Mord Posted June 2, 2011 Share Posted June 2, 2011 Was interested to know how many CMBN players are currently developing scenarios. If you are like me, you probably don't like to spill the beans about a project until you are almost done, so you don't have to go into detail...just wanna know how many are taking the plunge and are working on new battles for the community. Mord. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted June 2, 2011 Share Posted June 2, 2011 US 6-8 scenario mini-campaign featuring the awful baptism of fire of 137th Infantry, July 11-14: see the "Carillon Nose" thread for details. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted June 2, 2011 Author Share Posted June 2, 2011 Ahhh...you know I've seen that thread a 100 times but for some reason I thought you were in the middle of giving an AAR. LOL...man, I am dense sometimes. SO brotha, how many years will you work on this one? LOL. I believe you hold the record for longest scenario ever developed. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted June 2, 2011 Share Posted June 2, 2011 "No Exit" still in progress. Company w/support Meeting Engagement. Summer of '45. The Soviets were stopped in Poland, leaving it up to the Western Allies to drive into Germany. The Autobahn becomes target, logistic route for both sides and main line of resistance all in one. Scenario begins before dawn, with sunrise halfway through the battle. This provides constantly changing LOS values. Still tuning multiple plans on my first attempt at design. It will be for H2H or either side vs AI. The learning curve is steep, but I believe I may be on the downslope. Due to the underwhelming response to my Beer&Pretzels approach, I stripped and de-tuned the forces to more historical levels. The process is fun though. Idea becomes map. Map reveals mission. Mission generates force. Force adjusts map. Force needs plans. Plans adjust map. Test sober. Test drunk. It would be done if the whole 'single working dad' thing didn't get in the way. It should be done soon™. The QB map will be released when the scenario is. -- 0 Quote Link to comment Share on other sites More sharing options...
Franko Posted June 2, 2011 Share Posted June 2, 2011 I'm working on Mortain, particularly the engagement at St. Barthelemy 0 Quote Link to comment Share on other sites More sharing options...
GonzoAttacker Posted June 2, 2011 Share Posted June 2, 2011 Working on a tiny one outside Sainte-Mere-Eglise only 20 turns. Axis counter attack. 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted June 2, 2011 Share Posted June 2, 2011 I am. Working on a "capture the bridge"-type fictional scenario. I´m rather curious to see how this AI-plan thing is to work with (still working on the map). Thus, I´m not one hundred percent confident that the scenario will play out the way I intended. But even so I´d at least have produced a hopefully interesting map that others could use for their own scenarios/QB´s. Love the new editor and the possibilities it provides. 0 Quote Link to comment Share on other sites More sharing options...
Romm Posted June 2, 2011 Share Posted June 2, 2011 Here the scenario on which I work. I called it "bridge head" Paratroopers of the 101th that took a bridge and that the Germans will have to push back. 0 Quote Link to comment Share on other sites More sharing options...
Boce Posted June 2, 2011 Share Posted June 2, 2011 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted June 2, 2011 Author Share Posted June 2, 2011 This is great guys...nice to see there's stuff in the pipe line. Mord. 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted June 2, 2011 Share Posted June 2, 2011 Nice work fellas. Thanks for this thread Mord! 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted June 2, 2011 Share Posted June 2, 2011 Working on a semi-historical (missing Fallschirmjäger and Jagdpanther - change this with the British module I hope) campaign on the period of Dec 2 to Dec 5 44 when the 104th Infantry Division took Luchberg in a series of night / dawn / dusk battles. testing 1st battle. U.S. reinforced infantry battalion (5-6 inf coys in core. 1-4 in battle + 1 tank coy + 1 tank destroyer coy) German reinforced fallschirmjäger or volks-grenadier battalions (3-4 inf coys + tiger + panther + stug) Lucherberg held by II./Fj.Rgt. 8 left the cliff - right slag pile, coal pit and lake. G/415 has taken Goldstein mine after 1 hour of fighting. I/415 just crossed the Inde River at the papermill. The map (still fighting with the out of memory issue ... so its a bit smaller than initially planned) 0 Quote Link to comment Share on other sites More sharing options...
McAuliffe Posted June 2, 2011 Share Posted June 2, 2011 I didn't purchase CMBN yet - hi BF, dont block IP's in Balkan and please allow poor people in Kosovo to buy your stuff on-line before I find copies in Chinese fake import store at 1 euro - but had in mind some scenarios about Col de Braus in Southern France ( 517th Para reg.) and the Lorraine tank-battles around Arracourt and the bridge head of Dieulouard. Despite fact it should be set actually in an autumn vegetation environment, maybe I will have also a go at Kall trail (Huertgenwald) already. For the first one I want to try out what is the potential of the editor for a mountain area. The second one should give you a break from the bocage country and the third one, I was inspired because it is just such an intense episode of the war and I like battles where the strategic aspect of terrain is key factor. Hence, I was thinking also about Mortain, but I see that is already taken care of. Expect me to go in overdrive when Bulge game comes out... provided Battlefront by that time tackles firing lines and follow the leader commands...Ooops, sorry, could not resist. 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted June 2, 2011 Share Posted June 2, 2011 double post 0 Quote Link to comment Share on other sites More sharing options...
McAuliffe Posted June 2, 2011 Share Posted June 2, 2011 Working on a semi-historical (missing Fallschirmjäger and Jagdpanther - change this with the British module I hope) campaign on the period of Dec 2 to Dec 5 44 when the 104th Infantry Division took Luchberg in a series of night / dawn / dusk battles. testing 1st battle. U.S. reinforced infantry battalion (5-6 inf coys in core. 1-4 in battle + 1 tank coy + 1 tank destroyer coy) German reinforced fallschirmjäger or volks-grenadier battalions (3-4 inf coys + tiger + panther + stug) (...) The map (still fighting with the out of memory issue ... so its a bit smaller than initially planned) that's just...huge , is that just an impression? What's the size of the map? 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted June 2, 2011 Share Posted June 2, 2011 here the tactical map and some of the scenario / campaign images 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted June 2, 2011 Share Posted June 2, 2011 that's just...huge , is that just an impression? What's the size of the map? Just the first battle (or if you get thrown out of Lucherberg by the Germans, you'll have to do it again ) is on a 3200x2400m map built after maps and aerial photographs of the time (due to mining the environment is VERY different today) All other maps play on a smaller map approx 1500x1400m - basically a cut-out of the large map. 0 Quote Link to comment Share on other sites More sharing options...
Fredrock1957 Posted June 2, 2011 Share Posted June 2, 2011 Working on recreating 8 battles from the Sie Kommen battle pack for CMAK, so far one is done, one needs play testing, and three are in 50-80% finished range. You can see more at the weblink below. 0 Quote Link to comment Share on other sites More sharing options...
TCMHQ Posted June 2, 2011 Share Posted June 2, 2011 Still working on my "Saving Private Ryan - Ramelle" battlepack... map 90% done. The project will include several US v AI /Germans v AI/H2H and Quickbattle scenarios. Actually I am "fighting" with the KI editor so don´t hold your breath...it´s done when it´s done. Overview Details Next projects: "Valley Of Trouble" and "Chance Encounter" conversions from CMBO and two historical "Omaha Beach" scenarios: 1.) The attack on WN 60 (the first German strongpoint taken by the US) 2.) The Battle for The Fortified House (The 2nd Rangers advance at Omaha Beach). I visited the original historical sites in 2006 and 2007 and took hundreds of photos....so expect at least some accurate maps. Thx Tom 0 Quote Link to comment Share on other sites More sharing options...
DaveyJJ Posted June 2, 2011 Share Posted June 2, 2011 Working on a tiny one myself ... a small bridge capture scenario set south of St. Lo as the Yanks drive towards Vire, near the small village of Sainte-Marie-Laumont. But yard work and my kids sports schedules keep interfering with any major progress, not to mention full-time work. 0 Quote Link to comment Share on other sites More sharing options...
Crushingleeek Posted June 2, 2011 Share Posted June 2, 2011 working on a campaign following "The Outlaws." (B-company, 1st battalion, 506th) 0 Quote Link to comment Share on other sites More sharing options...
Badjayhawk Posted June 2, 2011 Share Posted June 2, 2011 I'm almost finished with semi-historical "tiny" sized infantry scenario depicting the 82nd Airborne's 325th in fighting around the Vindefontaine area on June 14, 1944. I think the map is pretty accurate (based on satellite imaging plus a government topographical map of the area from 1954). Units on both sides are under strength companies. I'm still tweaking the AI to make it playable from both sides, but hopefully I'll be able to upload it today or tomorrow. I just have to get over the "is it ready?" hump after play testing both sides about 10 times myself. (In a small scenario, goofs seem to really stand out.) 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted June 2, 2011 Share Posted June 2, 2011 Mord, I have a couple of ahistorical infantry/few tanks scenarios to go with acouple of maps I'm making (hopefully the maps will be finished and uploaded this weekend as QB maps). These are mostly "practice" scenarios for eventually doing a number of historical scenarios of the 82nd/505th actions around the Mederet River- Ste Mere Eglise June 6-11 or so, as soon as I finish those maps...quite a ways out yet. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 2, 2011 Share Posted June 2, 2011 I am working on a hypothetical and fictional location paratrooper drop to secure bridges. I wanted to do it just for fun and in preparation for Market Garden but I'm not using a historical map I'm basing it on a map of a place I used to live but done in Normandy France style. It will be a while before I get anything worth using because I'm having too much fun playing the game right now:) PS while researching the order of battle for US paratroopers I was sure I came across mention of a canceled plan to use paratroopers during the breakout from Normandy. But I cannot find mention of it again (it was just a one paragraph mention saying that after the paratroopers returned to England they began training for a new drop to help with the break out but by the time they were close to being ready the ground forces had already passed the planned objectives). Was my mind playing tricks on me or do any of you know about it. 0 Quote Link to comment Share on other sites More sharing options...
Agua Posted June 2, 2011 Share Posted June 2, 2011 Yeah, I recall reading something about a cancelled drop due to unanticipated advance of US forces. Think there may be a reference to it in Band of Brothers as well. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.