be a part of a larger UI redesign which is slated as the "next great thing" for CM. Steve Oh please don't make the core game easier... isn't that up to the scenario designer? There are so many suggestions on the forum that could help to improve the game - but surely dumbing down shouldn't be one of them. Perhaps some kind of difficulty rating for scenarios could solve the problem some people are experiencing, or maybe the inclusion of interactive tutorials on tactics? 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted June 12, 2011 Share Posted June 12, 2011 Oh please don't make the core game easier... isn't that up to the scenario designer? There are so many suggestions on the forum that could help to improve the game - but surely dumbing down shouldn't be one of them. He wasn't referring to making the entire game easier across the board, at all times. 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted June 12, 2011 Share Posted June 12, 2011 Well, i suck in this game, playing campaigns at easisest level and still get beaten. I tried to edit an existing campaign, like giving myself some extra hvy arty etc but it seems this is not possible? When i try to load a campaign in the editor it cannot find any files there despite they are all there? :eek: Well I have been playing military games for decades, and CMx1 for the last decade [over 300 games I guess] and yes you are right it is hard. However it does strike me that I probably off the top of my head feel reasonably confident on how armour matches up and what it should do to infantry. However not everyone perhaps has that sort of confidence. My learning method for this game is actually a suck it and see approach as I am unfamiliar with the contriols and the way the game actually plays. SO what I doo is in the first scenario, and not really having spent much time with the manual, is pick up a SHerman and drive it down the road playing with the available orders. Now it should die, but t hat is fine because I am establishing how to get my tanks killed. I am trying to learn that as fast as possible. I shoot up bocage, I fire smoke with my remaining Shermans, I see how quickly they turn etc. As a rookie tanker I would not get sent to a battle to fight to learn would I?. Playing a scenario and failing is a very slow way to learn. Pick your mortars play with them, play with your infantryasnd get them all killed. Now you know what to avoid. Having done all that you can then start the next fun by playing with the tanks and the infantry, or perhaps all three. But keep playing the dsame scenario until you are reasonably happy you know what sjhould happen in any circumstance. And of course by this time you will be inflicting hurt on the enemy. Don't get too wound up about it as with a majoer patch coming there may well be some alterations of significance so there will be some re-learning for all anyway. But just have fun - start with the Shermans and just play for laughs until you want to get serious. I reckon a fortnight of play, reading the forums etc, means I have reached a level where I think I can lose gracefully to a human. : ) 0 Quote Link to comment Share on other sites More sharing options...
dan/california Posted June 12, 2011 Share Posted June 12, 2011 Thanks for the moral support :-) Zukhov or fieldmarshal Haig tactics doesn't work here thats for sure hehe In BFC's defense, Haig's tactics didn't work all that well for Haig either. They were positively unpleasant for the people asked to carry them out. 0 Quote Link to comment Share on other sites More sharing options...
gunnergoz Posted June 12, 2011 Share Posted June 12, 2011 It's a game that makes you think. Maybe that's why I have a lot of headaches these days... 0 Quote Link to comment Share on other sites More sharing options...
BloodyBucket Posted June 12, 2011 Share Posted June 12, 2011 Oh please don't make the core game easier... isn't that up to the scenario designer? There are so many suggestions on the forum that could help to improve the game - but surely dumbing down shouldn't be one of them. Perhaps some kind of difficulty rating for scenarios could solve the problem some people are experiencing, or maybe the inclusion of interactive tutorials on tactics? I don't think "dumbing down" the game is the answer, or even the question, really. The idea of difficulty rated scenarios and an interactive tactical tutorial are good. I'm sure BF doesn't want to turn off potential customers by making the learning curve too difficult, so there has to be a balance somewhere. I was pretty surprised when I Googled "WWII Infantry Tactics" that there wasn't a torrent of information. Maybe that's a job for the community, especially as it relates to Combat Mission. 0 Quote Link to comment Share on other sites More sharing options...
Magpie_Oz Posted June 13, 2011 Share Posted June 13, 2011 I like the idea of some really basic training scenarios, I seem to remember this from CMx1 at some point? Start with simple platoon attack and that sort of thing and then work up to full on combined arms. Surely our Scenario gurus can do this standing on their ear ? 0 Quote Link to comment Share on other sites More sharing options...
Magpie_Oz Posted June 13, 2011 Share Posted June 13, 2011 Haig's tactics didn't work all that well Haig ... had .... tactics ? 0 Quote Link to comment Share on other sites More sharing options...
gunnergoz Posted June 13, 2011 Share Posted June 13, 2011 Haig ... had .... tactics ? Sure: both sides start killing off each others' men of military age and the first side that runs out or blinks, loses. Very deep tactic. About 6 feet deep. 0 Quote Link to comment Share on other sites More sharing options...
Magpie_Oz Posted June 13, 2011 Share Posted June 13, 2011 Sure: both sides start killing off each others' men of military age and the first side that runs out or blinks, loses. Very deep tactic. About 6 feet deep. Tempted to say, "Just as well Monash turned up" but it turned ugly last time so I won't 0 Quote Link to comment Share on other sites More sharing options...
lookeylou Posted June 13, 2011 Share Posted June 13, 2011 http://www.thefewgoodmen.com/thefgmforum/forumdisplay.php?161-CM-Battle-for-Normandy-Tactics read AND do the training missions while reading the manual.-KEY no short cuts with this game 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 13, 2011 Share Posted June 13, 2011 My soldiers need perks. Stopping Power, Slight of Hand, Ninja, please. 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted June 13, 2011 Share Posted June 13, 2011 PLEASE don't nerf the game. 0 Quote Link to comment Share on other sites More sharing options...
pzrshrek Posted June 13, 2011 Author Share Posted June 13, 2011 Haig ... had .... tactics ? I think Black Adder goes 4th explains it pretty simple I am not asking to make the game easier, i totally agree its a challenge with a difficult AI for a change, but i wouldnt mind some easy missions thrown in between during campaign play aswell, everything need not be an hard challenge imo. I like the simulation of ww2, which is exellent in cmbn! I have tried to restrain the urge of hasten my attacks, it is somewhat frustrating but does help casualrate, not always though.. Also more attention to LOS and cover helps, but could get extremely micromanaging and timeconsuming.. however the gains are to small yet, the releaving of command due to bad performance should be optional, but i guess this can be modded in the future. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 13, 2011 Share Posted June 13, 2011 Perhaps some kind of difficulty rating for scenarios... Excellent suggestion. ...or maybe the inclusion of interactive tutorials on tactics? As a complete newcomer to the system, I found the Basic Training in Devon tutorials very helpful. In fact, I repeated the first two just to be sure I had the hang of it. But that all has to do with the mechanics of issuing commands. The third Devon scenario might be considered as place to start learning about tactics, but something more comprehensive is needed, spread over several scenarios. Right now, this is a fertile area for scenario designers to explore. If we could have a series of small, quick scenarios—say a platoon or two and 20-25 turns—with some detailed hints on how to solve basic problems on the battlefield, it would go a long way toward resolving the complaints raised in this thread. Some step-by-step instructions on how to coordinate the various arms in different situations, so that players can learn the same battlefield drills that their real life counterparts had to learn in order to survive and prevail. Michael 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 13, 2011 Share Posted June 13, 2011 I like the idea of some really basic training scenarios, I seem to remember this from CMx1 at some point? As I recall, CMBB had one or two really good ones. Michael 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted June 13, 2011 Share Posted June 13, 2011 The TF Raff campaign is written up in the manual as a tactics primer. 0 Quote Link to comment Share on other sites More sharing options...
Magpie_Oz Posted June 13, 2011 Share Posted June 13, 2011 I think Black Adder goes 4th explains it pretty simple Yes I was thinking the same thing! "We'll attack the same way we have the last 47 times, it's the last thing they will be expecting ! 0 Quote Link to comment Share on other sites More sharing options...
finalcut Posted June 13, 2011 Share Posted June 13, 2011 PLEASE don't nerf the game. They could add a Nerf setting for the "Gamers" and a Realistic setting for us Real Men. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 13, 2011 Share Posted June 13, 2011 The TF Raff campaign is written up in the manual as a tactics primer. Yes, but although and interesting campaign in its own right, the scenarios are a bit on the longish side and the tactical hints a bit on the general side. I'm suggesting scenarios that break tactics down into their component parts that can be quickly absorbed by newcomers before assembling them into a tactical portmanteau. Presumably veterans with the game could skip this level and go directly to more sophisticated levels of play, but some tyros would greatly benefit from this kind of instruction. Michael 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted June 13, 2011 Share Posted June 13, 2011 I'm suggesting scenarios that break tactics down into their component parts that can be quickly absorbed by newcomers before assembling them into a tactical portmanteau. I'm not sure I understand. Maybe you could break open the editor and build some examples of what you're on about? 0 Quote Link to comment Share on other sites More sharing options...
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