dima Posted July 30, 2007 Share Posted July 30, 2007 In CMx1 we had advanced armor penetration modelling: partial penetration, armor flaking, immobilization. And all this info was displayed when vehicles were hit. I miss that info! As a side note I noticed that regular various RPG's pretty much always knock out Strykers when hit. Shouldn't those "grates" mess up RPG rounds sometimes? Also when Stryker is hit almost always all occupants die. This wasn't the case in CMx1 games. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted July 30, 2007 Share Posted July 30, 2007 I regularly have Strykers hit by RPG7s and continue on. I would like to know if things like spalling and internal damage is modeled. I also have not had a single gun hit or gun damage. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted July 30, 2007 Share Posted July 30, 2007 I miss seeing that detaled info as well. It would be nice as an option 0 Quote Link to comment Share on other sites More sharing options...
Fetchez la Vache Posted July 30, 2007 Share Posted July 30, 2007 M1A1 strikes T-55... "Total penetration with huge freaking explosion and firey death to all those aboard." T-55 strikes M1A1... "Hahahahahahahaha!" 0 Quote Link to comment Share on other sites More sharing options...
John Catsack Posted July 30, 2007 Share Posted July 30, 2007 I've had the slat armor stop some RPG-7s. They seem a lot less effective than i was lead to believe, though. I've noticed several components damaged. Tanks immobilized by tread hits and gun damage. Also, I've had smoke launchers and gun optics shot off by MG fire. Also, I've had APCs immobilized by having the driver killed by rocket fire and disarmed by having the gunner killed. I don't know about spalling, but i'd say that armor penetration is at least as detailed, if not more so 0 Quote Link to comment Share on other sites More sharing options...
Tzen Posted July 30, 2007 Share Posted July 30, 2007 I had the main gun hit on one of my M1A1s in the demo. 0 Quote Link to comment Share on other sites More sharing options...
thewood Posted July 30, 2007 Share Posted July 30, 2007 Good to know on all accounts 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted July 30, 2007 Share Posted July 30, 2007 Hi, Slat armour will only stop the older designed rounds/warheads used by the RPG7…. ‘70s/’80s designs.. The modern ones dating from the ‘90s have a 105mm tandem warhead and can easily deal with any slat armour. They are very powerful. All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
Guest Guest Posted August 1, 2007 Share Posted August 1, 2007 deleted per user request 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted August 1, 2007 Share Posted August 1, 2007 Kip is right on the money about the reduced effectiveness of the slat armor. The big reason for its success in Iraq is the insurgents are using (for the most part) old stocks of RPG grenades that were likely partially, or completely, defective from the day they rolled out of the factory. The Syrians have quite a lot of this same questionable quality stuff, but as you go up the food chain to the better units you'll see less and less of the poor quality stuff. Fighters, as opposed to Combatants, tend to have decent stuff too. You guys are talking about "hit text", and yeah... it's on the short list of feedback improvements. We all miss it Steve 0 Quote Link to comment Share on other sites More sharing options...
John Catsack Posted August 1, 2007 Share Posted August 1, 2007 Originally posted by Battlefront.com: You guys are talking about "hit text", and yeah... it's on the short list of feedback improvements. We all miss it Hooray for Battlefront listening to its fans! Will we be able to adjust the detail of the hit text (e.g. show only for friendly units)? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 1, 2007 Share Posted August 1, 2007 "As a side note I noticed that regular various RPG's pretty much always knock out Strykers when hit." I did some intense Red gameplay a couple days ago. I got to sneak several RPG teams within range of Strykers and MGS. After watching from the Red side I suspect the penetration modeling is alot more complex than we realise. A some angles I got no kills, occassionally i fired duds, sometimes a round would scate over the edge of the forward cage and BOOM! You'll notice in the menu there's more than one type of RPG HEAT round. When I saw the 'standard' round fired it looked like my kill chances were 40% or less against the cage. Its when you see that fat round with the dual warhead get loaded that you really start sweating for the Stryker crew. And RPG-29 'bazooka'? For me its working out to be the second scariest weapon on the battlefield! :eek: 0 Quote Link to comment Share on other sites More sharing options...
metalbrew Posted August 1, 2007 Share Posted August 1, 2007 Originally posted by MikeyD: And RPG-29 'bazooka'? For me its working out to be the second scariest weapon on the battlefield! :eek: This is a really good weapon. I think the game uses it unrealistically though, weapon teams are firing it while inside buildings. I believe the backblast overpressure would kill everyone in the room. Then again, they're an a PITA so maybe I just want them to come out into the open where I have a chance to kill them before they kill me. 0 Quote Link to comment Share on other sites More sharing options...
panzermartin Posted August 12, 2007 Share Posted August 12, 2007 I dont see ricochets on tanks or broken shells. No matter what the round is, shells always seem to explode even the non damaging hits. I havent seen a penetrating round that doesnt cause explosion either. With the right angle even a HEAT round can bounch of a sloped armor, right? What about sabot, and ap? I miss that daaaang CMx1 sound too 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted August 12, 2007 Share Posted August 12, 2007 Hi, Just to add… the RPG29 and the late ‘90s RPG7 rounds use the same 105mm tandem warhead. The are extremely powerful. The same technology is used in the ‘90s rounds for the AT systems such the AT4. Hence if the scenario designer has Syrian equipment set to Good or Excellent more often than not anything and everything can penetrate all but the front of an M1. The front of a late model M1 can normally only be penetrated by the AT14…maybe AT13. All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
Londoner Posted August 12, 2007 Share Posted August 12, 2007 Originally posted by metalbrew: This is a really good weapon. I think the game uses it unrealistically though, weapon teams are firing it while inside buildings. I believe the backblast overpressure would kill everyone in the room.Anyone confirm this? 0 Quote Link to comment Share on other sites More sharing options...
Londoner Posted August 12, 2007 Share Posted August 12, 2007 Oh Stevey, on the subject of info, any chance of having unit kill info back? Really takes a little something away from the AAR. 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 12, 2007 Share Posted August 12, 2007 I second that on the Unit info card. Knowing how well my boys did in the battle, or how badly, really added something to the game. 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted August 12, 2007 Share Posted August 12, 2007 Hi, The RPG29 is a mid ‘90s weapon and it is therefore likely to have “soft launch”… or something approaching that. i.e. be able to launch from a more enclosed space than earlier weapons. This is normally done by having a very low initial launch speed, just to get it out the tube, then it quickly accelerates off. My books are currently in storage as I have just moved house so I cannot confirm… but it is fairly likely. All good fun, All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
flamingknives Posted August 12, 2007 Share Posted August 12, 2007 Kip, The RPG29 is unguided and is therefore fairly difficult to make soft-launch. In any case, most reports indicate that the rocket motor burns completely before leaving the barrel. While this could be mitigated by various countermass systems, a 6kg projectile with a 500m range would need significant amounts of propellant, thrust and hence back-blast. An analagous weapon would be the British LAW80 - not a system one would want to use in a confined space. 0 Quote Link to comment Share on other sites More sharing options...
Londoner Posted August 12, 2007 Share Posted August 12, 2007 So are you saying all pre 90's RPGs should not be allowed to fire inside buildings? 0 Quote Link to comment Share on other sites More sharing options...
Jussi Köhler Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by Londoner: So are you saying all pre 90's RPGs should not be allowed to fire inside buildings? Yes they are, but only once 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted August 13, 2007 Share Posted August 13, 2007 Almost any RPG can be fired from a confined space, provided that that space is large enough especially behind the RPG. For prepared city defence, walls would be knocked down to allow the pressure to clear. On offensive this isn't possible. 0 Quote Link to comment Share on other sites More sharing options...
Panzerfest Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by panzermartin: I dont see ricochets on tanks or broken shells. No matter what the round is, shells always seem to explode even the non damaging hits.Ive seen richocets from a BMP firing AT ammo at a tank. 0 Quote Link to comment Share on other sites More sharing options...
Truppenfuhrung Posted August 13, 2007 Share Posted August 13, 2007 Originally posted by dima: In CMx1 we had advanced armor penetration modelling: partial penetration, armor flaking, immobilization. And all this info was displayed when vehicles were hit. I miss that info! In the "user panel" you can have a very detailed damage report for each vehicle. 0 Quote Link to comment Share on other sites More sharing options...
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