birdstrike Posted March 1, 2008 Share Posted March 1, 2008 This started out as a small side project for a scenario I was working on, but then things got a little out of hand . Probably a paint scheme we won't see in RL , but if anyone's interested, I'll put it up on CMMODs when it's finished. Some more pics: 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted March 1, 2008 Share Posted March 1, 2008 Please put it on CMMODS I like it 0 Quote Link to comment Share on other sites More sharing options...
z1812 Posted March 1, 2008 Share Posted March 1, 2008 Hi Birdstrike, I like it too!! Regards John 0 Quote Link to comment Share on other sites More sharing options...
Roter Stern Posted March 1, 2008 Share Posted March 1, 2008 So does this mean that game is capable of loading multiple versions of the 'non-sequantial' skins? Although I wonder how a game as the UN would work? Would you have a big "OMG we're being attacked" button, that you can press to request permission to fire back? 0 Quote Link to comment Share on other sites More sharing options...
Darkmage Posted March 1, 2008 Share Posted March 1, 2008 You could play it as the nasty reds and try and beat up the poor UN trying to keep the peace 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted March 1, 2008 Share Posted March 1, 2008 And now we can reskin Red Uncons as good-ol-boy American survivalists fighting to preserve their Second Amendment rights and the purity of their precious bodily fluids against the One World UN Zionist Occupation Government oppressors. Let me cue up some Hank Jr. and gin up a GMC mod of the Toyota (complete with silver bikini girl mudflaps) at once! Hell, boy! we already have flannel shirts and the General Lee Hummer mods. 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted March 1, 2008 Share Posted March 1, 2008 Great looking Mod! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Rock of Easy Company Posted March 1, 2008 Share Posted March 1, 2008 Originally posted by LongLeftFlank: And now we can reskin Red Uncons as good-ol-boy American survivalists fighting to preserve their Second Amendment rights and the purity of their precious bodily fluids against the One World UN Zionist Occupation Government oppressors. Let me cue up some Hank Jr. and gin up a GMC mod of the Toyota (complete with silver bikini girl mudflaps) at once! Hell, boy! we already have flannel shirts and the General Lee Hummer mods. I'd hit it. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted March 1, 2008 Share Posted March 1, 2008 And thanks to the Louch's Chechen skins mod we have ZZ Top beards... Now for the real challenges: a rollbar for the GAZ-69 and a Nascar skin for the taxis (for the "Final Lap at Daytona" scenario). Yee haa!!! 0 Quote Link to comment Share on other sites More sharing options...
kevinkins Posted March 2, 2008 Share Posted March 2, 2008 I forgot about the UN until this thread - they have not been in the news at all recently. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted March 4, 2008 Author Share Posted March 4, 2008 I've uploaded the finished mod to CMMODS. The mod features random UN uniforms for US infantry and crews. Whitewash and UN markings for all US vehiclces. Some pics from the finished vehicles: Thanks to MikeyD for proving that the game works with multiple skins and to Paratrooper for his tip about removing the molle gear. And of course to BF for this wicked game. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted March 4, 2008 Author Share Posted March 4, 2008 I uploaded an updated v1.01 and a small update package for those who have already downloaded the first version. The update corrects some weird looking issues on the helmet textures, adds some little bits and pieces to the stryker hull textures and adds the option to use strykers without slatcages. The slatcage option was made purely for eyecandy. I don't know if removing slatcages has any effect on the Strykers' survivability in the game. There also is a small visual artifact which I couldn't get rid of. The cage is still slightly visible if veiwed from certain angles and distances. 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted March 4, 2008 Author Share Posted March 4, 2008 For those who are interested how I made the random uniforms work: As has already been shown in the Syrian Spy Mod by MikeyD, the game can use multiple textures of the same file if there is an index number added. For example "uniform 1.bmp" and "uniform 2.bmp". However, this only seems to work for soldiers model, not for vehicles(?) The U.S. soldiers use 4 different texture files: uniform.bmp, us-helmet.bmp, vest.bmp and ussoldier-molle.bmp Adding index numbers to these files makes the game use all of them on different soldiers, using a certain mechanism: If there are multiple, numbered texture files of the same name, the game will combine files with the same index number, as long as the total number of corresponding files is the same. For example, 3 files of each will look like this: Uniform 1 will be always be used together with vest 1, molle 1 and helmet 1. Uniform 2 will be always be used together with vest 2, molle 2 and helmet 2. Uniform 3 will be always be used together with vest 3, molle 3 and helmet 3. If the number of files is different, for example, 3 uniforms and vests, 2 helmet and molle textures, the game will randomly apply the files with the lower number to the file(s) with the highest number(s). If there are 3 uniforms and vests each, and 2 helmets and molles each, uniforms 1-3 will always be used with their counterparts vest 1-3, while helmets and molles are assigned randomly. I hope this makes sense. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted March 4, 2008 Share Posted March 4, 2008 Great work Birdstrike! 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted March 5, 2008 Share Posted March 5, 2008 How did you get rid of the slat cages? If they are still treated as being present by the game that would be quite good IMHO, as it just makes the game look a bit nicer whilst not detracting from the realism. 0 Quote Link to comment Share on other sites More sharing options...
Omenowl Posted March 5, 2008 Share Posted March 5, 2008 The mod is pretty, just make sure if you make any scenarios that you put the commander quality as low as it can go and give them almost no ammo. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted March 5, 2008 Share Posted March 5, 2008 birdstrike, Impressive! Scary! Also, how are you going to model the reduced heat stress on crews in AFVs sans AC? The white paint should drop the interior temperature at least 10 degrees Fahrenheit. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
orwell Posted March 5, 2008 Share Posted March 5, 2008 Originally posted by The Louch: Although I wonder how a game as the UN would work? Would you have a big "OMG we're being attacked" button, that you can press to request permission to fire back? Give them all no ammo and send into combat. You win when your token forces are depleted. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted March 5, 2008 Share Posted March 5, 2008 Beautiful work! Interesting to see 'naked' Strykers! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
birdstrike Posted March 5, 2008 Author Share Posted March 5, 2008 Thanks guys. It's merely a simple "decoloring" of the stock textures. I don't have the talent or the patience of the other modders to come up with a real camo. Cpl Steiner, There is a thread about how to remove the slatcage here . Basically, you simply add an alpha to stryker armour.bmp and stryker-storage-transb.bmp and remove everything except the rear door. Originally posted by John Kettler: Impressive! Scary! Also, how are you going to model the reduced heat stress on crews in AFVs sans AC? The white paint should drop the interior temperature at least 10 degrees Fahrenheit. Never gave that a thought. But it's an interesting question. I'd suggest using different levels of fatigue for mechanized troops who start the battle in a vehicle (or arrived in one). For example, white camo=fit and stock camo=weakened(?). Originally posted by orwell: </font><blockquote>quote:</font><hr />Originally posted by The Louch: Although I wonder how a game as the UN would work? Would you have a big "OMG we're being attacked" button, that you can press to request permission to fire back? Give them all no ammo and send into combat. You win when your token forces are depleted. </font> 0 Quote Link to comment Share on other sites More sharing options...
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