stoex Posted February 11, 2009 Share Posted February 11, 2009 FWIW, +1 on Other Means' list Link to comment Share on other sites More sharing options...
Redwolf Posted February 11, 2009 Share Posted February 11, 2009 Check it out. What flower mod is that? Link to comment Share on other sites More sharing options...
Sequoia Posted February 11, 2009 Share Posted February 11, 2009 It's a trick by the Witch to lure the Tigers across the field so that the crews will fall asleep. Link to comment Share on other sites More sharing options...
Cornfleek Posted February 11, 2009 Share Posted February 11, 2009 We've had long discussions about "teasing" before with other titles. It definitely is a tough thing to balance. You guys want to see stuff, but the game isn't finished so we must be selective. But whatever we show makes people want more, which simply isn't possible (early on for development reasons) or desirable (later on for marketing reasons). No matter what we show, or don't show, it's going to be a tease if someone views it that way. Kinda like seeing an attractive person in "too much" clothing As for the reaction, yup... we're pleased. As with other early screenshots, the majority of people are pleased to see something and that makes us happy. The minority that isn't happy wasn't happy before, so it's routine stuff. Steve It might be too early for this game, but the Hearts of Iron 3's (Paradox Interactive: check here) weekly developers diary is very popular, 1 screenshot a week, endless discussion and drooling by the hardcore fans, and just a weekly update for the average gamers on great things to come. Advantage is that everybody knows the pace at which information is released, so everyone seems more content. Again it might be too early, but it's greatly appreciated by the community. They even do a twitter thing I believe with short updates like '40 provinces between Leningrad and Stalingrad' (trust me, it matters to people apparently ;-)). Link to comment Share on other sites More sharing options...
McIvan Posted February 11, 2009 Share Posted February 11, 2009 The scenario that screenshot immediately evoked for me was Wittmans death from Fireflies in the woods at the sides. You can never have too many tidbits Link to comment Share on other sites More sharing options...
Zwolo2003 Posted February 11, 2009 Share Posted February 11, 2009 What flower mod is that? Looks a lot like the flowers in ToW. Are they copy-pasted from ToW? Zwolo Link to comment Share on other sites More sharing options...
luderbamsen Posted February 11, 2009 Share Posted February 11, 2009 FWIW, I took that picture for what I presume is exactly what it was: A teaser/screenshot from the next game. It confirms that there will be fields of wild flowers, trees and late production Tigers in the next game. Which isn't exactly shocking news. I do have a question thoug: Not having kept current on CMx2 developments, will it be possible for modders to do "real" reskins this time, i.e. real turret numbers et. al.? Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 12, 2009 Share Posted February 12, 2009 Cornfleek, I've never been a fan of structured developers journals. However, as we get further into development I'll probably make better use of the Blog tools we now have. They weren't available in the past. Zwolo2003, Looks a lot like the flowers in ToW. Are they copy-pasted from ToW? Nope It's just one of those things where it kinda looks the same because, well, both games are trying for the same look based on a real world example. But in any case, the terrain in that screenshot is just redone CM:SF terrain *not* the overhauled temperate terrain. That's probably a few weeks away from getting started. Lderbamsen, FWIW, I took that picture for what I presume is exactly what it was: A teaser/screenshot from the next game. It confirms that there will be fields of wild flowers, trees and late production Tigers in the next game. Which isn't exactly shocking news. Nope, it isn't I do have a question thoug: Not having kept current on CMx2 developments, will it be possible for modders to do "real" reskins this time, i.e. real turret numbers et. al.? It's on the list... but that list is very, very long. Currently it is below the cutoff for the initial release. Steve Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted February 12, 2009 Share Posted February 12, 2009 What I am most upset about, and no one seems to have mentioned, is that BFC is going to have their web address splashed across the game's screen. I think it totally ruins the immersion factor and is an obvious ploy by BFC to simply try to shovel more of their superior crap down our throats. Link to comment Share on other sites More sharing options...
Pinetree Posted February 12, 2009 Share Posted February 12, 2009 What I am most upset about, and no one seems to have mentioned, is that BFC is going to have their web address splashed across the game's screen. I think it totally ruins the immersion factor and is an obvious ploy by BFC to simply try to shovel more of their superior crap down our throats. What,you couldn't wipe it off your screen with a cloth? Dis is da 21st sentry u know... Link to comment Share on other sites More sharing options...
Guest Guest Posted February 12, 2009 Share Posted February 12, 2009 deleted per user request Link to comment Share on other sites More sharing options...
Guest Guest Posted February 12, 2009 Share Posted February 12, 2009 deleted per user request Link to comment Share on other sites More sharing options...
Thomm Posted February 12, 2009 Share Posted February 12, 2009 Does that mean we'll get stuff like turret rings being hit and the turret jamming on T34s, or mantlets being weaker than turrets... stuff like that? If so that would be pretty cool. Maybe "Elite" crews can try to aim at stuff like that. Right now how many armor spots are on the front of a Stryker or Bradley and how many could possibly go on the front of a tiger? Adam, If the question is addressed at me: Sorry, but I do not know the answers! Best regards, Thomm Link to comment Share on other sites More sharing options...
Meach Posted February 12, 2009 Share Posted February 12, 2009 I think, and probly wrong but the amount of armour spots on the front of a Bradley equates to how many polygons are on the front of the Bradley. I remember reading somewhere on the forum it really is on a poly by poly basis. Link to comment Share on other sites More sharing options...
Guest Guest Posted February 12, 2009 Share Posted February 12, 2009 deleted per user request Link to comment Share on other sites More sharing options...
Steiner14 Posted February 12, 2009 Share Posted February 12, 2009 Are there any plans to include Panther and Königstiger since the Panzer-Lehrdivision was equipped with them? I'd like to make some scenarios, that show, what would have been possible, if the german traitors would have not taken them away from the Panzer-Lehr on June 4th. Link to comment Share on other sites More sharing options...
McIvan Posted February 12, 2009 Share Posted February 12, 2009 Steiner14: I have no doubt that there will be Panthers....too many of those in the US sectors to be left out. Not so sure about King Tigers at all. German traitors? Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 12, 2009 Share Posted February 12, 2009 Is it just me or is everybody's panties in a wrinkle today? It's February, which I've come to think of as a bit like August. In the one, everybody is impatient for winter to end; in the other, summer. It also tends to bring out the crazies who have nothing else to do. Michael Link to comment Share on other sites More sharing options...
Sequoia Posted February 12, 2009 Share Posted February 12, 2009 Sequoia, I haven't done a side by side count, but I suspect you are correct if you insert the word "unique" in front of "vehicles". CM:SF has a lot of variants of vehicles, some of which are pretty huge in terms of what capabilities they bring to the table. For example, an early T-72 compared to a TURMS-T. But within the Normandy timeframe the variety has more to do with the plethora of entirely different models of vehicles designed to do the same thing. Armored warfare was still new and therefore it isn't surprising that standardization isn't in the same ballpark as it is today. BTW, I think it's funny to see some people argue that CM: Normandy will just be a tank fest at the expense of infantry, then complain like crazy that we don't have 300 vehicles in the game. I don't know about any of you, but I find much humor in such opinions Steve Just for Kicks I pulled up a speadsheet I had that listed all CMAK vehicles. In the Summer of '44 we have for the U.S. : M5 Stuart M5A1 Stuart M4 Sherman (early) M4 Sherman M4(105) Sherman M4A1 Sherman (early) M4A1 Sherman M4A1(76)W Sherman M4A3 Sherman M4A3(75)W Sherman M4A3(76)W Sherman M4A3(105) Sherman M7 Priest M7B1 Priest M8 HMC M10 And that's not counting halftracks, armored cars, trucks or jeeps. For the Germans: (and this is for Italy so no King Tigers on the list) Lynx (Pz II L) Wespe Marder II Marder III ® Marder III H Marder III M Grille (sIG 33 auf Pz38t) Grille (sIG 33/1 auf Pz38t) Hetzer (JgPz 38t) Panzer III M (late) Panzer III N Panzer III N (late) Sturmgeschütz III F Sturmgeschütz III F (late) Sturmgeschütz III F/8 Sturmgeschütz III G (early) Sturmgeschütz III G (early mid) Sturmgeschütz III G (mid) Sturmgeschütz III G (late mid) Sturmgeschütz III G (late) Sturmgeschütz IV Sturmgeschütz IV (late) Sturmhaubitze StuH 42 (early) Sturmhaubitze StuH 42 (mid) Sturmhaubitze StuH 42 (late) Panzer IV F2 Panzer IV G (early) Panzer IV G Panzer IV G (late) Panzer IV H Panzer IV J Jagdpanzer IV (early) Jagdpanzer IV Brummbär (Sturmpanzer IV, early) Brummbär (Sturmpanzer IV, mid) Brummbär (Sturmpanzer IV, late) Nashorn Hummel Wirbelwind Panther (Pz V D) Panther (Pz V D late) Panther (Pz V A early) Panther (Pz V A) Panther (Pz V G) Jagdpanther (JPz V , early) Tiger (Pz VI E early) Tiger (Pz VI E) Tiger (Pz VI E late) Elefant (PzJg Tiger) again this doesn't count halftracks ,armored cars, trucks or light vehicles. I really expect some of the German vehicles to wait until at least the Commenwealth module .(but there was some talk of a Porsch turrent King Tiger to battle with the Brits right?) Link to comment Share on other sites More sharing options...
Sequoia Posted February 12, 2009 Share Posted February 12, 2009 Just a reminder, CMBO had less of a breakdown between tanks (i.e early/mid/late) no Brummbars, Pz III's or Elefants (which I don't think fought in France anyway). Link to comment Share on other sites More sharing options...
panzermartin Posted February 13, 2009 Share Posted February 13, 2009 Hope they find a way to make tank destroyers more useful than in CMx1. Marders, Nashorns were almost a point waste with no obvious advantage in optics/accuracy. Link to comment Share on other sites More sharing options...
Sequoia Posted February 13, 2009 Share Posted February 13, 2009 Hope they find a way to make tank destroyers more useful than in CMx1. Marders, Nashorns were almost a point waste with no obvious advantage in optics/accuracy. Maybe with bigger maps they'll be more useful. Link to comment Share on other sites More sharing options...
Michael Emrys Posted February 13, 2009 Share Posted February 13, 2009 Maybe with bigger maps they'll be more useful. I don't think that will help. Remember the scenario that was on the disc of CMBB with the four or five Nashorns defending against a horde of T-34s? The Nashorns were hardly able to hit anything until the T-34s were close enough to return effective fire, and since there were so many of them... :mad: Michael Link to comment Share on other sites More sharing options...
panzermartin Posted February 13, 2009 Share Posted February 13, 2009 Right. Now that I think of it, CMX1 had a lot of things that werent' simulated realsiticaly and the CMx2 engine with its finer calcualtions can do better. In CMSF you cant really tell becuase even the T-55 hits with the first shot but hopefully in Normandy we will see the difference between an all around tank like the sherman and a dedicated Tank Hunter with long range optics. Also, I hope the PzIV will appear more in QBs. In CMx1 its rather small turret front wasnt taken into account iirc and hull down it was easy pray for even a Stuart. Link to comment Share on other sites More sharing options...
Sequoia Posted February 13, 2009 Share Posted February 13, 2009 I don't think that will help. Remember the scenario that was on the disc of CMBB with the four or five Nashorns defending against a horde of T-34s? The Nashorns were hardly able to hit anything until the T-34s were close enough to return effective fire, and since there were so many of them... :mad: Michael No I never played that scenario, do you remember the name? I want to give it a try. Link to comment Share on other sites More sharing options...
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