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Tzen

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Everything posted by Tzen

  1. It would be nice if they added a replay feature for RT. Don't think that's very likely, though.
  2. Yeah, that's already in the game. It's called "Real-Time". You can pause it whenever you want.
  3. At least give us drainage pipes as flavor objects so it doesn't look so lame to have a mound of dirt under a "bridge".
  4. http://upload.wikimedia.org/wikipedia/commons/6/63/Syria_2004_CIA_map.jpg With terrain features http://www.lib.utexas.edu/maps/middle_east_and_asia/syria_wall_2004.jpg Without terrain features
  5. I scoured the entire damn country for some traditional sand dunes like you see in the sahara, white sands NM, united arab emirates, etc. Not a single f'n sand dune like that. I think I'm gonna make a fictional road ambush scenario with sand dunes just because I think it would be fun and the editor gives you the power to create really natural, flowing dunes that look beautiful.
  6. It seems a little too one-sided to be that interesting for CMSF. Am I wrong?
  7. In the dark? The mission is pre-dawn. Also, where is that second demo mission, BFC? ;P
  8. Yeah, I tried hiding the BMPs behind the buildings, but the AI just blew up the buildings and killed them, lol. They're best hidden behind the terrain. They can actually take out some Strykers when placed behind the smaller hill. I'm gonna try like a hit and run with the AT4 guys. Maybe they'll survive for a little while after exposing themselves with their first shots. The most important thing with the US is to keep your M1s facing the right direction so they take out the T72s the minute they spot them.
  9. I don't recall seeing those in the demo missions.
  10. Not only can Javs hit buildings, they can blow them down. Sometimes it takes a bit for them to fire, but if no one is holding the Jav then I think they'll just fire their rifles. Not sure why.
  11. Wow. Putting the Syrian AT-4Cs on the rooftops can be deadly to the Strykers and M1s. And the RPG7 guys are pretty good when hidden in the trench. Just wait for them to get into range before you attack.
  12. I think you should post this in the main forum. This info needs to be known. Thanks again.
  13. I like how they run like Jim Carrey.
  14. Yeah, yeah, I know. But some of us out there can't get the game right this second, or are waiting for it to be patched. Anyway, I've been playing the demo mission (the only real mission in the demo, not that stupid "training" one) a lot from both sides. So far the best tactic for either side seems to be to rush your tanks up the large hill. Sometimes you'll get a tank knocked out, but most of the time you'll completely decimate the enemy in literally seconds. This is "gamey", isn't it? I don't know anything about real-life tactics. Should I move my M1s and Stykers in together? Should the M1s be in front or behind? Should I go up on the hill(s) or stay in the valley? What's the best way to handle the incoming Syrian tanks? The way they materialize on the edge of the map is very annoying. The Syrians seem to get destroyed very quickly if they are not well-hidden. So far I find it best to scoot my APCs behind the hills ASAP (or they turn into toasters very, very quickly) and let the US units move into their line of sight, exposing their flanks. Also, I have to hide my tanks similarly from the M1s, and then try to flank them in force. I keep ALL of my Infantry hidden in the trenches and buildings. I keep my AT dudes in the upper floors, but the tanks/ACPs never seem to get close enough. Anyway, what do you do?
  15. Setting CMSF to normal works best for me. I have a Logitech mouse and I don't even think I installed the software for it. Setting CMSF to above normal is about as screwed up as setting it to high.
  16. Wow, it semi-works. It's still a bit clunky, but it actually works. Unfortunately, it seems to degrade performance a bit, but it's still better being able to select multiple units. Thank you!
  17. Astolene, did you have the keyboard input problem before you used the gamepad? If so, when you control WASD with the gamepad does it have the same issue?
  18. I had the main gun hit on one of my M1A1s in the demo.
  19. Alright, I've said my piece in this thread. And I know there are people that agree with me, most likely including the, uh, developers of the game. Anyway, I hope you guys get your silly little feature so you can triple or quadruple your mouse actions, and maybe get carpel tunnel or something. Good luck.
  20. Close Combat. Most RTS games these days use right-click (or left- depending on player preference) for unit movement. What little special commands they have are all visible in the UI at the same time, not hidden into sub-tabs. CMx2 does neither. No context menu for easy access to commands, and no fast movement orders either. The mouse buttons are wasted on camera controls. The game has attempted to reinvent the wheel, and unfortunately with appalling results. Here's how it should work: Left-click to select a unit, left click and drag to lasso multiple units, left click on terrain to deselect. Right-click on unit for a command context menu. Right-click on terrain to issue a move order, hold and drag to order facing. </font>
  21. Thank you for your clear inciseful insight on what should constitute a wargame. You may proceed to the Suicide Booth. </font>
  22. Are you talking to me? I'm not the one who said a right-click action menu was the greatest aspect of a game. I'm the one who said the gameplay SHOULD BE the greatest aspect of a game.
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