Cpl Steiner Posted August 22, 2007 Share Posted August 22, 2007 Hi, Whilst building a map today consisting of small, walled compounds with overgrown yards, I thought to myself wouldn't it be great to hear a stray dog barking in the distance. Then I remembered, that's something the game "Operation Flashpoint" had. I remember it being one of the cooler features of its map editor. You could add a point-source sound object anywhere on the map, such as a barking dog or a bird call, and you would hear the sound in-game at the correct volume for your distance from it. As CM:SF already has a great editor and correctly models sound attenuation with distance, this should be an easy thing to add. How about it BFC? 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted August 22, 2007 Share Posted August 22, 2007 Given that a player is usually viewing all or most of the map, how would the game know when to play these sounds? When the camera passes over the sound point? I could see this becoming very confusing unless it was limited to extremely low viewing angles (as an FPS like Operation Flashpoint always is). 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted August 22, 2007 Author Share Posted August 22, 2007 If you are viewing all or most of the map then by definition you are far away from the point-source of the sound so it would sound very distant or you would not hear it at all. If done correctly, it would add lots of atmosphere and wouldn't confuse the player IMHO. Some examples: crickets in long grass; bird calls in trees; maybe an owl for night battles. 0 Quote Link to comment Share on other sites More sharing options...
tc237 Posted August 22, 2007 Share Posted August 22, 2007 I had the same idea Cpl Steiner. I want to add mosque chants. TC2M can do this, play sounds at different points on the map. (but, IIRC TC2M is a DirectX game. 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted August 22, 2007 Share Posted August 22, 2007 This might not be added very soon, but: it would be nice if those sounds could be made to start or stop with some trigger: after enough time has passed, soldiers/vehicles move within certain distance of the sound source, weapons fire etc. So in this Cpl Steiner's night battle example you might hear some bird calls from a nearby forest. After some time they stop. Someone moving there? Or troops enter a village that appears deserted. Then a dog starts barking at one side of the village. Is it based on timer or ? [ August 22, 2007, 07:55 AM: Message edited by: SlowMotion ] 0 Quote Link to comment Share on other sites More sharing options...
HawkerT Posted August 22, 2007 Share Posted August 22, 2007 Theatre of War does this via sound points placed in the mission editor All the best Frans 0 Quote Link to comment Share on other sites More sharing options...
Other Means Posted August 22, 2007 Share Posted August 22, 2007 Like the idea. 0 Quote Link to comment Share on other sites More sharing options...
Madmatt Posted August 22, 2007 Share Posted August 22, 2007 Actually, I made up several hunderd different ambients sounds and variable backgrounds that I am still *praying* get implemented at some point. All sorts of animals, birds (and YES I made sure they are native to Syria this time!) and everyday sounds of the middle-east (city, rural, desert etc..) but due to the huge code footprint already required for the weapon-vehicle and voice sounds, they didn't make it in. Charles and I also talked about at some point implementing a system similar to ToW's editor and how to PLACE sounds on the map but again, time ran short before we could do this. Hope springs eternal though and I would love for the fruits of my audio labor to someday come out... Having said that, there are some other audio changes that should be coming in future patches/updates...Stay tuned for more on that.... Madmatt 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 23, 2007 Share Posted August 23, 2007 I SWEAR on all that is F*ING HOLY. PLEASE PLEASE PLEASE do not implement the call to prayer from the mosques. I listened to that crap for two years of my life and I have no interest in listening to it in a video game. I'm begging you here. At least make it optional to turn off. 0 Quote Link to comment Share on other sites More sharing options...
Hawkmek Posted August 23, 2007 Share Posted August 23, 2007 You could just delete the prayer wave file and replace it with Louie, Louie or something maybe. Didn't CMBO have these ambient nature sounds? I remember hearing birds. They were die hard birdies too. No matter how many arty rounds fell, they kept on singing. 0 Quote Link to comment Share on other sites More sharing options...
Stirling Posted August 23, 2007 Share Posted August 23, 2007 I used to think those ambient birds for CMx1 were kind of silly. But I've been watching combat videos from Iraq, and the birds are just chirping away with heavy fire going on all around. Guess they've just gotten used to it. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted August 23, 2007 Share Posted August 23, 2007 Originally posted by Bradley Dick: I SWEAR on all that is F*ING HOLY. PLEASE PLEASE PLEASE do not implement the call to prayer from the mosques. I listened to that crap for two years of my life and I have no interest in listening to it in a video game. I'm begging you here. At least make it optional to turn off. I think it would be hard to refuse such an earnest request. Besides, I doubt they'd be doing it with a company of Strykers rolling into town. By the way, aren't dogs rare in Moslem countries? 0 Quote Link to comment Share on other sites More sharing options...
tc237 Posted August 23, 2007 Share Posted August 23, 2007 Originally posted by Sequoia: Besides, I doubt they'd be doing it with a company of Strykers rolling into town.Sure they would, it just would not be a call to prayer but a call to arms. By the way, aren't dogs rare in Moslem countries?Nope. Don't know about Syria but in Iraq dogs are everywhere. They are not pets. They roam around in large packs and eat the trash. The Iraqis could not believe that we kept a small puppy as a pet. They consider dogs as we would squirrels. Never once saw an Iraqi treat a dog as anything other than a large rat. I always said there were 4 large factions in Iraq: Sunni, Shia, Christian, Dogs. 0 Quote Link to comment Share on other sites More sharing options...
-E Posted August 23, 2007 Share Posted August 23, 2007 Originally posted by Madmatt: All sorts of animals, birds (and YES I made sure they are native to Syria this time!) and everyday sounds of the middle-east What about the flies? 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted August 23, 2007 Share Posted August 23, 2007 If you guys are tasting what you are hearing, it's time to ease that pipe on down. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted August 23, 2007 Share Posted August 23, 2007 Originally posted by Sequoia: Yes they do it all the time here, even when we roll around in our Strykers. Pain in the butt. And yes, there are practically armies worth of stray dogs running around here. 0 Quote Link to comment Share on other sites More sharing options...
Sequoia Posted August 23, 2007 Share Posted August 23, 2007 Well, you learn something every day. I thought since most Moslems despise dogs they'd be rare. Hey maybe Kwazydog can add them as a flavor object! 0 Quote Link to comment Share on other sites More sharing options...
pad152 Posted August 23, 2007 Share Posted August 23, 2007 Of all the things the game needs, sounds are about at the bottom of my list. 1. Quick Battles 2. AI Improvement 3. Pathfinding Improvements 4. TO&E 5. Editor Improvements (show AI for testing) . . . 327. Improved Sounds 0 Quote Link to comment Share on other sites More sharing options...
ng cavscout Posted August 23, 2007 Share Posted August 23, 2007 How about the visual flavor of dead animals in the road? Nothing like your driver hitting a dog that has been dead for 4 days in 130 degree heat and having its juices splatter the underside of your truck right at the start of an 8 hour mission. And, Bradley Dick, how can you get tired of "AAAAAAAAAAAAAAllllllllaaaaaaaaaaaaaahhhhhhhuuuuu akbar" repeated at maximum volume on the mosque PA at 0345? 0 Quote Link to comment Share on other sites More sharing options...
Pinetree Posted August 24, 2007 Share Posted August 24, 2007 And, Bradley Dick, how can you get tired of "AAAAAAAAAAAAAAllllllllaaaaaaaaaaaaaahhhhhhhuuuuu akbar" repeated at maximum volume on the mosque PA at 0345?LOL, reminds me of my first morning in Turkey waking up with a hangover to the call to prayer blaring from the mosque across the road. 0 Quote Link to comment Share on other sites More sharing options...
Nidan1 Posted August 24, 2007 Share Posted August 24, 2007 One of my real disappointments in this game was the re-using of the cheesey American English voice files from CMAK. 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted August 24, 2007 Share Posted August 24, 2007 Originally posted by Nidan1: One of my real disappointments in this game was the re-using of the cheesey American English voice files from CMAK. Agreed - first hearing those I had to check I was playing the right game! 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted August 24, 2007 Share Posted August 24, 2007 Originally posted by NG cavscout: How about the visual flavor of dead animals in the road? Nothing like your driver hitting a dog that has been dead for 4 days in 130 degree heat and having its juices splatter the underside of your truck right at the start of an 8 hour mission. And, Bradley Dick, how can you get tired of "AAAAAAAAAAAAAAllllllllaaaaaaaaaaaaaahhhhhhhuuuuu akbar" repeated at maximum volume on the mosque PA at 0345? How about having to secure a perimeter around a week old dead dog, in 120 degree heat? While waiting on EOD to come detonate the dog ? Because the dog has an IED, 155mm artillery based, shoved inside it's dead body ? That F*ing sucked. 0 Quote Link to comment Share on other sites More sharing options...
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